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Herringen

@herringengame.bsky.social

Remain untouchable. Slip through the nooks and crannies. Tear. It. π——π—Όπ˜„π—». Wishlist Herringen here : https://store.steampowered.com/app/3423360/Herringen/

20 Followers  |  9 Following  |  33 Posts  |  Joined: 24.01.2025  |  1.5068

Latest posts by herringengame.bsky.social on Bluesky

Preview
Herringen on Steam Remain untouchable. Slip through the bowels of vast inorganic monsters and take them down with grace.

@herringengame.bsky.social ont mis Γ  jour leur page Steam qui est dΓ©sormais resplendissante et sur laquelle j'ai rΓ©alisΓ© le premier trailer d'Herringen!

store.steampowered.com/app/3423360/...

Si cette petite pΓ©pite vous intΓ©resse, n'hΓ©sitez pas Γ  l'ajouter dans votre wishlist !

24.10.2025 07:55 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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#indiedev #gamedev

31.05.2025 16:01 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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A while ago we made a logo for our studio
We are Distant Remnants

#indiedev #gamedev

28.05.2025 16:03 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Revamped the interior space to heighten tension through tighter navigation.

#indiedev #gamedev

21.05.2025 18:03 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Menus are in!

#indiedev #gamedev

14.05.2025 16:04 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Back from holidays and it's already raining...

#indiedev #gamedev

10.05.2025 16:00 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thank you, we'll keep that idea in our back pocket, though at the moment it's not our priority. For now we focus on finishing a demo. Stay tuned!

29.04.2025 09:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#indiedev #gamedev

23.04.2025 16:04 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you very much!!

21.04.2025 15:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks a lot!

21.04.2025 15:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Rad interfaces coming

#indiedev #gamedev

16.04.2025 16:01 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on an short intro cutscene

#indiedev #gamedev

09.04.2025 16:04 β€” πŸ‘ 16    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Working on consecutive evades effects to fix some clunky transitions, and we're seizing this opportunity to make them even more satisfying to pull off

#indiedev #gamedev

02.04.2025 16:06 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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#indiedev #gamedev

29.03.2025 17:01 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The reason why we insist on making this game free flight rather than on rail is because we want to grant you the satisfaction of making the cinematic sections happen through your own actions and skill

#indiedev #gamedev

26.03.2025 17:01 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I was happy to hear more about your design philosophy, and it also made me realise just how much I have to learn when it comes to marketing stuff. And how important it is

25.03.2025 16:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Wireframe of the ship's 3D model

#indiedev #gamedev

22.03.2025 17:00 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The city in the silo

#indiedev #gamedev

19.03.2025 17:01 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Weighting spawn point odds to make repetition less likely, and help players return to where they last died.
Allows for a more varied experience while enabling players to properly practice specific portions of the level if they want to

#indiedev #gamedev #retro

15.03.2025 17:00 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Working on making the level end screen more satisfying

#indiedev #gamedev #retro

08.03.2025 17:00 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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05.03.2025 17:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Learned how to make distortion shaders recently, this is going to be very helpful going forward. And we already put a shockwave on the evade boost

#Indiedev #Gamedev #Retro

05.03.2025 17:01 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Point filtering πŸ—£οΈ πŸ—£οΈ πŸ—£οΈ πŸ”₯ πŸ”₯

#Indiedev #Gamedev #Retro

01.03.2025 17:01 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks! I'm glad you like it
Also, I couldn't show it here because I only have one controller, but the icons adapt to ps/xbox/switch as well

27.02.2025 12:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Input icons in-game will adapt to the controller you use and the layout of your keyboard
We quite proud of it

#Indiedev #Gamedev #Retro

26.02.2025 17:30 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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*Sniff sniff sniff sniff sniff sniff sniff*

#Sniff

22.02.2025 17:01 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Grid effect for when you go through the Fortress' mesh after taking it down, so it doesn't kill you if you were inside, nor does it look unintended

#Gamedev #Indiedev #Retro

22.02.2025 09:38 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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Literally curving my bezier
Cooking up intro cutscene

#indiedev #gamedev #retro

15.02.2025 17:01 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The leaderboard is in !

#indiedev #gamedev #retro

12.02.2025 17:08 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Drew this for fun, trying to imagine what a pilot in Herringen would be like
Do note this is not concept art for things to come

#indiedev #gamedev #gameart

08.02.2025 17:00 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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