you win!
02.03.2026 18:11 — 👍 0 🔁 0 💬 0 📌 0you win!
02.03.2026 18:11 — 👍 0 🔁 0 💬 0 📌 0j'ai pensé au papier alu contre les murs.
02.03.2026 13:29 — 👍 1 🔁 0 💬 0 📌 0Awesome! I always dreamed about such tool.
26.02.2026 08:56 — 👍 1 🔁 0 💬 0 📌 0hope this helps @okremiok.bsky.social c:
24.02.2026 18:05 — 👍 472 🔁 50 💬 14 📌 2#mathart #functions #p5js
21.02.2026 06:36 — 👍 11 🔁 2 💬 0 📌 0Excellent!
20.02.2026 20:50 — 👍 1 🔁 0 💬 0 📌 0#TiXL I'm trying to implement inverse kinematic with the FABRIK algorithm
20.02.2026 13:15 — 👍 1 🔁 0 💬 0 📌 0
the issue occurs only with volumetric texture shader.
I tested other shaders without issue.
by default the tuner tab is active and it makes the shader running super slow even in low res.
on inspect, errors and frame tabs, it runs much better.
It runs smoothly on the front page as well.
If possible the confirmation e-mail should mention FragCoord.xyz
16.02.2026 15:53 — 👍 1 🔁 0 💬 1 📌 0no wonder why some people want to own them all
12.02.2026 14:22 — 👍 0 🔁 0 💬 1 📌 0
Happy to share this short music video I've been working on.
The entire thing is made using only signed distance functions in #TiXL, please check it out, been working on it on and off for a few months now.
www.youtube.com/watch?v=yiMx...
#shorts #music #musicvideo #animation
(^o^)
09.02.2026 13:37 — 👍 2 🔁 0 💬 0 📌 0so funny :D
03.02.2026 13:48 — 👍 0 🔁 0 💬 0 📌 0true, once you start working with tools that you are allowed to bend to your needs, you don't want to go back.
01.02.2026 10:41 — 👍 2 🔁 0 💬 0 📌 0"for sure"
23.01.2026 20:05 — 👍 0 🔁 0 💬 0 📌 0
c'est dingue, en plus j'y ai pensé hier...
[insert SadWalk gif of your choice]
j'ai jamais vu d'aurores boréales :'(
20.01.2026 08:01 — 👍 0 🔁 0 💬 1 📌 0
@gitkraken.com
there's a glitch in Gitkraken Desktop when it detects a new PR from Github. My apologies for not using the support form.
I had to try to understand how to bring it into TiXL.
15.01.2026 23:00 — 👍 1 🔁 0 💬 0 📌 0
This method of create a plexus effect had been hidden in plain sight for years. We’ve all been doing it wrong. Sorry @entagma. This is the shortest and most efficient way to build it in #b3d using #geometrynodes.😉
youtu.be/JJ3WzvRICSE?...
Tixl user interface showing the MSDF generation tool and its settings
and here is a screenshot of the early implementation
08.01.2026 10:30 — 👍 2 🔁 0 💬 0 📌 0
#Tixl news, soon, you won't need to use MSDFtron anymore.
Thanks to a new code contributor, we will be able to generate MSDF fonts within TiXL's UI. And it's blazing fast.
having fun with VAT in #Tixl Still struggling with recomputing normals after displacement tho...
07.01.2026 00:35 — 👍 3 🔁 0 💬 0 📌 0me suis battu avec une barre de son et le subwoofer qui se connecte uniquement en bluetooth... échec total...
24.12.2025 23:43 — 👍 1 🔁 0 💬 0 📌 0Very nice! I had to try to make it with TiXL
21.12.2025 22:42 — 👍 4 🔁 1 💬 1 📌 0
Yay! Jim Queen crowdfunding has reached 100%
It's time for english speakers to join the fun and help reach 150000 € in order to dub the movie in... guess what... ENGLISH! ulule.com/jim-queen/
Oops! I'm late, updating from 4.5.4 to 5.0.1
18.12.2025 10:52 — 👍 0 🔁 0 💬 0 📌 001010010 01101111 01100010 01101111 01110100
09.12.2025 14:51 — 👍 0 🔁 0 💬 0 📌 0