checkout πproject page for more results, experiments, and details: research.nvidia.com/labs/sil/pro...
π»Code, Models, Data: coming soon
joint work with Donglai Xiang, Vismay Modi, Charles Loop, Clement Fuji Tsang, Anka He Chen, Anita Hu, Gavriel State, @diwlevin.bsky.social @shumash.bsky.social
30.10.2025 16:23 β π 6 π 0 π¬ 0 π 0
We can also use VoMP properties to build dynamic 3d scenes with meshes demonstrating stability under gravity (see πproject page for comparisons with other methods) and realistic interactions with a bowling ball
or run robots through an interactive world
30.10.2025 16:23 β π 8 π 0 π¬ 2 π 0
we can now build realistic dynamic 3D interactive worlds powered by VoMP properties:
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
30.10.2025 16:23 β π 8 π 1 π¬ 1 π 0
VoMP can hallucinate internal volumetric structures from external renders and voxels, capture thin details, and handle noise in 3D assets (see πpaper for training details).
MatVAEβs training (see πpaper for training details) also yields properties useful for many other problems.
30.10.2025 16:23 β π 5 π 0 π¬ 1 π 0
we train a latent space of physics properties, MatVAE. we train a Geometry Transformer that takes in mesh, splats, SDF, NeRF etc. and produces a per-voxel MatVAE latent
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
30.10.2025 16:23 β π 8 π 1 π¬ 1 π 0
using physical simulation for producing dynamic 3d scenes with rich realistic interaction relies on spatially-varying physically-based mechanical properties throughout the volume of the object
these are typically laboriously hand-crafted for every object with much trial-error
30.10.2025 16:23 β π 7 π 0 π¬ 1 π 0
π’want to create realistic dynamic 3D worlds (>100 splats)?
my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials.
πProject: research.nvidia.com/labs/sil/pro...
πPaper: arxiv.org/abs/2510.22975
30.10.2025 16:23 β π 46 π 5 π¬ 4 π 4
we can now build realistic dynamic 3D interactive worlds powered by VoMP properties:
make a 3d gaussian splat environment interactive and run a robot through it, or
simulate dynamic 3D worlds with 101, 65, and 18 deformable Gaussian Splats with collisions
30.10.2025 16:15 β π 0 π 0 π¬ 0 π 0
VoMP can hallucinate internal volumetric structures from external renders and voxels, capture thin details, and handle noise in 3D assets (see πpaper for training details).
MatVAEβs training (see πpaper for training details) also yields properties useful for many other problems.
30.10.2025 16:15 β π 0 π 0 π¬ 1 π 0
we train a latent space of physics properties, MatVAE. we train a Geometry Transformer that takes in mesh, splats, SDF, NeRF etc. and produces a per-voxel MatVAE latent
reliable high-quality training data is built by combining VLM with assets, parts, textures, material database
30.10.2025 16:15 β π 0 π 0 π¬ 1 π 0
using physical simulation for producing dynamic 3d scenes with rich realistic interaction relies on spatially-varying physically-based mechanical properties throughout the volume of the object
these are typically laboriously hand-crafted for every object with much trial-error
30.10.2025 16:15 β π 0 π 0 π¬ 1 π 0
hello world
30.10.2025 16:01 β π 3 π 0 π¬ 0 π 0