Regina (@_almanemes) and I talked a lot about how we wanted to the hair to feel in movement throughout the film. Expressive and lively and a little violent to really drive home how hard the wind was. This was the first scene she did on the whole project and she absolutely killed it.
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19.02.2026 18:26 β π 2 π 0 π¬ 0 π 0
Thatβs exactly why we did it!
19.02.2026 13:55 β π 1 π 0 π¬ 0 π 0
Yes!!
19.02.2026 13:55 β π 0 π 0 π¬ 0 π 0
Thank you! Iβm not even an animator either but still made Spirit Jumper haha
16.02.2026 12:25 β π 1 π 0 π¬ 0 π 0
There was a free resolve dctl that looked convincing for animation, and I used that I the mononodes halation depending on the scene. Some of the halation methods look great for live action but are too aggressive on animation even dialed way back, at least in my case
15.02.2026 23:49 β π 1 π 0 π¬ 0 π 0
Youβd think haha but to make it look convincing and realistic you gotta put the extra effort in
15.02.2026 20:27 β π 3 π 1 π¬ 1 π 0
Well itβs not easy even digitally haha but the difficulty is always worth it
15.02.2026 16:52 β π 2 π 0 π¬ 0 π 0
100% - most animation now uses bland glow effects compared to this
15.02.2026 14:30 β π 0 π 0 π¬ 0 π 0
Thatβs so sick!
15.02.2026 14:29 β π 1 π 0 π¬ 0 π 0
In hindsight thatβs a wonderful idea. In the present, damn, I wish I did that haha. Iβm so glad you liked the video!
15.02.2026 05:00 β π 1 π 0 π¬ 0 π 0
Thatβs 100% part of it, I canβt find the reference but I believe a large part of the sparkles was that theyβd take paraffin paper, pope a bunch of holes through it, run the light box from behind through it and move it quickly between frames causing it to sparkle
15.02.2026 03:56 β π 2 π 0 π¬ 0 π 0
Black paper, airbrush, toothbrush spray and impressionism!
15.02.2026 03:55 β π 4 π 0 π¬ 0 π 0
Itβs human! Itβs connecting with something we innately feel without necessarily being able to say why upon viewing
15.02.2026 03:40 β π 1 π 0 π¬ 0 π 0
Love all of those!
15.02.2026 03:39 β π 0 π 0 π¬ 0 π 0
Yep! You just gotta know all the subtleties to look for
15.02.2026 02:48 β π 1 π 0 π¬ 0 π 0
One of my absolute favorite techniques in animation gets a thoroughly obsessive breakdown here:
14.02.2026 23:10 β π 254 π 48 π¬ 1 π 1
YouTube video by spktra
spktra - Spirit Jumper (Official Animated Music Video) [4K]
Then take a look at the music video that was a direct result of my research! www.youtube.com/watch?v=AC_8...
15.02.2026 01:28 β π 4 π 1 π¬ 0 π 0
Itβs pretty good actually! I guess you gotta think about it in terms of the goal cause a photographed oscilloscope is going to look different than what Iβm talking about in the article
15.02.2026 01:11 β π 0 π 0 π¬ 1 π 0
Hopefully Spirit Jumper can capture some of that for you!
15.02.2026 01:07 β π 0 π 0 π¬ 0 π 0
This is such a cool goddamn article
14.02.2026 23:54 β π 232 π 33 π¬ 5 π 0
I canβt tell you how long I tried to find this exact forum post again when I was writing the article, it was just copied in my notes and continently the one piece I didnβt cite π
15.02.2026 01:05 β π 8 π 0 π¬ 1 π 0
We love it! Thank you!
15.02.2026 01:04 β π 0 π 0 π¬ 0 π 0
really cool article about something i've loved for a long time without even noticing!
14.02.2026 01:11 β π 618 π 124 π¬ 3 π 1
I have zero connection to animation other than having watched it, but this article about technical lighting effects in cel animation and how these analog processes created effects almost impossible to replicate digitally is INCREDIBLY interesting!
14.02.2026 06:24 β π 262 π 66 π¬ 2 π 0
This is such a cool, cool read. It feels really good to see spktra thinking along lines that I can understand, and seeing the result of applying that thinking!
14.02.2026 06:36 β π 78 π 11 π¬ 1 π 0
Dangerous Light
On a lost effect from the analog film era.
Fantastic breakdown over at @ani-obsessive.bsky.social of how to digitally emulate an analog style light glow by spktra (Josh Fagin)
Lots of similarities with work we've been doing in AgBr.app
animationobsessive.substack.com/p/dangerous-...
14.02.2026 00:53 β π 37 π 8 π¬ 1 π 0
Thank you!
14.02.2026 22:04 β π 1 π 0 π¬ 0 π 0
So many subtle little things all happening at once
14.02.2026 17:51 β π 0 π 0 π¬ 1 π 0