Lost in the Woods (working title)'s Avatar

Lost in the Woods (working title)

@lostdev.bsky.social

First-Person Adventure RPG in development by Rambling Indie Games https://patreon.com/lostrigdev

10 Followers  |  8 Following  |  12 Posts  |  Joined: 09.08.2025  |  1.5084

Latest posts by lostdev.bsky.social on Bluesky

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Spent most of the day working on the equipment menu screen layout. After several iterations, we arrived at the following layout. Hopefully, it serves the purpose of presenting all of the necessary information to the player. #DRPG #ui #ux @rigdev.bsky.social @godotengine.org

29.09.2025 01:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We are hard at work designing the UI and UX for the game menu screens. Here is one of the early layout mockups. Read about how it was made on our Patreon. www.patreon.com/posts/game-s...

@rigdev.bsky.social @godotengine.org
#ui #ux #design #indiedev #DRPG

28.09.2025 12:43 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We decided to bump the game to 4K and...we're going to need to rework the UI quite a bit. #indiedev #DRPG #4kUHD #gamedev @rigdev.bsky.social @godotengine.org

20.09.2025 02:01 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It has been a while since our last update, but we have been busy with R&D on the battle system, and many great things are coming together. We will have new screens to show soon. And in other news, migration of the project to Godot 4.5 yesterday was a success!
@godotengine.org
@rigdev.bsky.social

17.09.2025 11:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Have spent the past few days working on getting the exploration map display in working order. We now have a functional draft of the system in place! #DRPG #indiedev @godotengine.org @rigdev.bsky.social

05.09.2025 23:15 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The new environment pieces work quite well. Cannot wait to bring back the rest of the foliage and static meshes to populate the level! We will also be replacing that higher-poly floor mesh soon!
#DRPG #indiedev #3d #leveldesign #low-poly #environment
@godotengine.org
@rigdev.bsky.social

30.08.2025 18:54 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We are busy working on restructuring the environment poly mesh for the levels to make our environments look much better. The colors here just show the back faces of the polygons (that you don't see in game)
#DRPG #indiedev #3d #modeling #low-poly #environment
@blender.org
@rigdev.bsky.social

30.08.2025 15:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It has been a while since our last post, and there isn't much new visually. However, the code has gone through some major changes, and after several days of the project being in a broken state, it is now all back in working order, and all pieces are playable again. #indiedev
@rigdev.bsky.social

26.08.2025 20:21 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Get more from Lost in the Woods (working title) on Patreon First-Person Adventure RPG in development by Rambling Indie Game

Join our Patreon using the link below:

patreon.com/lostrigdev?u...

@rigdev.bsky.social

21.08.2025 21:09 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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An early in-engine UI mockup for the "Hub" scene that is used to traverse the various locations of the game.
#indiedev #ui #design

@rigdev.bsky.social
@godotengine.org

19.08.2025 20:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We are working on building the foundation of our game Lost in the Woods (working title) @lostdev.bsky.social, and our lead engineer spent a good chunk of time designing a versatile story scripting system for the visual novel story segments of the game. #godot #indiedev #visualnovel #rigdev

19.08.2025 00:59 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A small glimpse of the work in progress on the Deep Wood level.

#godot #indiedev

@rigdev.bsky.social
@godotengine.org

16.08.2025 21:33 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playing around with a new water shader that we may use within the Faerie Realm
#godot #shaders #rigdev

10.08.2025 02:57 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
screenshot of the godot game engine showing stylized grass rendered using MultiMeshInstance3D

screenshot of the godot game engine showing stylized grass rendered using MultiMeshInstance3D

Using MultiMeshInstance3D and a custom-built animated fragment shader, we've made a lovely patch of stylized grass for our game Lost (development title) that uses only a single draw call to render more than 1000 blades of grass!
#indie #indiedev #godot #shaders #grass #rigdev #lost

09.08.2025 17:36 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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