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@enlit3d.bsky.social

52 Followers  |  1 Following  |  42 Posts  |  Joined: 01.09.2024  |  1.5495

Latest posts by enlit3d.bsky.social on Bluesky

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New feature: outfit preview tab in dresser that allows you to see what the outfit looks like when damaged.

12.06.2025 20:02 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Light Armor glove and boot variants for your customization needs.

01.06.2025 06:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Implemented the grab QTE system that was voted for. Press and release the button at the yellow sweet spot zone for a quicker escape. Failure resets progress to 0%.

30.05.2025 18:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New novel tech: boob plate provides support (jiggle reduction) 🀣

29.05.2025 00:28 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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One more outfit set for next patch!

28.05.2025 00:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Witch Dress Done

24.05.2025 00:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Decided to add 2 new EquipSlot: COAT_TOP and COAT_BOTTOM to allow for more customization options:

23.05.2025 01:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Preview of new outfit "Witch Dress" to be added to game:

22.05.2025 04:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This important piece of tech is functional: entering/leaving Locations to and from the World Map.

17.05.2025 05:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Made an active units debugger that already helped to fix a bunch of AI problems.

11.05.2025 02:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New mechanic: Enemy Surrender. Enemies can Surrender and you have the option of recruiting them.

08.05.2025 06:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Grab Encore mechanic changes: 1) Can have more than 1 encoring member, 2) Encoring persist through climaxing instead. 3) Fix softlock caused by reversals when there are encoring members.

01.05.2025 21:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New mechanic: grab reversal -> ~50/50 chance of either reversing the grab or the opponent gets a free grab renewal.

25.04.2025 06:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Implemented one handed weapon moveset (for swords and etc), randomly placed chest/objects, randomly generated loot for the chests, and functional consumables.

19.04.2025 02:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Get some of that sweet loot from enemies.

13.04.2025 15:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Finding new recruits. (And leaving behind old ones)

09.04.2025 23:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's dangerous to go alone, take a friend with you! (follow -> fight -> clear -> follow AI behavior)

06.04.2025 01:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Projectile attacks and holding. Holding will be needed for aiming ranged weaponry and for stuff like charging attacks and magic.

04.04.2025 02:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Farming and yeeting gobbos for loot

30.03.2025 02:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Randomly generated dungeons, traversal between different rooms, and minimap.

26.03.2025 01:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Next Game: Crime and Punishment/Jail system. Aka FAFO

19.03.2025 21:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Next Game: attacking neutral NPCs for the evil playthrough?

17.03.2025 04:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on a directional attack swings + free movement while attack/blocking system

20.02.2025 23:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on an auto-tiling system to deal with procedurally generated terrain

05.02.2025 00:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Shake daπŸ‘

24.01.2025 22:13 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Heroine Rumble2 v0.301: Taunts, Grappler class and much more | Enlit3D Get more from Enlit3D on Patreon

www.patreon.com/posts/heroin...

19.01.2025 03:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Heroine Rumble 2 v0.301 just dropped with Taunts and new Grappler class!

19.01.2025 03:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Added this long overdue feature where cum trail are now blocked by body instead of passing through. (Stains on body one day, maybe)

08.01.2025 02:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Its possible to change which taunt animation to use for your character via the pose customization UI:

05.01.2025 06:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New ability: taunts -> risky maneuver that increases super meter if not interrupted

05.01.2025 06:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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