Honestly sometimes I doubt my code when I find a bug, only to figure out it was Unityβs fault. And itβs so annoying if Iβve spent a lot of time debugging and changing my code to try and fix when itβs just like something wrong in the inspector.
09.02.2026 19:14 β π 2 π 0 π¬ 1 π 0
The more I do this stuff though, the better Iβm able to anticipate whatβs going on under the hood and the more I actually understand how everything interacts. I rly feel like Iβve leveled up here in the past month. Feels good to learn.
09.02.2026 18:35 β π 11 π 0 π¬ 0 π 0
_Everything_ is more complicated than I think.
I do one thing and Iβm like:
βDo I need to save the state of this?β
βIf not, when do I need to reset the state of this?β
βHow does this affect future system I have in mind?β
βAre there different cases or game states I need to consider?β
09.02.2026 18:32 β π 14 π 0 π¬ 2 π 0
This is what it looks like in sticky notes lol. Black ones are the βtasksβ and red ones are notes about them, usually when theyβre more complicated than I thought lol.
09.02.2026 18:25 β π 14 π 1 π¬ 1 π 0
It rly is fun, having an idea for how something should work and making it happen in-game is a feeling like no other. I get to test out so many ideas π€€
09.02.2026 17:58 β π 1 π 0 π¬ 0 π 0
No wait Mister, i know i lost then bet, but i never agreed on noog session- ahhh! π
πΊπ @wolfyama.bsky.social
09.02.2026 17:49 β π 122 π 13 π¬ 1 π 0
I donβt think Iβve ever worked this hard on anything ever in my life π° hope I can sustain this.
09.02.2026 10:00 β π 37 π 1 π¬ 2 π 0
Finished my work today after 1AM to wrap up my first week towards working to a new playtesting build.
Added:
*Story flag system that NPCs and the world can react to
*Estus Flask style healing system, including UI and char animations
*The above touched so many other systems that needed work
09.02.2026 09:59 β π 284 π 24 π¬ 3 π 0
Pretending Iβm a cute lil wolf puppy and then looking down and seeing my pecs and watching my fat cock throb will never not be hot π©
09.02.2026 06:23 β π 462 π 39 π¬ 9 π 0
Not technically porn but bsky.app/profile/wolf...
09.02.2026 06:05 β π 56 π 6 π¬ 2 π 0
a lot of dragon quest feels that way to me, but 7 really makes it feel like very separate little arcs. I think they had to in order to make such a huge game digestible. Iβve never cleared it, I got like 30 hours into the 3ds one so Iβm hoping things start being main plot relevant near the end.
08.02.2026 19:33 β π 1 π 0 π¬ 1 π 0
What it really boils down to, to me, is it helps to get rid of the arbitrary feeling some gates in RPGs have.
Itβs no longer frustration out of being blocked from progress thru a bunch of different flags.
Itβs like of course I canβt progress, I havenβt found the things that help me progress.
08.02.2026 19:25 β π 9 π 0 π¬ 1 π 0
Holy shit
08.02.2026 19:10 β π 2 π 0 π¬ 1 π 0
Yeah, that was my thought too. Exploration rewards a _thing_ that kept you from progressing.
Like I said, most jrpgs already do this in a way, but usually plot driven and not exploration driven.
Having a _thing_ to collect that unlocks progression is very βvideogameβ-y and less βstoryβ-y lol
08.02.2026 19:08 β π 4 π 0 π¬ 1 π 0
I think itβs also interesting that progression is _mostly_ gated via collectibles.
It makes for an overarching goal that is omnipresent in your adventure, hanging over the smaller goals youβre engaging with in the middle of the loop.
I donβt think itβs better/worse, but just an interesting choice
08.02.2026 19:01 β π 7 π 0 π¬ 2 π 0
In DQ7, I imagine they wanted to make a huge world, but meticulously gating such a world would be near impossible.
So what if the world was small? And gradually got bigger?
Itβs the same principle in other RPGs, you get dripfed explorable terrain, just made very tangible and visible.
08.02.2026 18:57 β π 9 π 1 π¬ 1 π 0
In Pokemon itβs HMs, in FF4 itβs vehicles and story flags, in persona 5 itβs sending a calling card.
Theyβre all gates to progress, and itβs usually there to make sure the player has done or seen things they need to.
You need to keep in mind the explorable area to hunt for those keys you need.
08.02.2026 18:57 β π 7 π 1 π¬ 1 π 0
a cartoon character wearing a hat and a green shirt
ALT: a cartoon character wearing a hat and a green shirt
Playing dq7 and thinking about how it flips a lot of jrpg progression structures.
The loop is the same: you find a new area, learn about its problems, fix the problem, and then move onto the next
How you move on differs. Most games thereβs a whole world and something stopping you from exploring it
08.02.2026 18:57 β π 34 π 2 π¬ 4 π 0
Kinda wanted to do hourly comics for yesterday cause I did a lot of stuffβ¦ but I couldnβt cause I was doing a lot of stuff π’
08.02.2026 17:35 β π 55 π 2 π¬ 1 π 0
Pissinβ
08.02.2026 06:45 β π 304 π 10 π¬ 14 π 0
God damn π₯΅
08.02.2026 05:11 β π 6 π 0 π¬ 0 π 0
Damn he got a big dick π₯΅
08.02.2026 02:27 β π 7 π 0 π¬ 1 π 0
Heβs so hot π₯΅
08.02.2026 02:22 β π 1 π 0 π¬ 0 π 0
God⦠so many memories reading this exact issue lol
08.02.2026 01:23 β π 4 π 0 π¬ 0 π 0
You know I had to try and make it myself!
Thank you yama for your blessing to remake it in 3d!
07.02.2026 20:47 β π 595 π 127 π¬ 12 π 1
Cozy morning π΄
06.02.2026 18:01 β π 399 π 20 π¬ 5 π 1
God he looks so stinky I wanna dive right in
06.02.2026 17:53 β π 9 π 0 π¬ 0 π 0
natural scent
06.02.2026 17:29 β π 2003 π 387 π¬ 17 π 1
Oooh a lot of neat features here! Looking cool!
06.02.2026 17:12 β π 1 π 0 π¬ 0 π 0
I'm of a similar mind, yeah.
I think people get feelings over it because they want other people to appreciate aspects of the original they enjoyed. Including devs making new games.
The joy of hunting for something and finding it without the game telling you where to go exactly is a real loss.
06.02.2026 00:31 β π 1 π 0 π¬ 1 π 0
Just a basic white-tailed deer!π²
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