A very fast to render transmission shader that is fully opaque and relies on reflection probes to achieve a convincing look.
An inverted normals ambient occlusion map is used as a thickness map. This approach could be further extended with an SDF of the model to perform more accurate refractions.
11.11.2025 14:06 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
A volumetric cloud system I built for a friendโs prototype.
They are generated using 2D noise sampled in froxel space and ray-marched in screen space.
06.11.2025 18:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
An ice shader! It uses the meshโs SDF to speed up the ray marcher and determine accurate thickness through the ice, and checks the depth buffer to correctly display objects inside with nice refractions.
30.10.2025 13:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
You can make cheap and good looking fog by blending it with your skybox texture instead of a flat color, especially in overcast or hazy environments.
16.10.2025 13:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Did you know that URP renders ambient occlusion before opaque objects? This allows for some cool tricks like blending textures using the SSAO as a mask!
02.10.2025 13:04 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0
Did you know Blender has a built-in way to bake pivots to UVs?
Just go to the templates and select "Operator Mesh UV". Bake the first UV as it is, and the second one using XZ instead of XY. Youโll need to adjust to Unityโs coordinate system like so:
pivot = float3(-uv0.x, uv1.y, -uv0.y);
23.09.2025 22:20 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Gamedev | writer
Games: https://jayb33.itch.io/
Wishlist Still Ridge: https://store.steampowered.com/app/1668350/
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper ยท x.com/tdhooper ยท stainlessvision.com
Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
โ VFX Artist at Kluge Interactive
โ He/Him -{๐ช๐ธ}- 25
โ Dev of Escape From The Collector in free time
โ ArtStation -[ https://oscargs_99.artstation.com/ ]
โ ๐Asturias
He/Him. VFX Artist. Prev: Behaviour, Big Fish, EA, Bioware. All views expressed are my own. FFXIV Fanatic. BLM
Realtime VFX, Gaming and Animation
Focused on Blender and Unity tools
Visit me in Artstation: https://www.artstation.com/marcmantra
And in Linkedin: https://www.linkedin.com/in/marc-alloza-ayxendri-372065113/
Technical Artist - Black magic and shaders enthusiast โจ
Lead Gameplay, Feel & VFX Designer from Madrid
- TMNT: Mutants Unleashed
- Dreamworks Dragons: Legends of the Nine Realms
- Dreamworks Spirit: Lucky's Big Adventure
- IRONSKINS
- NEON BOOST
๐จ French Tech-Artist
๐ Art Director @ Arisk Studio
๐ฎ ariskstudio.com
๐ Play N.R.V. Demo now on Steam: store.steampowered.com/app/3311460/...
Game Artist
3D Environment Artist - OPEN TO WORK
https://linktr.ee/jeandiegojd
Technical Artist from the Netherlands. Blender, realtime stuff, open-source, etc.
tenochtitlan.thomaskole.nl
Brazilian 3D Artist
Prev: Stoic, Pixanoh, Moon Studios, Envar, Square Enix...
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com