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Trent Polack

@trentpolack.bsky.social

video games. Associate Design Director at CD PROJEKT RED on Project Sirius. Prev: Housemarque (Returnal), Arkane Austin (Redfall), etc.. Personal account. https://trentpolack.com

319 Followers  |  2,084 Following  |  57 Posts  |  Joined: 21.11.2024
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Posts by Trent Polack (@trentpolack.bsky.social)

NIER - Opening [HD]
YouTube video by XHolyPuffX NIER - Opening [HD]

still one of the strongest openings in video games youtu.be/P8XTbluLDyE?...

07.01.2026 00:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Kirby Air Riders and Donkey Kong Bananza being in my top five games of 2025 was unexpected

04.01.2026 07:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i was really good with my side-project for a very specific slice of time

26.12.2025 17:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Playing FF Tactics for the first time? Here’s a tip. Go to Mandalia Plain. You’re gonna spend 5 miserable hours having all your characters power up like goku next to a terrified bird or have them throw rocks at each other until they’re max level. This is the best game ever made btw.

23.09.2025 22:42 β€” πŸ‘ 1483    πŸ” 369    πŸ’¬ 63    πŸ“Œ 49

is the speedtree store down, like, indefinitely? it's been a few days

09.09.2025 00:13 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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similarly, for working on a C# project my time ends up being broken up peculiarly

08.09.2025 04:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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modern rendering involves way more bulk material setup than is probably healthy; thankfully: toolbag

08.09.2025 03:35 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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i like that my github contribution memorial has two warring sides

(gh-skyline.pages.dev)

07.09.2025 23:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - trentpolack/GaeaSandbox: Library of terrain datasets (mostly Gaea files). Library of terrain datasets (mostly Gaea files). Contribute to trentpolack/GaeaSandbox development by creating an account on GitHub.

I've also been maintaining a repo with Gaea 2.0 graphs that yielded some solid datasets: github.com/trentpolack/...

And then the follow-up work to detail out the landscapes in World Creator here (there's not as much meat here yet): github.com/trentpolack/...

07.09.2025 18:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - trentpolack/CALVINBALL: All sorts of random publicly-available information, assets, scripts, and more. All sorts of random publicly-available information, assets, scripts, and more. - trentpolack/CALVINBALL

I've been slowly resurrecting an old GitHub grab-bag repository at github.com/trentpolack/.... The plan is to more actively work on systems and content that can be easily placed as standalone work in this repo for wider use.

07.09.2025 18:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Trent Polack I’m Trent, I’ve been making games for over 18 years from designing deep, immersive systems to visceral combat to programming educational games. I am passionate for the stories they tell and allow us t...

it feels hauntingly familiar trentpolack.life

06.09.2025 20:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Trent Polack on about.me I am a Game Developer, project manager, and director in Boston, Massachusetts. Read my blog.

yet another page that's basically just a landing page for me trentpolack.me

06.09.2025 20:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Everything being an application to find files anywhere on your computer at impossible speeds

i realize this was important context to provide

06.09.2025 01:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i don't know how i've gotten this far in life without Everything

06.09.2025 01:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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this is voxel. she really likes bad religion

05.09.2025 23:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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[sad honking]

20.02.2025 05:19 β€” πŸ‘ 417    πŸ” 88    πŸ’¬ 14    πŸ“Œ 43
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The Structure of a WebGPU Renderer The blog and portfolio of Ryosuke Hana

As I’ve been building a 3D renderer with #WebGPU, once you get past the fundamentals, it becomes harder to find guidance.

So I wrote a blog breaking down the minimal architecture I created, as well as covering basic #3D terminology like Geometry and Materials.

whoisryosuke.com/blog/2025/st...

04.09.2025 18:53 β€” πŸ‘ 23    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0

my favorite part of game development is the part where things just serendipitously work all at once

lol

05.09.2025 02:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think the resulting software library I have ends up around the monthly price of Maya but consists of, like, 10 separate programs and daisy-chaining functionality together like a madman.

04.09.2025 04:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm continuously disappointed that Maya LT was abandoned; it was a perfect and affordable software package that provided so much day-to-day necessary functionality at a fraction of Maya's $250/month price point.

I love Houdini and all, but there's just SOMEWHAT of a knowledge chasm there.

04.09.2025 04:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Physically based rendering from first principles

Physically-based rendering from first principles: imadr.me/pbr/?ref=dai...

03.09.2025 01:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Algorithms for making interesting organic simulations Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.

i like this bleuje.com/physarum-exp...

30.08.2025 22:48 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i want this but as a web page i can muck with

i need MORE DATA to always stare at

29.08.2025 10:07 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

this is lovely, thank you

28.08.2025 18:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There's a few starter packs! bsky.app/starter-pack... and bsky.app/starter-pack...

28.08.2025 16:52 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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My Solo GameDev Toolkit Workflow-Critical Software

I published an article on the software that's critical to my development process across code, content, basic OS operations, and more; My Solo GameDev Toolkit: peerlist.io/trentpolack/...

Or if orange is more your thing trentpolack.com/blog/my-solo...

28.08.2025 16:52 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

are there any good lists/recommendations/groups collating gamedevs on bluesky? i'm growing to like it but my feed is anemic.

28.08.2025 16:35 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 4    πŸ“Œ 0
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I got tired of Unreal's debug drawing performance, so I made my own system today.

Drawing +50M points just works now :)

If you want to use it: github.com/VoxelPlugin/...

27.08.2025 17:21 β€” πŸ‘ 27    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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but it's okay i got this treasure out of it

25.08.2025 22:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i don't like when i work on things and they get worse over time

25.08.2025 22:29 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0