iβm glad this shift is happening but damn does seeing stuff like this make me realize the average americans genuinely close to braindead
26.04.2025 17:52 β π 8230 π 885 π¬ 248 π 75@aceralex.bsky.social
iβm glad this shift is happening but damn does seeing stuff like this make me realize the average americans genuinely close to braindead
26.04.2025 17:52 β π 8230 π 885 π¬ 248 π 75NEW: Abrego Garcia is getting a lot of attention, but many people are asking about the rest of the men being unlawfully held in CECOT. Here's what's going on with them. My latest: www.muellershewrote.com/p/so-what-ab...
25.04.2025 19:18 β π 12012 π 4201 π¬ 223 π 126its funny how mesmeriser caused a neru resurgence even though she doesn't appear at all
22.04.2025 23:42 β π 0 π 0 π¬ 0 π 0(here)
20.04.2025 14:22 β π 0 π 0 π¬ 0 π 0Dog Chud getting heightmogged by a catchad
20.04.2025 14:20 β π 0 π 0 π¬ 1 π 0Techbros reinventing "trains but garbage" for the 500th time
13.04.2025 12:57 β π 0 π 0 π¬ 0 π 0I think the extra Volumetric Fog water has is completely unnecessary.
All it does is make terain behind waterfalls very ugly.
It also limits the players vision significantly compared to vanilla. And it's quite performance heavy and reponsible for many bugs
(in order, fog on, fog off, vanilla)
And I've discovered yet another problem with the current approach to water.
It's impossible to tell different biomes apart as you can't see the water tint.
Rn there's no tint at all. Ig it could be added but without a solid texture it'd still be too subtle to notice
During noon shadows appear "stretched" on the sides of blocks. This looks weird imo
09.04.2025 20:23 β π 1 π 0 π¬ 0 π 0"Minecraft: Volume Alpha" the main theme from 'Minecraft' from Daniel Rosenfeld has been added to the Library of Congress National Recording Registry for its cultural impact.
www.loc.gov/programs/nat...
Lava appears too red. It looks like tomato sauce
09.04.2025 17:03 β π 2 π 0 π¬ 1 π 0Specular reflections tend to wash out the texture details at certain angles
Makes the material look super flat
(Obsidian seems to suffer most from this)
Leaves are too shiny and metallic. They look... well metallic
09.04.2025 17:00 β π 1 π 0 π¬ 0 π 0Idk if this a bug or not but blacks are extremely washed out with Vibrant Visuals
My skin's hand is fully black (#000000) but with VV it appears to be light gray during the day
Regular blocks also seem washed out to me but to a lesser degree
Visibility underwater is greately reduce with VV enabled.
This is a major hindrance and will force players to temporarily turn off VV when working on anything underwater.
The underwater aspect of Vibrant Visuals should be reworked for better visibility (hopefully matching the clarity of non-VV)
So to sum up my issue with VV water are
- It lacks readibility forcing players to turn VV off
- It strays too far from the vanilla style
- It realies too heavily on caustics to remain visible
Another example. Can you tell that the lake isn't filled in correctly with Vibrant Visuals enabled?
09.04.2025 16:50 β π 1 π 0 π¬ 1 π 0Here's some more issues with water.
This ties to what I was talking about but the readibility of water also relies heavily on water caustics. Due to a bug where caustics don't appear on translucent blocks you can see (or rather can't see) that water is almost invisible with VV enabled
Another idea is to make the water caustics also be animated based on the way the water is flowing, but that wouldn't help in interiors or dimensions without skylight so it should be only supplementary way to convery information about the water state
09.04.2025 16:46 β π 1 π 0 π¬ 1 π 0A shader that stays closer to vanilla in this regard is Complementary Reimagined. It keeps the vanilla water texture.
Sure it's less realistic but you can still easily tell how the water flows.
I don't think you need to completely scrap the current water style, but just add a regular texture to it.
Can you tell the way the water is flowing in the above screenshots? Not really until you turn off VV.
The current way to rendering water is more akin to how "realism focused" Java shaders do it, but it falls into the same issue of making water hard to work with.
(Thread)
Water no longer has a texture and purely works off PBR. This poorly conveys information about the state of the water.
This will likely result in players having a temporarily turn off VV when working on technical builds, where having the water flow in very precise ways can be very important
pleasure as always
07.04.2025 22:21 β π 0 π 0 π¬ 0 π 0I gotta live with skibidi as my vocal stim
could be worse
Asa/Yoru
06.04.2025 23:55 β π 1 π 0 π¬ 1 π 0Reminder that every recession is a massive wealth transfer from the poor & middle class to the 1%
Trump intentionally triggered a recession to help his own.
me
03.04.2025 03:31 β π 1 π 0 π¬ 0 π 0chairman xi please turn america into a glass desert this instant
02.04.2025 17:46 β π 0 π 0 π¬ 0 π 0