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Martin Fuller

@martinfuller.bsky.social

Principal Engineer - Microsoft ATG

212 Followers  |  67 Following  |  27 Posts  |  Joined: 16.12.2024
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Posts by Martin Fuller (@martinfuller.bsky.social)

DF graphics of the year, the only award that matters ;)

26.02.2026 12:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sampler Feedback Streaming ;-)

26.02.2026 12:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Very good video, always love alternative rendering techniques

07.01.2026 18:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Great work, thanks for sharing! Looking forward to more videos of this quality.

07.01.2026 18:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Very true

07.01.2026 11:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Definitely, look forward to working with you again!

06.01.2026 12:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Slides are now available for my GPC 2025 talk with @phammer.bsky.social on Variable Rate Compute Shaders in Doom The Dark Ages static.graphicsprogrammingconference.com/public/2025/...

06.01.2026 11:34 β€” πŸ‘ 33    πŸ” 7    πŸ’¬ 1    πŸ“Œ 1
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Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

GPC 2025 slides are now up! graphicsprogrammingconference.com/archive/2025/

06.01.2026 11:27 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Sorry to hear that John, wishing everyone a speedy recovery

26.12.2025 16:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Very excited to present a few interesting bits about the rendering of #DOOM: The Dark Ages together with @domlaz.bsky.social and @martinfuller.bsky.social .
If you happen to attend #GPC2025 next month, feel free to say hello!

20.10.2025 11:29 β€” πŸ‘ 53    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0

Not as advertised. For the right candidate maybe, worth asking!

01.10.2025 19:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The Silicon, Graphics, Media and AI (SiGMA) team is hiring! - DirectX Developer Blog Do you want to be a part of the Silicon, Graphics, Media and AI (SiGMA) platform team? We are hiring for multiple positions – if you’re interested in knowing more about opportunities in SiGMA, please ...

Jobs available with Microsoft graphics: devblogs.microsoft.com/directx/sigm...

30.09.2025 11:50 β€” πŸ‘ 7    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview - DirectX Developer Blog We are pleased to announce the retail release of AgilitySDK 1.618, available onΒ Agility SDK DownloadsΒ today! This release promotes our 1.716 features out of preview and also introduces support for the...

Advanced Shader Delivery is here devblogs.microsoft.com/directx/agil...

26.09.2025 00:25 β€” πŸ‘ 57    πŸ” 12    πŸ’¬ 0    πŸ“Œ 2
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Anisotropic Scaling in Indiana Jones and the Great Circle and DOOM: The Dark Ages While working on Indiana Jones and the Great Circle and later DOOM: The Dark Ages, it became apparent that both titles are particularly sensitive to anisotropic sampling cost on the Xbox Series con…

A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...

Thank you to the awesome people at Machine Games and id Software!

26.09.2025 09:31 β€” πŸ‘ 64    πŸ” 19    πŸ’¬ 0    πŸ“Œ 1

100% you can bet an overall win my throttling certain workloads. Quite a common optimisation on console

22.08.2025 21:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Today on Digital Foundry, a deep dive interview hosted at CD Projekt RED earlier this week. Alex speaks with key CDPR and Epic staff about the stunning Witcher 4 Unreal Engine 5 tech demo - lots of new detail in this candid conversation: youtu.be/OplYN2MMI4Q

14.06.2025 14:17 β€” πŸ‘ 189    πŸ” 15    πŸ’¬ 1    πŸ“Œ 0
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Livestream 2, Day 2 | Unreal Fest 2025 YouTube video by Unreal Engine

The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo www.youtube.com/live/0X6amtH...

14.06.2025 15:23 β€” πŸ‘ 21    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

It’s Showcase week! πŸ”₯

Join us this Sunday, June 8 at 10 am PDT / 1pm EDT / 6pm BST as we reveal upcoming games from our studios and partners around the world, and get a deep dive from the devs at Obsidian Entertainment during The Outer Worlds 2 Direct. Hope you can join us! πŸ’š

02.06.2025 14:24 β€” πŸ‘ 61    πŸ” 7    πŸ’¬ 7    πŸ“Œ 2

Path of Exile 2. Elden Ring. Star Wars Outlaws.

31.05.2025 20:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I wouldn’t like to speculate

22.04.2025 15:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That doesn’t look like VRS exactly. VRS on console is 2x2 as the lowest rate. Those tiles are much larger than 2 pixels.

21.04.2025 22:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Machine Games did an outstanding job here with IDTech and got a huge lift from VRS on Xbox

20.04.2025 09:47 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
I RECREATED THE DOOM: THE DARK AGES TRAILER IN DOOM ETERNAL!
YouTube video by MuricanEagle I RECREATED THE DOOM: THE DARK AGES TRAILER IN DOOM ETERNAL!

Great side by side edit of Doom Eternal and Dark Ages trailers, showing just how far ID have raised the bar youtu.be/qx8yZzsZ_4U?...

24.03.2025 13:27 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Very cool, that’s expected πŸ˜‰ The power of occlusion culling πŸ‘

23.03.2025 22:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
DLSS 4: Transforming Real-Time Graphics with AI

Interesting to see a bit of details behind the amazing DLSS tech: research.nvidia.com/labs/adlr/DL...

13.03.2025 22:14 β€” πŸ‘ 31    πŸ” 7    πŸ’¬ 1    πŸ“Œ 1

meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression + even faster on Apple Silicon), improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical clusterization, new algorithms for ...

14.03.2025 16:05 β€” πŸ‘ 35    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0

That is an impressive uplift from just frustum culling, large meshes I guess. We recommend EI over AS, but YMMV.

09.03.2025 07:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks for sharing, very interesting. I’d be interested in your results on AMD HW

02.03.2025 19:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m actually surprised that someone paying to support DF would do this…. maybe I’m naive…..

28.02.2025 22:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Awesome! Great to work with you Nico. Keep it up :)

28.02.2025 22:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0