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NanbuYasumi/NanbuWorks

@nanbu32.bsky.social

Illustrator/ Developing a Turn-Based Tactics RPG "Indomitable Blade" Steam: https://x.gd/iOaFm

320 Followers  |  154 Following  |  95 Posts  |  Joined: 17.09.2024  |  1.8205

Latest posts by nanbu32.bsky.social on Bluesky

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Hi again! I am still developing my Tactics RPG!
Indomitable Blade is renamed to The Land of Seidr with new realistic graphics!
#indiegame #IndieDevs #gamedev

21.09.2025 11:45 — 👍 20    🔁 5    💬 0    📌 0

Thank you for introducing my game!
It is good time to come back to bluesky...

21.09.2025 11:42 — 👍 0    🔁 0    💬 0    📌 0
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An image that sums up what I wanted to do in ”The land of seidr”
#gamedev #indiedev

04.07.2025 17:07 — 👍 12    🔁 3    💬 0    📌 0
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Hurriedly switched the webpage from "Indomitable Blade" to "The land of seidr" spec, but ugh—the images are getting cut off. And the white background is giving me all kinds of trouble too.
#gamedev #indiedev

03.07.2025 17:07 — 👍 12    🔁 3    💬 0    📌 0
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[Announcement]
My Tactics RPG (formerly Indomitable Blade) has been selected for Japan’s 'So-Fu' Game Division as "The land of seidr"!
I'll keep refining its system where stats attack and armies wear down over time.
#gamedev #indiedev

02.07.2025 17:07 — 👍 8    🔁 2    💬 0    📌 0

buff.ly/3BxBNg3
#indieGameDev #gamedev #indiedev

12.03.2025 23:44 — 👍 4    🔁 1    💬 0    📌 0
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The development blog . I have finally been accepted into iGi! A year behind reality, we start mentioning iGi's fourth phase.
#indieGameDev #gamedev #indiedev

12.03.2025 23:44 — 👍 5    🔁 1    💬 1    📌 0
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At TGS, we didn't have time to colour the characters, so the men's torsos were still line drawings.
#indieGameDev #gamedev #indiedev

18.02.2025 17:29 — 👍 11    🔁 2    💬 0    📌 0
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Mouse control of unit selection is difficult: it is designed so that two clicks are required to select a unit, but sometimes people don't understand this. Some people say that if they click once, they just press the button and it selects the unit, which is annoying.
#gamedev #indiedev

15.02.2025 12:44 — 👍 5    🔁 0    💬 0    📌 0
Preview
Get more from Nanbu Works on Patreon Developing a Tactical RPG

https://buff.ly/3BxBNg3
#gamedev #indiedev #indieGameDev

13.02.2025 23:53 — 👍 3    🔁 0    💬 0    📌 0
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The fourth iGi season has long since ended, but the development blog is about the time when you finally start applying for iGi.
#indieGameDev #gamedev #indiedev

13.02.2025 23:53 — 👍 3    🔁 0    💬 1    📌 0
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I like quarter-view.
It's a bit challenging to set the camera's initial angle of view to quarter-view because it affects the operability, but the depth of space when I make sparks and other things dance may be one of its strengths.
#gamedev #indiedev #indieGameDev

11.02.2025 17:29 — 👍 11    🔁 2    💬 0    📌 1
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The image part of the tutorial was changed to a video. I think it's easier to understand this way.
#indieGameDev #gamedev #indiedev

07.02.2025 18:02 — 👍 4    🔁 0    💬 0    📌 0

I am honored to have participated as a planner for "Urban Myth Dissolution Center", working on puzzles and scripts a bit!
These are the starting point of my creation. So I am happy to be this role as a professional!!

07.02.2025 08:41 — 👍 2    🔁 0    💬 0    📌 0

都市伝説解体センターに謎解き・シナリオ周りのプランナーとして参加させていただきました!!
物語を紡ぐことは自分の創作活動の原点で、インパクトのある作品にプランナー的役割で関わることができたのは本当にうれしいです!
どうぞみなさま本作をよろしくお願いいたします🙏

07.02.2025 08:33 — 👍 1    🔁 0    💬 0    📌 0
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「都市伝説解体センター」
👇 発売まであと6日! 🙏

「Indomitable Blade」絶賛開発中の、墓場チームが認める鬼才、南部休み(@nanbu32.bsky.social)さんによる、あざジャスイラストです!✨
凜々しいジャスミンの立ち姿がかっこいい!
途中から参加にも関わらず即戦力としてクオリティアップに貢献してくださいました😊

ぜひいいね&RP!

📢作者コメントいただきました
「都市伝説解体センターついにリリース目前ですね…!
自分はシナリオ、謎解きまわりで少し参加させていただきました!開発チームのパワーを感じるエネルギー溢れる作品、関われたことを光栄に思います!!」

07.02.2025 03:00 — 👍 39    🔁 11    💬 0    📌 3
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I like the animation of a wind flowing. Hopefully this animation will fit in with a realistic look of the map in the future.
#indieGameDev #gamedev #indiedev

04.02.2025 17:29 — 👍 6    🔁 0    💬 0    📌 0
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Quizzes that you can never answer correctly unless you know my game.
#indieGameDev #gamedev #indiedev

31.01.2025 18:02 — 👍 4    🔁 0    💬 0    📌 0
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I think the name Bjorn is really cool because it sounds Scandinavian and means bear, but sometimes it bothers me that the pronunciation in the original language is almost identical to the Japanese onomatopoeia of pulling.
#gamedev #indiedev #indieGameDev

28.01.2025 17:29 — 👍 13    🔁 2    💬 0    📌 0
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iGi management gave me a fur for cosplay sometime ago, so I'm trying it on and making drawing materials.
#indieGameDev #gamedev #indiedev

24.01.2025 18:02 — 👍 7    🔁 0    💬 0    📌 0
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Attacks on parameters of Indomitable Blade are like site attacks: if it's an attack on STR, it's attacking the dominant hand, if it's an attack on SPD, it's going for the legs... and so on.
#indieGameDev #gamedev #indiedev

21.01.2025 17:29 — 👍 12    🔁 2    💬 0    📌 0

Initial units can be drawn at random, but you can also adjust them by clicking on individual icons. You can create a girl army or an old man army.
#indieGameDev #gamedev #indiedev

17.01.2025 18:02 — 👍 6    🔁 0    💬 0    📌 0
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A blue square to indicate the position of units at the start of a battle. It was very hard to make just this one without any bugs..! hardest part of creating is such a small system.
#indieGameDev #gamedev #indiedev

14.01.2025 17:29 — 👍 6    🔁 0    💬 0    📌 0
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There is a trade-off between clarity and design.
The various icons have different colours, but I really want them all to be one colour... because it's beautiful. But that's not good for visibility.
#indieGameDev #gamedev #indiedev

10.01.2025 18:02 — 👍 9    🔁 0    💬 1    📌 0
Preview
Get more from Nanbu Works on Patreon Developing a Tactical RPG

A development blog about the episodes of Tokyo Game Dungeon 4 now. This time we talk about how we almost died on the way to Tokyo and how the headphones we borrowed from someone almost smashed during the event.
https://buff.ly/3BxBNg3
#gamedev #indiedev
#indieGameDev

09.01.2025 23:42 — 👍 7    🔁 0    💬 0    📌 0
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Soldiers who fall in battle remain on the map, so it is interesting to visualise where they are engaged in the later stages of the battle.
#indieGameDev #gamedev #indiedev

07.01.2025 17:29 — 👍 12    🔁 2    💬 0    📌 0
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The size of faces! I thought about it when I made a screen with five people in a row, but it's difficult to match the size of the characters' faces! If the size is blurred, I feel it looks quite uncomfortable.
#indieGameDev #gamedev #indiedev

03.01.2025 18:02 — 👍 9    🔁 0    💬 0    📌 0
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Freyja, that's why you can't explain the game system without feeling uncomfortable with the dialogue.
#gamedev #indiedev #indieGameDev

31.12.2024 17:29 — 👍 13    🔁 2    💬 1    📌 0
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If someone came out looking like this, you'd normally think he's the boss, wouldn't you?
#indieGameDev #gamedev #indiedev

28.12.2024 00:47 — 👍 12    🔁 1    💬 0    📌 0
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I'm not sure if I should make all the hair colours more blonde.
I've made allies with different hair colours, but considering that I'm going to have multiple races in the scenario, it might be a good idea to at least unify the colours.
#indieGameDev #gamedev #indiedev

24.12.2024 17:29 — 👍 14    🔁 3    💬 1    📌 0

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