A screenshot from a video game showing a small, red armored vehicle or tank driving in a sharp curve across a gray landscape. The vehicle is leaving a massive, continuous wall of bright yellow and orange fire in its wake. In the background, there is a patch of low-poly green trees and the wreckage of a crashed black aircraft.
Accidentally introduced a bug where my dust particle emitter was replaced with the fire and I'm not sure if I want to fix it. #gamedev #indiegame #rts
19.11.2025 04:13 —
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Bar chart showing FOVMap bake time speedup factors across different map dimensions. "Full Jobification Speedup" is consistently around 11x-14x, significantly outperforming "RaycastCommand Speedup" (around 2x-3x) and "SingleThreaded" (baseline 1x).
14x speedup! 65 million raycast fog of war bake went from 307s to 21s. 🚀 The bottleneck wasn't the physics, but the math! I refactored the open source library FOVMapping with RaycastCommand and Burst Jobs for max parallelism.
driftcascade.com/blog/2025/op...
#GameDev #IndieDev #Unity #Open-Source
28.10.2025 18:53 —
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tanks ftw 💥
24.10.2025 00:56 —
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Follow for game dev posts leading up to the release of @mwalk10.bsky.social's second game Savage Wars 💥
24.10.2025 00:55 —
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Anyone else offended the Ultra feed is pulling from X? 🤔
29.03.2025 03:55 —
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27.12.2024 01:15 —
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I have so many sets I need to do some sound mastering on and upload 🙈
25.11.2024 23:12 —
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I only follow cat pages here - someone help me find my friends & music content 🥹
22.11.2024 00:01 —
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