The crazy thing is that Gmma is still significantly taller, based on his portrayal in 8BDM where they show his full body. But yeah it's still wild you have to take down a robot that huge on foot. Lol
08.08.2025 06:27 β π 1 π 0 π¬ 0 π 0@revoremix.bsky.social
The account for Mega Man Revolution, and its remake Revo Remix.
The crazy thing is that Gmma is still significantly taller, based on his portrayal in 8BDM where they show his full body. But yeah it's still wild you have to take down a robot that huge on foot. Lol
08.08.2025 06:27 β π 1 π 0 π¬ 0 π 0They were posted here as PNGs that Bluesky must've converted, but we could try posting again however way you have in mind.
08.08.2025 06:24 β π 0 π 0 π¬ 0 π 0Cast then and now. A lot of them don't have counterparts in the original game, and a lot aren't shown because of spoilers, except for a couple.
07.08.2025 00:00 β π 21 π 4 π¬ 2 π 0Behind the scenes it's using mesh distortion and is otherwise just this tiled texture.
16.07.2025 01:19 β π 1 π 0 π¬ 0 π 0We could probably add the body animation to the "3D effects" option that turns it on/off.
16.07.2025 01:10 β π 1 π 0 π¬ 0 π 0Oh, the game isn't really trying to be 8-bit anymore. The NES "legacy mode" is literally that where it's an afterthought and not what the game is designed around. But there's additional options to turn off effects like NES would never have. I think this is what the finalized version is now.
16.07.2025 01:08 β π 1 π 0 π¬ 1 π 0Is this any better?
15.07.2025 22:02 β π 4 π 1 π¬ 2 π 0Did this boss also move around too much for you? I'm curious because we're trying to improve on things Mega Man already did.
www.youtube.com/watch?v=PVri...
How would you suggest to improve those animations so they're not too distracting?
15.07.2025 04:32 β π 0 π 0 π¬ 0 π 0What do you mean by "over animated"?
15.07.2025 00:56 β π 0 π 0 π¬ 1 π 0It's part of Attack Sustain Decay Release
15.07.2025 00:55 β π 1 π 0 π¬ 1 π 0Every instrument in a soundtrack has a release value.
15.07.2025 00:54 β π 1 π 0 π¬ 1 π 0Small update to part 2 after realizing the eye sprite actually can be used for the back eye too.
14.07.2025 18:38 β π 8 π 1 π¬ 1 π 0State of the Snake Part 2
14.07.2025 01:50 β π 39 π 10 π¬ 1 π 0State of the Snake Part 1
14.07.2025 01:49 β π 14 π 4 π¬ 0 π 0It turns out Mega Water S is based on the same character from Journey to the West as Yamcha from Dragon Ball. So enjoy this-
27.06.2025 02:14 β π 23 π 12 π¬ 0 π 0Yeah this a good song too. This game has original songs written for all the robot masters, fortress stages, etc. It has some remixes/covers as a joke/reference etc or that you'd expect like the stage clear theme. Some parts of the game even have multiple different songs with different OST options.
26.06.2025 04:30 β π 1 π 0 π¬ 0 π 0Oh yeah I'm familiar with him. In the case of that song, it's actually "Suddenly" by Betty Kainz. I don't know if she's still with us anymore, but this is a version of it she uploaded from when she redid it in a DAW. So I guess this is how she meant for it to sound.
www.broadjam.com/songs/bettyk...
Accepting applications until further notice
Beta testers:
forms.gle/Ze1Vj7EsLV62...
Pixel artists:
forms.gle/3W9HsJkuG5Gp...
It was just what I was listening to while working on the game and not the actual music. That song is actually in a PS2 game? Can you link to its version of the song? I only know it from being used in the puzzle game UZ3.
24.06.2025 22:03 β π 1 π 0 π¬ 2 π 0It's only on here now. lol
24.06.2025 22:00 β π 1 π 0 π¬ 0 π 0#makeaterriblecomicday2025
24.06.2025 21:51 β π 8 π 3 π¬ 0 π 0At least we just did this by accident with our assets. Unlike that one Sonic game that became a virus monitoring your browser etc if it suspected you were trying to look up how to rip their sprite edits lmao
24.03.2025 22:36 β π 0 π 0 π¬ 0 π 0It probably would be a good idea to have a sound test in the game. There's already a developer one so everyone testing it can fiddle with the volume setting of each song so we can figure out the best possible volume. So it would be easy to make it into a proper one.
24.03.2025 20:05 β π 1 π 0 π¬ 0 π 0All the game's assets are just in folders in the main folder, where you could just play the music. It'd be webm though, but you can get a plugin for that for foobar2000, or Windows Media Player Classic can open it. C3 also automatically makes everything spritesheets. So you can find those too.
24.03.2025 20:03 β π 2 π 0 π¬ 2 π 0The flash clash crash of dash hash
24.03.2025 19:59 β π 2 π 0 π¬ 0 π 0We too can open our game's EXE in notepad and copy and paste it on bsky
24.03.2025 19:56 β π 7 π 0 π¬ 0 π 0Sometimes it be like that... (I hate Unreal physics)
#MegaManRS #gamedev #unrealengine
Old video from when Needlemouse was being set up and programmed. It shows how more complex things usually go to utter chaos at first.
22.03.2025 23:56 β π 14 π 1 π¬ 2 π 1Guy serenading his passengers with Dying Cats as their Uber driver.
22.03.2025 23:54 β π 5 π 1 π¬ 1 π 0