still one of the strongest openings in video games youtu.be/P8XTbluLDyE?...
07.01.2026 00:28 β π 2 π 0 π¬ 0 π 0still one of the strongest openings in video games youtu.be/P8XTbluLDyE?...
07.01.2026 00:28 β π 2 π 0 π¬ 0 π 0Kirby Air Riders and Donkey Kong Bananza being in my top five games of 2025 was unexpected
04.01.2026 07:50 β π 0 π 0 π¬ 0 π 0i was really good with my side-project for a very specific slice of time
26.12.2025 17:30 β π 2 π 0 π¬ 0 π 0Playing FF Tactics for the first time? Hereβs a tip. Go to Mandalia Plain. Youβre gonna spend 5 miserable hours having all your characters power up like goku next to a terrified bird or have them throw rocks at each other until theyβre max level. This is the best game ever made btw.
23.09.2025 22:42 β π 1483 π 369 π¬ 63 π 49is the speedtree store down, like, indefinitely? it's been a few days
09.09.2025 00:13 β π 3 π 0 π¬ 0 π 0similarly, for working on a C# project my time ends up being broken up peculiarly
08.09.2025 04:13 β π 1 π 0 π¬ 0 π 0modern rendering involves way more bulk material setup than is probably healthy; thankfully: toolbag
08.09.2025 03:35 β π 4 π 0 π¬ 1 π 0
i like that my github contribution memorial has two warring sides
(gh-skyline.pages.dev)
I've also been maintaining a repo with Gaea 2.0 graphs that yielded some solid datasets: github.com/trentpolack/...
And then the follow-up work to detail out the landscapes in World Creator here (there's not as much meat here yet): github.com/trentpolack/...
I've been slowly resurrecting an old GitHub grab-bag repository at github.com/trentpolack/.... The plan is to more actively work on systems and content that can be easily placed as standalone work in this repo for wider use.
07.09.2025 18:42 β π 1 π 0 π¬ 1 π 0it feels hauntingly familiar trentpolack.life
06.09.2025 20:09 β π 0 π 0 π¬ 0 π 0yet another page that's basically just a landing page for me trentpolack.me
06.09.2025 20:08 β π 1 π 0 π¬ 1 π 0
Everything being an application to find files anywhere on your computer at impossible speeds
i realize this was important context to provide
i don't know how i've gotten this far in life without Everything
06.09.2025 01:42 β π 1 π 0 π¬ 1 π 0this is voxel. she really likes bad religion
05.09.2025 23:32 β π 1 π 0 π¬ 0 π 0[sad honking]
20.02.2025 05:19 β π 417 π 88 π¬ 14 π 43
As Iβve been building a 3D renderer with #WebGPU, once you get past the fundamentals, it becomes harder to find guidance.
So I wrote a blog breaking down the minimal architecture I created, as well as covering basic #3D terminology like Geometry and Materials.
whoisryosuke.com/blog/2025/st...
my favorite part of game development is the part where things just serendipitously work all at once
lol
I think the resulting software library I have ends up around the monthly price of Maya but consists of, like, 10 separate programs and daisy-chaining functionality together like a madman.
04.09.2025 04:36 β π 1 π 0 π¬ 0 π 0
I'm continuously disappointed that Maya LT was abandoned; it was a perfect and affordable software package that provided so much day-to-day necessary functionality at a fraction of Maya's $250/month price point.
I love Houdini and all, but there's just SOMEWHAT of a knowledge chasm there.
Physically-based rendering from first principles: imadr.me/pbr/?ref=dai...
03.09.2025 01:22 β π 0 π 0 π¬ 0 π 0i like this bleuje.com/physarum-exp...
30.08.2025 22:48 β π 4 π 0 π¬ 0 π 0
i want this but as a web page i can muck with
i need MORE DATA to always stare at
this is lovely, thank you
28.08.2025 18:18 β π 0 π 0 π¬ 0 π 0There's a few starter packs! bsky.app/starter-pack... and bsky.app/starter-pack...
28.08.2025 16:52 β π 5 π 1 π¬ 0 π 0
I published an article on the software that's critical to my development process across code, content, basic OS operations, and more; My Solo GameDev Toolkit: peerlist.io/trentpolack/...
Or if orange is more your thing trentpolack.com/blog/my-solo...
are there any good lists/recommendations/groups collating gamedevs on bluesky? i'm growing to like it but my feed is anemic.
28.08.2025 16:35 β π 5 π 1 π¬ 4 π 0
I got tired of Unreal's debug drawing performance, so I made my own system today.
Drawing +50M points just works now :)
If you want to use it: github.com/VoxelPlugin/...
but it's okay i got this treasure out of it
25.08.2025 22:33 β π 1 π 0 π¬ 0 π 0i don't like when i work on things and they get worse over time
25.08.2025 22:29 β π 2 π 0 π¬ 1 π 0