New video: youtu.be/Q6fJWPZMC5M
03.12.2025 20:09 β π 8 π 0 π¬ 0 π 0@buildzoid.bsky.social
New video: youtu.be/Q6fJWPZMC5M
03.12.2025 20:09 β π 8 π 0 π¬ 0 π 0Well looks like I bought another POTATO CPU.
29.11.2025 00:57 β π 9 π 0 π¬ 1 π 0I've started adding a progression system to my game. Now you have to actually unlock the levels. There's also some new enemies and arenas. New version up on itch: buildzoid.itch.io/hv-arena
26.11.2025 13:21 β π 10 π 1 π¬ 0 π 0Why do microphones mounts use 3/8ths threads but camera/phone mounts 1/4? Cuz mic arms/stands would be kinda perfect for holding webcams.
21.11.2025 15:04 β π 8 π 0 π¬ 0 π 0Have I ever told you just how much I HATE video recording equipment? Guess what randomly decided to start working again. (after I already order potential replacements)
17.11.2025 02:10 β π 11 π 0 π¬ 1 π 0Streaming some BEST need for speed on my twitch: www.twitch.tv/buildzoid
14.11.2025 23:38 β π 5 π 0 π¬ 0 π 0is Elgato discontinuing the Cam Link Pro? Why is it so hard to find at retailers?
14.11.2025 04:16 β π 6 π 0 π¬ 1 π 0and the capture card has decided that it doesn't want to capture video anymore. I hate video recording equipment. So so much.
13.11.2025 20:38 β π 9 π 0 π¬ 1 π 0Finally a proper video: youtu.be/96s9FOBQVPI
10.11.2025 19:19 β π 15 π 0 π¬ 1 π 0and I broke the 7950X probinator a second time. I really need to find the *perfect* gauge wires for this. Not so thick that they don't fit in the socket. and not so thin that they break when you look at them wrong.
02.11.2025 18:46 β π 9 π 0 π¬ 0 π 0Well I end up "improving" my way back to basically re-creating the Minelayer mechanic from Mothergunship(great game):
though mine isn't an AOE DOT and has a slowing effect.
experimenting with designing posters using photos from my new phone
18.10.2025 18:20 β π 15 π 0 π¬ 0 π 0A test of the newest iteration of my games progressive mode: youtu.be/iGnKwzyDZzM?...
14.10.2025 09:06 β π 3 π 0 π¬ 0 π 0First new piece of "complex"(as in not wire shelving/ikea table) furniture I try to assemble....
and the holes on one of the panels are off by several millimeters :|
That's the main reason I stick to "retro" style FPS games. Simpler movement systems simply feel better due to being far more consistent than anything with a ton of complex interactions.
04.10.2025 18:29 β π 0 π 0 π¬ 0 π 0Oh it's not the float math that's the issue. It's that ALL my old movement modifying behaviour worked on an assumption that the new slide physics thoroughly violate. Which is why teleporting/respawning/jumppads/razorwire/gravity are all breaking.
04.10.2025 03:15 β π 1 π 0 π¬ 0 π 0The code for my player character was already a horrible mess. But now it's gotten worse.
04.10.2025 03:12 β π 9 π 0 π¬ 0 π 0This would be so much easier if I had been tuning the movement with these physics in mind from the very start. I think this is just gonna have to be something I use in a future project because here it just breaks way too many existing systems(that already broke with the previous slide update).
04.10.2025 02:25 β π 5 π 0 π¬ 0 π 0why are movement physics so fiddly. I had an idea to smooth out some issue with my new "slide" physics. And it delivers lots of smoothness at the cost of being a generalized acceleration nerf. So it feels like the player is about 50% heavier and also less affected by gravity :(
04.10.2025 02:11 β π 7 π 0 π¬ 2 π 0I just crashed bindows 11 by trying to open snipping tool.
Like at this point I'm starting to think that maybe ASUS/AMD/Nvidia botched something with drivers for this laptop because there's no way an OS can be this bad.
V26 of my game. New slide physics that work in a half pipe.
Also some tweaks to the progressive game mode to make it easier to play.
buildzoid.itch.io/hv-arena
I wonder what this could be:
30.09.2025 00:56 β π 7 π 0 π¬ 0 π 0oh it also broke jumppads....
FFS
and the fixes seems to be easier than I expected.
Just put the momentum slide at the start of the movement physics processing function
fixed the recoil problem. Still no WASD control.
This is evidently and order of operations + velocity mixing issue.
In order to get smooth slides I'm calculation velocity from past positions and need to somehow blend that with inputs.
well I figured out to make a smooth slide function for my game. It just ignores weapon recoil and WASD inputs.
The shotgun's boost ability is reverse recoil....
:(
aaaaand there goes my chat history. Thanks Facebook. Very cool.
26.09.2025 17:35 β π 7 π 0 π¬ 1 π 0like maybe it's because I'm kinda shit at being an adult but I've had far more phone numbers than I've had email addresses. So why the fuck would you ever tie "sensitive" data to a goddamn phone.
26.09.2025 17:27 β π 7 π 0 π¬ 1 π 0My email is infinitely more sensitive than some shitty messaging app and yet I can log into that on a public library computer.
26.09.2025 17:24 β π 5 π 0 π¬ 1 π 0I can't believe what an absolute shit show it is to move whatsapp from 1 phone+number to another.
26.09.2025 17:20 β π 13 π 0 π¬ 2 π 0