βBusterβ 1/2
06.10.2025 15:15 β π 146 π 12 π¬ 1 π 0@fledered.bsky.social
π«π· I'm french but I'm mostly autistic. Make comics, games, animations and other stuffs. (he/him)
βBusterβ 1/2
06.10.2025 15:15 β π 146 π 12 π¬ 1 π 0Comme j'ai fini mon boucle, nouveau strip ! On y parle dβaccent Γ©cossais mais pas vraiment, de style vestimentaire et surtout de comment fonctionne (mal) un cerveau en dΓ©lire paranoΓ―aque. Car oui, je collectionne les tares. Have fun ! π
06.10.2025 23:31 β π 79 π 18 π¬ 5 π 0Give folks their flowers
No, I mean right now. Go tell someone you loved their work right now. They're on social media just say it, it has never been easier
"They know how much people love--" no they don't go say it right now to a composer or artist or game dev or writer or anyone AAAAAAAHHHHHHHHH
Thank you !!
08.09.2025 20:42 β π 0 π 0 π¬ 0 π 0The image is a 4 panel black and white comic. Panel 1- A person stands in the bathroom, facing the mirror. "Okay...Let's try to pep talk myself." Panel 2- THe image is zoomed in, showing the person and their reflection. "Listen. Today is going to be good!" Panel 3- The reflection responds, "Sure, keep telling yourself that, buddy." Panel 4- The person is backed up against the wall in the bathroom in complete shock and fear
16.07.2025 20:04 β π 739 π 132 π¬ 7 π 1just outright smacking the sign
19.06.2025 01:56 β π 3724 π 1966 π¬ 20 π 17I think I haven't posted Joy on her own here yet.
This is Joy~
Goal
05.07.2025 17:49 β π 0 π 0 π¬ 0 π 0Comic about two dogs, Poppy and Dipper, on a Ferris wheel. The overall page depicts the entire Ferris wheel, with the eight panels of the comic following that circle, highlighting the dogs in their seat at 8 positions around the wheel. While you are meant to read the panels in a linear circle, various things are happening that cause the panels to interact in ways outside this linear order. Clockwise from the top panel: In panel 1, Poppy sneezes, dropping her tennis ball onto dipper in panel 6. In panel two, the seat is rocking hard from the sneeze and Dipper is struggling not to fall out. In panel 3, poppy seed a butterfly. Dipper spots a man with a drink on the ground. In panel 4, Dipper steals the drink. Meanwhile, Poppy gets splashed by a dipper spitting the drink out in panel 6. In panel 5, Dipper drinks the drink while the man chases them. Poppy is a little soggy. In panel 6 Dipper is hit by the tennis ball poppy dropped in panel one. This causes him to spit out his drink, spraying Poppy in panel 4. He also drops the cup, which lands on the man and soaks him. The tennis ball bounces directly into Poppy's mouth. In panel 7, Dipper glares at the ball poppy is now holding. Below them, the soaked man walks away, annoyed. In panel 8, the butterfly flies by again. Poppy sniffs it, which sets her up to sneeze in panel 1. Then it all loops again.
The ride never ends
23.06.2025 17:40 β π 639 π 147 π¬ 5 π 2MAIS NAN
17.06.2025 20:51 β π 0 π 0 π¬ 0 π 0You'll of course need to store the objects you fade in a list to "unfade" them once they're no longer obfuscating the view.
You'll also need a collider on every fadable objects
On the camera, use a Physics.LinecastAll that goes from the camera to the character's center to check if there are obstacles between. Make sure to use a LayerMask that includes the fadable objects but exclude the player.
On all the hits, use TryGetComponent<FadeFrontPlayer> and call the function
Put a "FadeFrontPlayer" script on each object that need to fade. In that script, add a function to toggle on/off fade and in the update method, slowly lower or increase the alpha of the color of the material of the renderer (the material must use the Transparent setting instead of Opaque).
13.06.2025 14:00 β π 1 π 0 π¬ 1 π 0My posting strategy: kevinparry.tv/blog/crackin...
01.05.2025 12:44 β π 512 π 107 π¬ 10 π 5OMG Nouvll vid de caddicarus www.youtube.com/watch?v=iQMD...
03.05.2025 17:43 β π 0 π 0 π¬ 0 π 0Basil, the ceramic gardener πͺ΄
05.05.2024 15:52 β π 4444 π 1038 π¬ 33 π 7I want to inject your art into my bloodstream
29.04.2025 21:46 β π 2 π 0 π¬ 0 π 0Le QRT avec un message vide c'est vraiment peak humor
23.04.2025 18:45 β π 0 π 0 π¬ 0 π 0It's the first video I see from their channel, discovered it through a repost. Sorry π
15.04.2025 21:42 β π 1 π 0 π¬ 1 π 0Peak content youtu.be/O7BrA6mvvPk?...
15.04.2025 20:44 β π 1 π 0 π¬ 1 π 0C lui
13.04.2025 19:31 β π 0 π 0 π¬ 0 π 0watch this video
10.04.2025 12:29 β π 341 π 32 π¬ 9 π 1Patoune βΌοΈ
09.04.2025 20:51 β π 1 π 0 π¬ 0 π 0Titanic: You Jump, I Jump! π³οΈ
Baby Ducks: You Jump, I'll Watch First! π¦
Took a bit too long but I made a custom cone range gizmos ! #unity #gamedev
14.03.2025 18:35 β π 9 π 1 π¬ 0 π 0A comic of two foxes, one of whom is blue, the other is green. In this one, Blue arrives to the scene as Green is sulking on the floor, next to a collection of wilting potted plants. Blue looks at Green with concern. Blue: What's wrong? Green: Everything is bad, my plants are dying, my life is falling apart. Blue offers Green a glass of water and a straw. Green drinks, without moving from his place on the floor. Blue: Drink some water. Green: Can't see how that helps, but sure. Blue watches with mild surprise as Green jumps up, suddenly energetic, obliviously knocking over the glass. Green: Hey, I have energy again! I think I'll water my plants! Soon, a caption above the foxes states "minutes later:". The formerly wilted plants are flourishing, and Green looks at them with surprise and delight. Blue, saying nothing, is looking at blue. Green: Blue, look! My plants are ok! They just needed some water and were being dramatic about it!
28.02.2025 12:48 β π 4401 π 819 π¬ 18 π 34A video game character whose outline is visible through walls
I should have learned about stencil buffers ages ago, this is so cool #unity #gamedev
18.02.2025 22:39 β π 10 π 0 π¬ 0 π 0Warning - Traffins in your area π
16.02.2025 16:35 β π 4700 π 1019 π¬ 44 π 2