Introducing MOPsCam β MOPs Blog
A new MOPs+ release is out! This introduces the MOPs+ Camera, a fully-featured camera rig with all kinds of fun and quick controls for animating cameras easily in the viewport. Check the demo videos and the full release notes here: motionoperators.com/blog/index.p...
24.10.2025 02:00 β
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After a bit of work back and forth, we now have some new features in the VDB Volume shader. Namely density and anisotropy fading, and shadow density fading.
23.10.2025 10:16 β
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Great intro to Solaris from Matt Tillman. Watch it right now. youtu.be/WfC16LYYIAw?...
09.03.2025 12:49 β
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A bus stop ad that says "Elon Musk is a bellend. Signed, the UK"
Testing Elon Musk's theory that the UK doesn't have free speech. Hope this helps babe x
05.03.2025 20:53 β
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Hello Mel!
06.02.2025 10:08 β
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I've recently finished writing my first tutorial for Copernicus in Houdini, building a tri planar projection in cops with opencl. I hope it's useful for someone!
richardcope.github.io/tutorials/tu...
29.01.2025 16:19 β
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This is great Dude!
01.02.2025 20:08 β
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Glad you found it helpful
25.01.2025 05:07 β
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And a nice surprise this morningβ¦ first show Iβve been on as fx supervisor to be nominated for a vfx Oscar π
24.01.2025 06:59 β
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Congrats mate, the work was outstanding.
25.01.2025 02:02 β
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YouTube video by DoubleJump VFX Academy
Community Hangout with Lewis Taylor - FX TD at WETA FX ( VES Award Winner - The Creator )
A verrrrrrry long 2hr45min ish chat with @doublejumpacademy.bsky.social on a bunch of shit. I speak so clearly you can watch it at 1.5x speed and it still makes sense!
www.youtube.com/watch?v=rRfZ...
25.01.2025 01:10 β
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lewistaylorreel2023
Some work stuff I did
My 2023 reel of stuff. Should really get around to putting the Furiosa work on there too.
vimeo.com/910946815
25.01.2025 01:05 β
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3delight Houdini Ocean Spectra baking and rendering - bonus Maya rendering too
showing 3delight ocean spectra baking tools
3delight for Houdini custom ocean spectrum texture baking and rendering setup. Bonus clunky Maya example using the exported textures! This is showing the 3dl custom texture format that stores high fidelity detail close to camera and less at depth/outside the frustum.
vimeo.com/1016412331
25.01.2025 01:03 β
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Bullet SOP setup - apples - reddit
A walk through of Bullet RBD solver SOP tools, and neato collision objects
Some tips and workflow tricks when making complex collision shapes in Bullet RBD @sidefx.bsky.social . These methods help capture difficult convex/concave shapes and we use both convex and VDB spheres as collision options.
vimeo.com/1023450976
25.01.2025 01:01 β
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haircards to curves!
taking game asset hair cards and converting them to nice curves to render, or to use as a base setup to do a full groom on in houdini.
An interesting challenge recently to convert groom hair card geometry into curves, either as full hair count or to use as a base set of curves to build a groom from.
vimeo.com/1047381103
25.01.2025 00:59 β
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Guess I'm on here.
14.11.2024 07:56 β
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