@cyberjman.bsky.social
26.02.2026 03:05 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0@stellarmantis.bsky.social
Reading H.P. Lovecraft and developing a 2.5D game. Standalone diorama viewing program for patrons coming in early 2026- https://patreon.com/StellarMantis?utm_medium=unknown&utm_s
@cyberjman.bsky.social
26.02.2026 03:05 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0I've started laying my dearly departed patrons to rest in this picaresque seaside cemetery, @cyberjman.bsky.social first!
Get your final words eternally engraved here-
patreon.com/StellarManti...
#gamedev #IndieGame #IndieDev #PixelArt #Horror #godot
Actually, I do plan on adding readable text to all headstones and bookshelves stocked with short stories. So yes, lol hop on to my Patreon (any tier) in my bio and I'll find a resting place for you ๐
26.02.2026 00:19 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 0The skinny owl altar is gonna have a candle you can light to save the game. This game won't have auto save, because retro.
25.02.2026 11:27 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0The graveyard path and arches are there to frame a dark mausoleum, eventually. It will have a separate camera angle when you get closer.
25.02.2026 11:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Barely got started on a new area yesterday in #Crocotile3D I'm warming up the colors for the seaside area Lower Pergamum.
#gamedev #IndieGame #IndieDev #PixelArt #Horror #godot
Warioware DIY got me started with game design for real. What an incredible game.
24.02.2026 16:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Absolutely gonna fix this, I am thinking hit flash+small freeze or shake before the actual knock back and sound fx. Maybe even an additional graphic for impacts. I need my combat to be great not just good!
24.02.2026 10:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you! It feels pretty smooth now, and the targeting is done via scroll wheel on the mouse. Can't wait to add more of the awesome move set by @detectonomicon.bsky.social
23.02.2026 23:54 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Testing out the new target system, what do you think? The game is supposed to be somewhat methodical/slow paced so snails are a good example enemy.
#gamedev #IndieGame #IndieDev #PixelArt #Horror #godot
It's extra tricky because of the mostly side-on camera angle, my idea I've come up with is a slight auto-aim when the enemy is in a certain range. Or, locking on with an indicator. Implementing this is becoming confusing though.
23.02.2026 21:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This was awesome to wake up to, thank you lol! I think I'm due for another Alice playthrough today.
23.02.2026 11:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@detectonomicon.bsky.social Thanks again for the great animation!
23.02.2026 03:30 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Had a lot of fun smashing snails tonight, definitely smashed a few bugs too but many remain. This is my first 3D combat!
#gamedev #IndieGame #IndieDev #PixelArt #Horror #godot
I'm gonna start with a Patreon demo this year, then later on Itch.Io (possibly steam if it develops properly!)
22.02.2026 11:35 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Unfortunately it will be a couple years, but there will be an early demo on my Patreon in a couple months.
22.02.2026 11:34 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0Thanks very much! I started to realize I have something solid here yesterday when I walked around attacking nothing for a half hour straight, lol.
21.02.2026 18:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0At the moment there are no conflicting inputs so should work :)
I'll be sure to have a solution for that if I implement other gamepads.
Tons of timing and particle fx to mess with! And I just found the charger for my sound design laptop ๐
21.02.2026 12:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you!
21.02.2026 02:42 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Kind of sound warning on this one btw, the crows scream in the player's ear when they are too close lol...
21.02.2026 02:42 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Added it to my most recent post if you want to take a look
21.02.2026 02:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A demo for the heavy jab attack @detectonomicon.bsky.social
#gamedev #IndieGame #IndieDev #PixelArt #Horror #godot
It will be something like this directed spirit bolt attack along with other spells, and thank you for your kind words!
20.02.2026 21:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you for the feedback, I will make a post when animations are fully implemented that zooms in to show instant action. The reason for bad post is 10pm sleepy brain, lol. And PC game world scaling.
20.02.2026 11:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0New attack animations for Eliza by the very talented @detectonomicon.bsky.social (partially implemented)
#gamedev #IndieGame #IndieDev #PixelArt #Horror #godot
Hi, my name is Suzie, I need to put my daughter in daycare, so I'm opening up c*mmissions to make the lofi 3d character rigs of your dreams. No nsfw. Message me for more info.
09.01.2026 23:37 โ ๐ 74 ๐ 22 ๐ฌ 0 ๐ 0Looks great! I wanted to try my hand at a more modern scene like this, so I can have a wider range of portfolio for Fiverr.
19.02.2026 14:34 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0All of @detectonomicon.bsky.social animations are excellent and were done so quickly! Implementing attack combos soon
18.02.2026 15:28 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0