I'm not a member of the community myself, but I've heard many positive things about it
Yes I've seen almost all the games on Itchβ€io (Last year: 2025. However due to the lack of a section dedicated to 2025 the challenge became very difficult)
About the games: Excellent puzzles. Enjoyable mechanics
22.02.2026 11:34 β
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PICO-8 is one of the best tags on Itchβ€io.
With its help I found legendary fan games as:
- Poom (Doom)
- PicoHot (SuperHot)
- Low Mem Sky (No Man's Sky)
- Pico Night Punkin' (Friday Night Funkin')
I really Love this tag and the games I found thanks to it.
21.02.2026 16:55 β
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A submarine is the perfect combination of open and closed space.
Your surroundings press upon you with the narrowness of the space and the surrounding water.
But at the same time you find yourself in the darkness of the endless ocean.
(Example: Iron Lung)
18.02.2026 19:21 β
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Sometimes I randomize the weaknesses and resistances to see how players will feel encountering new enemies.
#indiegame #gamedev
11.02.2026 11:11 β
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I Love The Binding of Isaac
09.02.2026 19:36 β
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"A game designerβs goal is to design experiences, not just games."
Jesse Schell. The Art Of Game Design
05.02.2026 15:35 β
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Did you think you could just leave the game?
02.02.2026 18:37 β
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Poland
01.02.2026 12:01 β
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I think, the main goal is to show that development is progressing well and to share interesting features.
- Visibility depends on where you post and whether the content is interesting.
- Motivation is very personal.
- For community building, I think Discord is better suited.
Once a week is good.
30.01.2026 18:02 β
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I didn't notice, but now I do!
They really do look like Sans(3) and Papyrus(2)!
30.01.2026 09:56 β
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The decision-making process for buying a game:
1. Recognizing a need - I want to play shooters
2. Researching - Shooter Games Search
3. Evaluating options - I choose this game
4. Purchasing decision - It's on sale. I'll take it
5. Reaction to the purchase - I tried and liked it
28.01.2026 17:47 β
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Difficulty is a core game mechanic, because it makes the player:
- Ponder challenges and strategies
- Learn game mechanics deeper
- Act with real consequence
- Yearn for mastery
Give players the right to choose their own difficulty.
27.01.2026 13:18 β
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I created a monster...
24.01.2026 22:45 β
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1 v 7.
light work. no reaction.
#indiegame #gamdev
24.01.2026 09:13 β
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Every masterpiece starts as a tiny prototype.
(Hungry Knight - Browser Prototype of Hollow Knight)
23.01.2026 11:25 β
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Usually, Bottom Right. (For example League of Legends)
But if you can give the player the choice to change the location to all four corners in the settings, that would be absolutely great.
22.01.2026 20:28 β
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Fun game mechanic: Running Button
The button we need runs away from the cursor.
And the button we don't need tries to catch up with the cursor.
I've rarely seen a mechanic like this in games. Developers can use it as a funny gimmick or as a core gameplay mechanic.
#gamedev #indiedev #mechanics
22.01.2026 20:11 β
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Top scary words to frighten a game developer:
- Algorithm
- Marketing
- AI
- Performance
- Budget
- Deadline
- Refunds
#gamedev #memes
15.01.2026 15:46 β
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It reminds me more of the movie The Matrix. Where you either choose to live in real life or in an illusory world.
For now, I want to choose a direction and get people interested. Then, smarter people will continue this thought. I just want to get the process started.
Thanks for your good thoughts!
14.01.2026 12:54 β
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The theory isn't yet complete, but I decided to share it with the public to gauge reactions, get some thoughts, and perhaps spark interest in the subject.
Thank you for your comment and your thoughts.
14.01.2026 01:01 β
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Theoretically, the desire to play the game should be greater than the desire to live. Therefore, the number of players will tend toward 100%. That's why this goal was chosen.
14.01.2026 01:00 β
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About life: I didn't call it the best game. I called it "the best game to consider for this purpose." I believe this because most people CONTINUE PLAYING.
14.01.2026 01:00 β
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If you look at it from a scientific perspective, the chain of thought along the lines of Narratology->Ludology->"Gamedev Absolute" seems generally true.
I think it's the goal that defines my 'ideological direction' in approaching the issue.
14.01.2026 01:00 β
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We have found a new scientific discipline, that is more beautiful and interesting than any other.
Now we can officially declare:
Games are art.
Gamedev is the science that studies this art.
13.01.2026 21:57 β
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You can build hypotheses, run experiments...
There is theoretical and practical significance.
Over many years a lot of statistical data has accumulated.
And itβs about our favorite subject. About Video Games!
I want to study this science!
13.01.2026 21:57 β
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Seriously.
It has outgoing disciplines like 'Gamedesign' and 'Leveldesign'.
This science is useful both for the player and for the developer.
There are concrete objects of study, research methods, and a global goal.
Why not?
13.01.2026 21:57 β
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Gamedev isn't a science because...
Because...
Because... But why not?
You know what. I love this crazy idea. Our own science!
Gamedev is a true real humanities science!
And I will promote this original idea and surely annoy a couple of nerds-pedants. :)
13.01.2026 21:57 β
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So, hypothetically, we have:
- Objects of study: Player, Game, Playing Process.
- Goal: A game played by 100% of people. "Game:Absolute"
- Sub-disciplines: game design, level design...
- LARGE database for study: Hundreds of millions of players, millions of video games.
13.01.2026 21:57 β
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