Tango Theater: Title Screen
Tango Theater: Showing the player's POV through his mask
Tango Theater: the other dancers are showing off dance moves
Welp, done with the Global Game Jam for this year!
Made a little game with @kraklegrand.bsky.social called "Tango Theater", a "space channel 5" inspired minigame where you gotta copy your partners's dance moves (but be wary, they can make mistakes!)
globalgamejam.org/games/2026/t...
#GGJ2026
01.02.2026 16:00 โ
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Why I still teach OpenGL ES 3.0 in 2026
14 years old. Still one of the most portable graphics APIs.
Same C++ and GLSL runs on Windows, Linux, Android, Switch, and the web (via WebGL2).
Wrote about what we teach, what we're missing, and student work.
eliasfarhan.ch/jekyll/updat...
27.01.2026 14:58 โ
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2025 wrapup
Elias Farhan is a indie game developer, programmer, teacher and speaker. He has fun with the gameboy, computer graphics, game engine programming, C++, prototyping with Unity and online multiplayer game programming.
This year I ran 42km, climbed from Sierre to Zinal, won two awards for Beach Slap, and learned that being productive doesn't mean working every waking hour, but also enjoying life and others (like at @spelkollektivet.com, love you all).
Full 2025 wrap-up on my blog: eliasfarhan.ch/jekyll/updat...
05.01.2026 16:48 โ
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Who will own the beach? ๐ด๐ง
Slide ๐จ, stomp ๐ฃ, and slap ๐๏ธ your way to victory in Beach Slap โ a wild penguin brawler for 2โ8 players!
๐ฎ Play locally or online with rollback netcode!
๐ฅ Wishlist now on Steam ๐
#pitchyagame
07.11.2025 16:17 โ
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We are e-sport now (I guess)! I also did a slap on stage. Proof here: youtu.be/wx6nSvxgNmI?...
18.08.2025 03:14 โ
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You can find us at the booth A111 in the Action Spirit Area!
08.08.2025 09:24 โ
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We are going to BEXCO, Busan (South Korea) next week for the Busan Indie Contest Festival to showcase our game Beach Slap!
#swissgames #bicfest #indiegame #gamedev
08.08.2025 09:24 โ
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So we started adding customization to Beach Slap
#SwissGames #ScreenshotSaturday #IndieDev #BeachSlap
19.07.2025 17:50 โ
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blender screencap for a fake billboard in Beach Slap. Shows one of the penguin holding a nondescript soda bottle with the words "SPRONK: dronk" over it
Making fake ads is the best
25.06.2025 15:14 โ
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A lil post on one of the projects I'm working on for #PitchYaGame, it's BEACH SLAP
๐งBe a violent penguin who refuses to share
๐ฎFrantic multiplayer in local or 8-player online with rollback
๐Give your penguin a hat
๐บLot's of unique arenas and gimmicks
๐Don't like them? Use our level editor!
06.06.2025 16:24 โ
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Picture of our game Beach Slap running smoothly and simultaneously on desktop and android phone
Beach slap running at 60fps on android :>
31.01.2025 17:28 โ
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Thatโs about it for 2024. So many things changed for me, and I am thankful where I am. I am so grateful for the support of my partner, my dear friends and my family and I am looking forward for 2025! Happy Holidays everyone and Happy New Year!
28.12.2024 10:07 โ
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It was a very personal and charming project to work on. I am not done with the Soup Raiders universe, but this game is canceled.
28.12.2024 10:07 โ
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Soup Raiders (demo) by TeamKwaKwa
Available for Windows
Finally, after countless roundtrip between working on it or leaving it behind, I decided to leave Soup Raiders behind. I released today the latest demo here: teamkwakwa.itch.io/soup-raiders
28.12.2024 10:07 โ
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With Team KwaKwa, I am currently working on Beach Slap, a game we made for Epic Game Jam 2023 and that I started to work on earlier this year. It features online rollback multiplayer. I feel back at the time in 2016 when I was working on Splash Blast Panic, a fun game to work on.
28.12.2024 10:07 โ
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But I love what I am doing and I already started to take some decisions to change things next year for the best.
28.12.2024 10:07 โ
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A downside on my part is my current life planning. I have effectively three jobs now with SAE Institute, 6it and Team KwaKwa. So my current work-life balance is non-existent :S
28.12.2024 10:07 โ
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Since then, I am learning so much in such a short amount of time. I am learning a lot of new things in C++ of course. Itโs a hard language to master (I like to compare it to the French language in a way).
28.12.2024 10:07 โ
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After the conference, I got a proposal to work at Six Impossible Things Before Breakfast and I accepted it! Itโs a full remote position and it changed my life. Itโs a direct consequence of my talk at CppCon. I canโt talk about what I am working on there (NDA etcโฆ).
28.12.2024 10:07 โ
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It was an interesting experiment to program a game from scratch using SDL2, FMOD, Photon Realtime. I also used my own physics engine (Neko Physics) that I continue to work on.
28.12.2024 10:07 โ
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The conference version was buggy, but I fixed most of it and it should work, I have Nintendo Switch port as well, but that I cannot make public unfortunately (except if you are a Nintendo developer).
28.12.2024 10:07 โ
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For this talk, I work on a multiplayer online version of Splash Blast Panic, the game I released on 2018. It was sort of a revenge over life kid of project. You can find the open-source repository here: github.com/EliasFarhan/...
28.12.2024 10:07 โ
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My talk went really well. When I rehearsed it the week before, I finished it in 35 minutes, so I added a few more content, felt more confident, took my time and I time it at 57 minutes.
28.12.2024 10:07 โ
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There were so many interesting talks. For me, it felt great to be with a lot of people that I could talk about C++. I liked feeling like an idiot in a room full of geniuses.
28.12.2024 10:07 โ
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