メトロイドプライム4楽しみ
19.11.2025 08:49 — 👍 102 🔁 35 💬 0 📌 0@kingdraco.bsky.social
Making Project M/P+ mods. GameBananana profile: http://gamebanana.com/members/1775005 Twitter profile: https://twitter.com/KingDraco777 Rip Kentaro Miura.
メトロイドプライム4楽しみ
19.11.2025 08:49 — 👍 102 🔁 35 💬 0 📌 0その本は将来的にbooth.pmやxfolioなどのサイトでもオンライン購入できるようになりますか? 👀
02.11.2025 08:56 — 👍 0 🔁 0 💬 1 📌 0Smash Remix 2.0.0 has released, now featuring the voice acting of the original Smash 64 announcer Jeff Manning.
Download Page: smash64.online/remix
Code Registry: github.com/JSsixtyfour/...
Sound Test list and credits: docs.google.com/spreadsheets...
Phazon Overload
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#samus #metroid
Olimar & Pikmin
17.06.2025 13:31 — 👍 11 🔁 3 💬 0 📌 0Let's do it. The 𝗻𝗲𝘄 Version 1.0 update of The Akaneia Build is now available!
Get the latest update: github.com/akaneia/akan...
▶️Watch the full reveal video: youtu.be/gcKGV23ZbHs?...
🔽Check out the reveals in this thread.
Coincidentally, the demo for the new version of OFF is also out today! If you're interested in the game, don't hesitate to try it out; it's obviously free. The team is working hard and is eager for feedback and wishlists.
28.05.2025 11:21 — 👍 345 🔁 167 💬 5 📌 4Special mention to the packaging too. A lot of effort went into making sure she would arrive safely here.
The wait for her has been more than worth it and I'm glad she managed to arrive in one piece.
Here's a look at all the Poppi figures I received from Fig&Mang together! In order of arrival too.
Needless to say, QTπ is easily my most favorite one from these, but I still love them all the same, truly the highlight from all my collection.
Better look at the pose from the sides to appreciate how extreme it is. I was very surprised to see how firm the build of the figure is after setting her up.
Also some closeups on her weapon too which also turned out amazing.
The details on this one are CRAZY, like she jumped straight out of the game.
It might not be obvious from the images but Fig&Mang even went as far as to remake the eyes after the original photos were posted (twitter.com/fig_mang/sta...) to make them even more accurate which I'm very grateful for.
Might as well post about it here too 👀
I just received the Poppi QTπ figure Fig&Mang (twitter.com/fig_mang) made for me, fully handmade at 1/7 scale (~23cm tall) based on her official artwork from #xenoblade2 #ゼノブレイド2.
So with @kingdraco.bsky.social 's thread explaining his code contributions to Phendrana (bsky.app/profile/king...) I decided that for my part before the standalone release Id share a timelapse thread instead! So enjoy a lil trip of memory lane.
The rework for Phendrana (Husk) begun June 26,2024!
If you like what you see here you should check out what P+ did with PM's Bowser's Castle in this update 😏
24.04.2025 10:21 — 👍 1 🔁 0 💬 1 📌 0Long time no see! Project+ v3.1.0 drops today with balance adjustments to many characters, a slew of bugfixes, new features, and much more!
Find the full changelog and downloads on our site: projectplusgame.com/changes/3.1.0
Special thanks to Kapedani for introducing me to stage module stuff. All code that went into Phendrana Shorelines is available at github.com/ilazoja/Braw.... I'd recommend anyone who's into making stages to give this a try. The possibilities are endless and it's easier than it might seem.
22.04.2025 15:32 — 👍 4 🔁 1 💬 1 📌 0Small code snippet to show how it was made. Everytime Brawl plays a new type of animation, it reverts all other animation types to their first frame of animation, so simply saving the frame they had and setting it up again is enough to get independent animations working.
...and, most importantly, the smooth transition from snow to blizzard, which works through a combination of manual frame speed modifiers as well as the implementation of an independent animation system to use CHR0 to change the direction of the snow without affecting the SRT0 texture animation.
22.04.2025 15:32 — 👍 3 🔁 1 💬 1 📌 0Lastly, there's the blizzard implementation on pinch, created by Kapedani and improved by me with havok wind, scndata animation change for the fog transition, pinch check changes to match DukeItOut's pinch music code, statue eyes lighting up...
22.04.2025 15:32 — 👍 2 🔁 0 💬 1 📌 0Here's a reel showing all their animations: Fly, GlideStart, GlideLoop, GlideEnd and Spin. Fly was originally made by @nickgoldenxt.bsky.social and revamped by me, while I've made the others from scratch referencing their Metroid Prime animations.
22.04.2025 15:32 — 👍 3 🔁 0 💬 1 📌 0I've also implemented the flickerbats that can be heard chirping at random intervals in the background. They also boast a complex animation system to allow them to go from flapping the wings, to gliding and also to spinning and turning invisible like they do in Metroid Prime.
22.04.2025 15:32 — 👍 3 🔁 0 💬 1 📌 0Speaking of sounds, I've also given the stage plenty of them, all based on Metroid Prime: the powerup sound for the missile expansion (plays at lower volume than the rest to avoid getting too annoying), jet sfx for the platforms and running water, all of them node-based to make use of 3D sound.
22.04.2025 15:32 — 👍 3 🔁 0 💬 1 📌 0The fighter id value can be edited by changing the translation X value in RidleyFighterIdOnTransX node inside StgPhendrana on the first Model Data.
Likewise, the slot id value can be edited by changing the translation X value in RidleyFighterIdOnTransX node inside StgPhendrana on the first Model Data.
It uses his default fighter and slot id values from P+Ex but those can be changed in the stage file itself, editing the transX values on RidleyFighterIdOnTransX and RidleySlotIdOnTransX.
22.04.2025 15:32 — 👍 2 🔁 0 💬 1 📌 0As an extra for Ex builds, I've coded a check to cause Meta Ridley not to spawn if playable Ridley (Classic) is in the match.
22.04.2025 15:32 — 👍 5 🔁 0 💬 1 📌 0Another thing I gave him is 3D sound support for his roar and wing flap sfx by editing the og implementation Kapedani had made on the stage module, all done through a motion path that moves closer to the stage as Ridley is usually too far for 3D sounds to be heard.
22.04.2025 15:32 — 👍 4 🔁 0 💬 1 📌 0I've also given him a simple animation system to trigger a Roar animation when he appears. Both Fly and Roar animations come from his SSE boss fight and were edited by @nickgoldenxt.bsky.social and me to fit his behavior in the stage better.
22.04.2025 15:32 — 👍 4 🔁 0 💬 1 📌 0Model stats for the original SSE Meta Ridley model. Facepoint count (vertices + triangles + "extra" vertices from UVs, normals, etc.): 14462. Vertex count: 5827. Triangle count: 8832. Node count (number of bones + number of unique bone weights on the rig): 643.
Model stats for the optimized Phendrana Meta Ridley model. Facepoint count (vertices + triangles + "extra" vertices from UVs, normals, etc.): 5924. Vertex count: 2250. Triangle count: 3898. Node count (number of bones + number of unique bone weights on the rig): 191.
Phendrana Meta Ridley with the edited skeleton. Any bone that didn't get much use in the animations he has in the stage was removed, with the related limbs getting preposed in the model instead.
The new model's geometry has less than half of the density of the original, and the new rig is more than 4 times simpler, which was achieved through preposing the limbs which don't move in his animations as well as improving the weights from the vBrawl rig.
22.04.2025 15:32 — 👍 4 🔁 0 💬 1 📌 0Meta Ridley showing up in the background some time after the stage enters pinch mode, based on a similar scene from Metroid Prime.
First up there's Meta Ridley, who shows up some time after the stage enters "pinch mode" (less than 1 minute left on the timer or one player with 1 life left on 1vs1), based on a scene from Metroid Prime. Same model as SSE, optimized and with better fitting materials for the stage.
22.04.2025 15:32 — 👍 5 🔁 0 💬 1 📌 0The image shows the Phendrana Shorelines revamp with the Frigate Husk layout.
Today a stage based on Phendrana Shorelines from Metroid Prime was shown as part of the next P+ update, which is a revamp of an older stage made by @nezharose.bsky.social with a Frigate Husk layout this time. Thought I might as well make a thread with all the stuff I made for it.
22.04.2025 15:32 — 👍 39 🔁 15 💬 1 📌 0