Not as advertised. For the right candidate maybe, worth asking!
01.10.2025 19:11 β π 0 π 0 π¬ 0 π 0@martinfuller.bsky.social
Principal Engineer - Microsoft ATG
Not as advertised. For the right candidate maybe, worth asking!
01.10.2025 19:11 β π 0 π 0 π¬ 0 π 0Jobs available with Microsoft graphics: devblogs.microsoft.com/directx/sigm...
30.09.2025 11:50 β π 7 π 7 π¬ 1 π 0Advanced Shader Delivery is here devblogs.microsoft.com/directx/agil...
26.09.2025 00:25 β π 57 π 12 π¬ 0 π 2A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...
Thank you to the awesome people at Machine Games and id Software!
100% you can bet an overall win my throttling certain workloads. Quite a common optimisation on console
22.08.2025 21:05 β π 0 π 0 π¬ 0 π 0Today on Digital Foundry, a deep dive interview hosted at CD Projekt RED earlier this week. Alex speaks with key CDPR and Epic staff about the stunning Witcher 4 Unreal Engine 5 tech demo - lots of new detail in this candid conversation: youtu.be/OplYN2MMI4Q
14.06.2025 14:17 β π 189 π 15 π¬ 1 π 0The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo www.youtube.com/live/0X6amtH...
14.06.2025 15:23 β π 21 π 3 π¬ 0 π 0Itβs Showcase week! π₯
Join us this Sunday, June 8 at 10 am PDT / 1pm EDT / 6pm BST as we reveal upcoming games from our studios and partners around the world, and get a deep dive from the devs at Obsidian Entertainment during The Outer Worlds 2 Direct. Hope you can join us! π
Path of Exile 2. Elden Ring. Star Wars Outlaws.
31.05.2025 20:32 β π 0 π 0 π¬ 0 π 0I wouldnβt like to speculate
22.04.2025 15:20 β π 1 π 0 π¬ 0 π 0That doesnβt look like VRS exactly. VRS on console is 2x2 as the lowest rate. Those tiles are much larger than 2 pixels.
21.04.2025 22:16 β π 1 π 0 π¬ 1 π 0Machine Games did an outstanding job here with IDTech and got a huge lift from VRS on Xbox
20.04.2025 09:47 β π 6 π 1 π¬ 1 π 0Great side by side edit of Doom Eternal and Dark Ages trailers, showing just how far ID have raised the bar youtu.be/qx8yZzsZ_4U?...
24.03.2025 13:27 β π 2 π 1 π¬ 0 π 0Very cool, thatβs expected π The power of occlusion culling π
23.03.2025 22:20 β π 0 π 0 π¬ 0 π 0Interesting to see a bit of details behind the amazing DLSS tech: research.nvidia.com/labs/adlr/DL...
13.03.2025 22:14 β π 31 π 7 π¬ 1 π 1meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression + even faster on Apple Silicon), improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical clusterization, new algorithms for ...
14.03.2025 16:05 β π 35 π 7 π¬ 3 π 0That is an impressive uplift from just frustum culling, large meshes I guess. We recommend EI over AS, but YMMV.
09.03.2025 07:41 β π 1 π 0 π¬ 1 π 0Thanks for sharing, very interesting. Iβd be interested in your results on AMD HW
02.03.2025 19:40 β π 0 π 0 π¬ 0 π 0Iβm actually surprised that someone paying to support DF would do thisβ¦. maybe Iβm naiveβ¦..
28.02.2025 22:24 β π 0 π 0 π¬ 0 π 0Awesome! Great to work with you Nico. Keep it up :)
28.02.2025 22:22 β π 1 π 0 π¬ 1 π 0This is pretty amazing to see directly from Epic - a primer about the problem with stuttering in Unreal Engine: specifically about shaders compilation ctutters mainly. Really honest, and proactive, and even has a history lesson in there about the beginnings of DX12 and why DX11 was different. Cool!
04.02.2025 19:49 β π 243 π 17 π¬ 14 π 0Nice video discussing, at a high level, how (NVidia) GPUs work with great visualisations: www.youtube.com/watch?v=h9Z4...
02.02.2025 15:52 β π 34 π 8 π¬ 0 π 0Agree entirely, sometimes optimisation attempts can have unexpected consequences. GPUβs are complex machines
30.01.2025 20:37 β π 1 π 0 π¬ 0 π 0For (new) gaming friends here, here's the info you'll need to publish your game in the MS store:
developer.microsoft.com/en-us/games/
Another small gem for Graphics Engineers: martinfullerblog.wordpress.com/2025/01/13/m...
13.01.2025 17:56 β π 60 π 16 π¬ 0 π 0Graphics Programming weekly - Issue 374 - January 12th, 2025 www.jendrikillner.com/post/graphic...
13.01.2025 15:37 β π 56 π 19 π¬ 0 π 1Agree, the benefits are reduced memory and package size and/or more accurate capture of material data. However, the devil as always is in the detail. The proof of concepts are compelling, so the opportunity exists, but there's a lot of real world engineering to work through.
13.01.2025 14:33 β π 0 π 0 π¬ 0 π 0By request, a small follow up to my previous blog on DRS, this time covering PC specific difficulities. Interestingly due to the platform rather than the hardware. martinfullerblog.wordpress.com/2025/01/06/d...
09.01.2025 10:45 β π 17 π 7 π¬ 0 π 0