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Sarah Shearing

@sshearing.bsky.social

She / Her. My job is machines.

187 Followers  |  112 Following  |  188 Posts  |  Joined: 29.07.2023  |  2.0791

Latest posts by sshearing.bsky.social on Bluesky

I think sol ring and mana crypt are so comparable id have to go with sol ring just to maintain the whole alpha thing

25.10.2025 16:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

las vegas is an exception to this because I have family out there

10.10.2025 17:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

nah I regret every time I fly to a tournament; if its not within a 5 hour drive I'm off it

10.10.2025 17:22 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

hi i have power that would love to see more play

10.10.2025 17:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

im going to play with the cards in my cube and none other.

10.10.2025 16:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

top 6 non-eevees:
mudkip
mudkip
mudkip
mudkip
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06.10.2025 16:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We are thrilled to announce that our NEW Large Language Model will be released on 11.18.25.

01.10.2025 14:38 β€” πŸ‘ 25111    πŸ” 8370    πŸ’¬ 665    πŸ“Œ 2202

My whole group chat is mourning competitive magic and trying to quit but I'm so glad magic is making more money than ever.

29.09.2025 14:25 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

I also started during lorwyn and im also planning on lorwyn being my off ramp! Ive kinda already off ramped but ill stop doing cube updates after lorwyn too

28.09.2025 17:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Card Titan I take back everything bad I've ever said about you

27.09.2025 05:54 β€” πŸ‘ 96    πŸ” 15    πŸ’¬ 6    πŸ“Œ 2

Charlie Kirk was a man of violence. He cheered for violence, he helped create violence. He used violent rhetoric to inspire others to violent actions. He spent his time on this earth making it a more hateful, violent place.

I do not consider it especially shocking that he met a violent end.

10.09.2025 22:01 β€” πŸ‘ 2082    πŸ” 433    πŸ’¬ 75    πŸ“Œ 19

I need Democratic online types to understand that because of this, Newsom is dead to me. Dead. I'd sooner vote for an actual corpse. There is no hope, none, that he'll win me over, *because he has established he is a bad person*. There's no coming back from this. Take my advice and move the fuck on.

23.08.2025 14:52 β€” πŸ‘ 6137    πŸ” 2147    πŸ’¬ 134    πŸ“Œ 55

i am a single-issue voter and my issue is that every single trans life is more deserving of being saved than america itself is

23.08.2025 11:52 β€” πŸ‘ 296    πŸ” 68    πŸ’¬ 0    πŸ“Œ 1

Oh we are nowhere close to AGI and it doesn't have to do with costs, it has to do with the models themselves. The models don't think. They don't 'learn' in the sense that we do. They *can't* grow. They're just the worlds most sophisticated matrix multiplication systems.

19.08.2025 17:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Right, and I'm saying I think you're wrong, with the smart money. The problem is, whether or not it can be done, I think its close to 0% for anyone to actually try to do it. There's simply no money in it. Magic doesn't have the same allure to it like league or history to it like chess.

19.08.2025 17:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

yeah basically. The question isn't can it be done. It can. the question is, can you get the right people on the problem and can you secure the funding to do it.

19.08.2025 17:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

granted, the question we're trying to solve isn't optimal play, its 'better than a human'.

19.08.2025 17:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Magic: The Gathering is Turing Complete $\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard...

I don't think magic is precisely quantifiable actually: arxiv.org/abs/1904.09828

19.08.2025 17:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Actually I think this would be the most difficult part about building an AI model for magic; you'd need to build a simulation engine to perform the reinforcement learning, and uhhhh. It can be done I guess. but man I wouldn't wish to be the one in charge of that

19.08.2025 17:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

my point was that its explicitly not solvable, and even though there is mathematical structure to language, no one actually uses any of it when building these models.

19.08.2025 17:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I would agree that LLMs don't beat humans at language in general, but when broken into smaller tasks, models often outperform humans now (e.g. a model can outperform humans on translations consistently, or summarization). I just brought up language as its my area of expertise.

19.08.2025 17:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The outcome is often just a new position that is favorable by some reward metric. It might be computing 5-10 positions deep, but that's an infinitesimally small slice to all the future positions possible.

19.08.2025 17:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think there's a misunderstanding about what the outcomes here are. The machine isn't taking some input position and computing every possible future position from that and determining which wins and loses. Because that's not computable.

19.08.2025 17:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

like one layer activates mostly on numbers, or quotes. Or another mostly on prepositional phrases. But that's an oddity. In general, none of it is human readable in any sense, and whatever the model 'learned' in its weights is a complete black box

19.08.2025 17:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There's no module for syntax, or word order, or structure of any kind. We just build absolutely enormous models and then throw all the data we can find at it and let it learn or discover any structures on its own. You'll often find layers that seem to do something specific to a human

19.08.2025 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

but like, for example, we build neural networks for language. They translate, summarize, etc. But, as someone who builds language models for a living, the current state of the art doesn't actually utilize anything about the structure of language

19.08.2025 17:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I would need to know how you understand neural networks to work I guess. But for the most part, neural networks as a whole aren't solving problems; they approximate them. That's kind of the whole shtick with optimization algorithms (and neural networks are optimization algorithms).

19.08.2025 17:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Right, but whether or not its mathematically solvable doesn't actually have any bearing on the models we're using, because for all practical purposes they aren't solvable. So we use approximation / optimization / learning algorithms instead, which are the same algorithms I'd start with for magic.

19.08.2025 17:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

One counterpoint to this though is that specifically MOBA games, like Dota and League, AIs are not *currently* able to beat the best players consistently. I'd have to look into the literature to see where the state of those AIs left off though, I am not completely aware of all the work done there

19.08.2025 17:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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