Super disappointed how short the Mega Man episode of Secret Level is. I would watch a whole series in that style.
20.12.2024 05:46 β π 2 π 0 π¬ 0 π 0@farginnoob.bsky.social
Designer @ Secret Dimension Systems | Level | Technical - Unreal is Life Previously worked on Immortals of Aveum, New World, Mafia III, Blood of the Werewolf, Saboteur, EverQuest and more.
Super disappointed how short the Mega Man episode of Secret Level is. I would watch a whole series in that style.
20.12.2024 05:46 β π 2 π 0 π¬ 0 π 0Started using #JetBrainsRider with #Unreal and I really like a lot of the quality of life things it does that VS doesn't (auto complete and suggestions being a large part of that).
The auto context action prompt to add an include when you reference a class is a simple but handy helper too.
Havenβt watched football at all this season til today; why even have a kickoff if no one is going to move and the ball always goes into the end zone?
28.11.2024 17:52 β π 0 π 0 π¬ 0 π 0#Unreal #UE5 Validators require overloading all 3 methods (CanValidate, make sure it returns true in at least one case; CanValidateAsset, and ValidateAsset).
Some tutorials (and the official documentation) don't include the CanValidate overload, and then the validator just always passes.
Is there a way to identify if a bulb is no longer functioning?
27.11.2024 03:16 β π 1 π 0 π¬ 1 π 0I don't think people maybe necessarily thought of him as a genius, but he fit the role so well that it probably seemed like magic in the moment.
Though if I'm honest, Kiss Kiss Bang Bang was pretty amazing and highlighted how good RDJ could be and it may have helped him get that Iron Man role.
Yeah, maybe there's just something magical about RDJ and the power fantasy of a man in a metal suit and, ironically, there wasn't enough magic about the cast of D&D. I dunno. I thought it was a great flick.
26.11.2024 02:32 β π 1 π 0 π¬ 1 π 0I think after all these years there's still a stigma for a vast swath of people when they hear "Dungeons and Dragons".
Or maybe it's just because WOTC don't have the pockets that Marvel does.
#Docker & #Portainer Fun fact: if you add `-p PROJECT_NAME` after 'docker compose' but before 'up' you can add any container to an existing "project", which in Portainer is called a "Stack", so if you need to recreate a single container in a stack, you can do it that way through console.
25.11.2024 06:18 β π 0 π 0 π¬ 0 π 03. Copy/pasting actors will also duplicate the folder structure, if going to a new context (such as copy pasting from a level, then entering edit mode of a Level Instance).
There are others I'm sure, but day-to-day, this is a not-insignificant change.
UE 5.4 adds some subtle but super useful QoL improvements to working in Outliner:
1. Duplicating any actor(s) automatically moves them to the Current Folder (right click->Make Current Folder)
2. Creating and breaking Level Instances now maintains folder structure.
1/2
That's what the 25th amendment is for.
22.11.2024 17:44 β π 3 π 0 π¬ 0 π 0A ship that's neither Star Wars nor Star Trek
22.11.2024 01:56 β π 1 π 0 π¬ 0 π 0@deck.blue Would be great to be able to assign hotkeys to the various columns, where pressing the hotkey will force that column to the top.
22.11.2024 01:04 β π 0 π 0 π¬ 0 π 0This looks like fun, but the one thing that really stuck out to me that should be present in more games is sprint running over the top of the water to cross it, in lieu of swimming through it.
www.youtube.com/watch?v=DYxn...
I made the jump to Affinity some time ago; it's just like learning any new tool, you identify what you need to do and then find the associated action. But I never looked back after the jump.
21.11.2024 16:50 β π 1 π 0 π¬ 0 π 0Been watching some Stalker 2 gameplay, and something occurred to me (seen it plenty of times before this) -- shaky cam in a cinematic that transitions to a steady cam for FPS gameplay is super weird and jarring.
21.11.2024 01:52 β π 1 π 0 π¬ 0 π 0