Level 49 π
28.02.2026 20:10 β π 5 π 0 π¬ 1 π 1@zweihanderrpg.bsky.social
Multiple award-winning game designer. ZWEIHANDER RPG. Nocturne Gothic Horror OSR. Countless licensed kids' board games (Pete the Cat, Very Hungry Caterpillar, I SPY, Dog Man, Daniel Tiger). A miserable little pile of secrets. https://sllswrd.games
Level 49 π
28.02.2026 20:10 β π 5 π 0 π¬ 1 π 1Strahd may die tonight. But more than likely, it's gonna be the PCs. #OSR
25.02.2026 23:55 β π 4 π 0 π¬ 0 π 0
Iβm thrilled to be writing an adventure for Dungeoncraft's Deathbringer Kickstarter!
I grabbed the Prof's first release back in 2022. His videos pulled me back to the β€οΈ of old school D&D.
If you live for OSR play or Shadowdark, this oneβs for you π€π»
kickstarter.deathbringer.com
Iβm thrilled to be writing an adventure for Dungeoncraft's Deathbringer Kickstarter!
I grabbed the Prof's first release back in 2022. His videos pulled me back to the β€οΈ of old school D&D.
If you live for OSR play or Shadowdark, this oneβs for you π€π»
kickstarter.deathbringer.com
The covers of the CORE20 playtest PDFs, with art with Xavier Beaudlet. The βPlaytest Playerβs Guideβ features an adventurer and their white tiger companion looking out at a haunted tower. The βPlaytest Magic Grimoireβ features an adventurer stepping into a glowing portal in a dark forest. The βPlaytest GM Guidelinesβ features a shadowy archway opening up into a jungle ruin. And the βPlaytest Creature Packageβ features a red dragon awaiting an adventurer standing in the entrance to their cavern lair.
The #CORE20RPG is a new approach to d20 fantasy, built on a foundation of freeform characters with no classes and no levels. It turns the aging βpass/failβ core d20 mechanic into fuel for shared storytelling β and you can play for free right now!
core20rpg.blogspot.com/p/the-core20...
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The artwork of the Sage background in the 2024 Player's Handbook: a cosmic arrangement of magical orreries and other astrological devices
It's a great time to join the D&D Studio! We have two open roles on the D&D Game Design Team as of this week:
Game Design Manager
Game Editor
You can apply to these and other roles within the Wizards Tower here: careers.hasbro.com/careers?quer...
#dnd #WOTCstaff
I'm Dad, so you know, I love puns. πΆοΈ
18.02.2026 22:07 β π 2 π 0 π¬ 0 π 0
Ryan Danceyβs take about replacing game inventors with AI at Alderac aged like milk.
AEG has now parted ways with him.
This is a cottage industry. Put artists and creators first. The moment we replace human creativity with AI, we lose what's special about games.
I couldnβt be happier with the amount of support this has gotten.
Thank you all so much. It really means the world to me
ZweihΓ€nder Reforged cover. A group of medieval dark-fantasy characters look at the reader.
ZweihΓ€nder Reforged cover: A woman with a blade a weird chin stairs foreward.
MONDAY'S WORDS:
* updated Grim & Perilous Studios company history for the Designers & Dragons: The '10s (added about 1,500w)
π§΅1
Mark is creative. Mark is awesome. And you should back Mark's latest Kickstarter!
Link below ππ»
Congratulations Mark!!!
15.02.2026 18:06 β π 1 π 0 π¬ 1 π 0
π¨Update on NOCTURNE GOTHIC HORROR OSR!
This is my "what if Ravenloft x Shadowdark" with a ground-up rebuilt osr system. After 14 long months, we are approaching public playtesting.
Spider00x created the character sheet to fold as a brochure for one-shots & to work as 8.5x11.
Small world!
When I was the creative director of games at Andrews McMeel, I worked w/ editor Erinn Pascal who had a great relationship with the Neopets team (she wrote their cookbook).
I wrote an original pitch for their team. We pass due to high royalty: docs.google.com/document/d/1...
It's #PortfolioDay again and I'm urgently looking for remote work in game writing/narrative designβΌοΈ
Iβve been an indie dev for 10 years and I have worked with clients in the industry since 2019. I also create the Twine Grimoire and volunteer with IFTF.
πͺ gcbaccaris.com
πͺ© patreon.com/gcbaccaris
Ken βWhitβ Whitman, notorious in tabletop gaming for various get rich schemes and scams, is back trying to promote a Best Tabletop Designers of All Time Facebook page where he ranks creators using generative AI slop entries and art.
Please donβt feed the troll.
It's February, which means it's time for another update on Zweihander Reforged! Read within, some good and sad news to share.
Silver lining: four adventures for you to sink your teeth into. Enjoy: www.kickstarter.com/projects/zwe...
Last year, I had the opportunity to play THESE BLOODY SAILS with Will, Zac, and Steven. Here's what happened:
Cronenbergian flamingo body horror x Pirate Borg
I enjoyed it. And you will too ttrpg fam.
Now on KS for #ZineQuest www.kickstarter.com/projects/thi...
Last year, I had the opportunity to play THESE BLOODY SAILS with Will, Zac, and Steven. Here's what happened:
Cronenbergian flamingo body horror x Pirate Borg
I enjoyed it. And you will too ttrpg fam.
Now on KS for #ZineQuest www.kickstarter.com/projects/thi...
π΄ββ οΈ Do you like Pirate Borg?
π₯οΈ Do you like shipwrecks?
𦩠Are you into weird flamingo ttrpg horror?
Take to the high seas with These Bloody Sails for #ZineQuest on Kickstarter!
www.kickstarter.com/projects/thi...
The complaint against metacurrency is silly, because Experience Points are also a metacurrency.
02.02.2026 03:59 β π 1 π 0 π¬ 1 π 0This is who runs this account
02.02.2026 03:57 β π 3 π 0 π¬ 1 π 0Courts of Rememory is live! www.kickstarter.com/projects/dic... #indieRPG #TTRPG #RPG #cozyfantasy
01.02.2026 15:02 β π 4 π 4 π¬ 0 π 4Got interviewed in Rascal News! Super appreciate the interest in our project, thanks a lot!
30.01.2026 17:02 β π 84 π 20 π¬ 0 π 0In my view, DMs should focus on pacing the session and let in-game minutes and turns stay flexible, using time only when it supports momentum and fun.
30.01.2026 16:47 β π 2 π 0 π¬ 0 π 0Poor pacing kills excitement far faster than loose in-world timing, especially because players do not naturally make choices that always push toward the next compelling beat.
30.01.2026 16:47 β π 1 π 0 π¬ 1 π 0
The real driver of fun is what happens at the table before the game session ends.
So the βtimeβ a DM should track is the session's length and rhythm.
How long it takes to search a room or the length of a combat turn is basically arbitrary.
The DM can call it 5 minutes, 10 minutes, or an hour and it rarely changes the experience in a meaningful way.
Time tracking in Dungeons & Dragons and other tabletop RPGs is a waste of time.
The more I think about time tracking in Dungeons and Dragons and other tabletop RPGs, the less important it feels.
What actually matters is session pacing. π§΅
Charlie is awesome.
Please give him a follow!