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TheDuriel

@theduriel.bsky.social

8 year Godot Engine Game Developer. TRPG & Graphics Designer. Open to inquiries, commission, contracting. Lead programmer on "Not Us" and "Nylon for Godot". https://theduriel.itch.io/nylon

784 Followers  |  40 Following  |  56 Posts  |  Joined: 17.10.2024
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Posts by TheDuriel (@theduriel.bsky.social)

Go make your favorite CRYKEN-like!

14.07.2025 23:36 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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eSh*p Slop Jam A game jam from 2025-07-18 to 2025-07-28 hosted by yukonmakesgames 😈. What is eSh*p Slop Jam? Make a game that would get approved to launch on the Ninte*do eSh*p! eSh*p Slop is a type of game that I'm...

🀯 I AM HOSTING A NEW GAME JAM!!! πŸ“

It's called eSh*p Slop Jam! The goal is to Make a game that would get approved to launch on the Ninte*do eSh*p!

Basically, make a dumb, silly game that doesn't take itself seriously at all.

JOIN US THIS WEEKEND!!!
πŸ“: itch.io/jam/eshp-slop

14.07.2025 20:57 β€” πŸ‘ 27    πŸ” 6    πŸ’¬ 2    πŸ“Œ 3
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OMELET YOU COOK is available NOW on Steam!

🍳Assemble omelets in real time
πŸ’ΈEarn big tips
🍍Acquire wacky ingredients
πŸ”Don't disappoint PRINCIPAL CLUCKER

Thanks @_wholesomegames #WholesomeDirect for announcing our surprise launch with this sick new trailer!

07.06.2025 16:47 β€” πŸ‘ 79    πŸ” 22    πŸ’¬ 3    πŸ“Œ 5
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Still tweaking the layout. We're getting to somewhere that's functional and not horrid to look at. Second image is the old layout before I took over the design.

05.06.2025 13:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Feels like a BSKY issue then with the redirect breaking the link. Ctrl+F5, and try just finding the article in the side bar?

02.06.2025 20:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There was a bad deployment (was tryin to make bsk show a nice preview), should be fixed now.

02.06.2025 14:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

#GodotEngine #GodotTips: You don't need a Timer Node. Btw you keep making wonky timers.
theduriel.github.io/Godot/You-do...

02.06.2025 14:26 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0
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#GodotEngine #GodotTips: Duriels Banned Features: Groups

No Godot projects of mine have contained groups, starting since 3.2.

26.05.2025 16:36 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 2    πŸ“Œ 1
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#GodotEngine

16.05.2025 12:24 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Nylon for Godot by TheDuriel Dialogue System and Interactive Fiction Engine

Nylon is now up to date for Godot 4.4. #GodotEngine
theduriel.itch.io/nylon

04.03.2025 13:10 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Nylon is a Deep Dialogue Addon for #GodotEngine 4.3+, featuring a node based editing workflow, localization, complex sequencing, concurrency, visuals scripting, custom text parser, and more all in one package. All designed to be easy to expand upon!
theduriel.itch.io/nylon

04.02.2025 12:38 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Nylon is a Deep Dialogue Addon for #GodotEngine 4.3+, featuring a node based editing workflow, localization, complex sequencing, concurrency, visuals scripting, custom text parser, and more all in one package. All designed to be easy to expand upon!
theduriel.itch.io/nylon

04.02.2025 12:38 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

That should be a good fit!

24.01.2025 19:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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#GodotEngine Looking for a framework for RPG stuff, specifically Actor and Item management? I'm looking for someone to give mine a shot. No true documentation, but I'll happily walk you through it.

23.01.2025 15:26 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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23.01.2025 14:03 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Only thing worth flaming is that you made a PSA for a, not replicated, bug instead of an issue lol.
This definitely isn't happening in my commercial projects.

09.01.2025 03:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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#GodotEngine DurielRPGTools overview.

07.01.2025 07:55 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 05.01.2025 16:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It's growing.

05.01.2025 15:58 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Done.

03.01.2025 04:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I generally try to provide well named functions and arguments. In this case you are dealing with exactly two functions, doing practically the same thing. I'll add some doc comments later!

Most of my open material uses Godots built in documentation generation, hit F1 and search for the class name.

03.01.2025 04:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The example is intentionally elaborate. But it's way better than accessing a node inside the setter and doing all the checks to make sure it doesn't crash on init.

03.01.2025 00:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tired of constantly writing signal connections and setters to link UI with your game? Try out UILink, a little helper that does that for you. #GodotEngine

github.com/TheDuriel/Du...

03.01.2025 00:42 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 3    πŸ“Œ 1

A footnote to explain a major accessor behavior?

03.01.2025 00:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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#GodotEngine #GodotTips: Did you know that you can interact with objects like they were dictionaries? The docs only mention "is property in object" type checks. But...

02.01.2025 23:53 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

Features you wish "dialogue systems" had, but usually don't?

27.12.2024 20:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You working on any cool story games?

24.12.2024 18:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

All gone. ^.^

24.12.2024 18:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#GodotEngine wanna try my Nylon deep dialogue plugin? Here's 3 keys to claim it on itch.io

(see replies)

24.12.2024 17:50 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Nylon for Godot by TheDuriel Dialogue System and Interactive Fiction Engine

Update 17 for Nylon for #GodotEngine is now out! This update adds general quality of life features, as well as LOCALIZATION support. Generate .csv files at the press of a button! And sync new scenes and changes with existing files!
Find it here: theduriel.itch.io/nylon

19.12.2024 20:03 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0