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Wide Kotik

@widekotik.bsky.social

ENG: Gamedev, 95. I enjoy making the more update-based or episodic games. Low tier hardware focus. Godot 4 OpenGL. RU: Геймдев. 1995. Люблю игры с фокусом на обновления или эпизоды. Нацелены на старое железо. Godot 4 OpenGL. https://taplink.cc/widekotik

1,197 Followers  |  391 Following  |  176 Posts  |  Joined: 31.12.2023
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Posts by Wide Kotik (@widekotik.bsky.social)

Getting back into gamedev!

03.10.2025 20:58 — 👍 11    🔁 0    💬 1    📌 0

Oh! Sorry! I am not familiar enough with those to give advice then

16.05.2025 10:10 — 👍 1    🔁 0    💬 1    📌 0

Good cap! If you feel sleepy afterwards, then you should sleep more hours at night.

16.05.2025 10:08 — 👍 1    🔁 0    💬 1    📌 0

Nap is better

16.05.2025 09:48 — 👍 1    🔁 0    💬 1    📌 0
Post image

widekotik.itch.io/tea-samowar/...

Some slight edits but also enable multithreaded mode in export. Hope it still works for players.
(Warning, I think I may have overdone with sounds. I had gamedev muted but ow, making gun shoot 5 bullets make it too loud.)

#Gamedev #Indiedev

03.04.2025 20:24 — 👍 7    🔁 0    💬 0    📌 0

20_games_challenge.gitlab.io/challenge/
I think I will do this

03.04.2025 11:16 — 👍 0    🔁 0    💬 0    📌 0

Does panning work for anyone else?

30.03.2025 10:07 — 👍 0    🔁 0    💬 0    📌 0

Took a while but upgraded my Godot projects to use UID instead of Res when loading from scripts.

Hover mouse over res link. Click on show in filesystem. Right click on selected file, copy UID. Replace.

30.03.2025 05:53 — 👍 0    🔁 0    💬 0    📌 0
Samowar 2100 version 3

Samowar 2100 version 3

widekotik.itch.io/samowar-2100...

Cracking at RTS by adding ability to move camera around. Though I don't think Godot two-fingers panning works when exported to HTML5, huh? It worked on private native Android build.

#Gamedev #Indiedev

29.03.2025 19:48 — 👍 9    🔁 3    💬 1    📌 0

I fear Godot getting so many editor quality of life features that not all of them can be found in docs!

29.03.2025 11:59 — 👍 1    🔁 0    💬 0    📌 0

There is one direction 2D vector not to normalize: camera movement in strategies

28.03.2025 09:42 — 👍 0    🔁 0    💬 0    📌 0

Might have been too optimistic to expect it to run well on my phone. Oops. Html5, GDScript, phone... Need to think how to optimize

27.03.2025 21:16 — 👍 0    🔁 0    💬 0    📌 0
Tea Samowar version 8

Tea Samowar version 8

widekotik.itch.io/tea-samowar/...

Added 24 players (bots) map to Tea Samowar. Had to handle architecture around to support more than 4.

#Gamedev #Indiedev

27.03.2025 20:38 — 👍 8    🔁 2    💬 1    📌 0

How has it been going for the few months?

21.03.2025 19:20 — 👍 0    🔁 0    💬 1    📌 0
Samowar 2100 version 2

Samowar 2100 version 2

widekotik.itch.io/samowar-2100...

Struggling with RTS, another baby step

#Gamedev #Indiedev

21.03.2025 18:45 — 👍 2    🔁 2    💬 0    📌 0
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widekotik.itch.io/tea-samowar/...

Sorry, was on a long break.
Added some pathfinding. Had to change bodies to be round instead of square, haha.

#Gamedev #Indiedev

19.03.2025 19:23 — 👍 8    🔁 3    💬 0    📌 0
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6th version of Tea Samowar. Handled some more menu GUI and added the second level. Bots don't know how to navigate it yet but I still learned a lot!

widekotik.itch.io/tea-samowar/...

#Indiedev

13.02.2025 19:07 — 👍 1    🔁 0    💬 0    📌 0

Ah!! Phone virtual keyboard doesn't work properly in html5 build! It worked on native Android

05.02.2025 05:34 — 👍 0    🔁 0    💬 0    📌 0
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widekotik.itch.io/tea-samowar/...

Sorry, I was sick. In fifth version I made phone controls a bit better and changed my understanding of code architecture to allow more dynamic amount of bots and frags.

#Gamedev

04.02.2025 20:28 — 👍 4    🔁 0    💬 1    📌 0
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widekotik.itch.io/tea-samowar/...

Added medkits to Tea Samowar, teached AI to use them, gave them feet. Good job me!

#Gamedev

05.01.2025 20:12 — 👍 7    🔁 0    💬 0    📌 0
Preview
Samowar 2100 by Wide Kotik Grid-based RTS

Not proud of it, too early, but this is my first progress of rts game.
widekotik.itch.io/samowar-2100

04.01.2025 18:35 — 👍 1    🔁 0    💬 0    📌 0

Oh, rts is hard...

01.01.2025 15:09 — 👍 0    🔁 0    💬 0    📌 0

Happy New Year!

01.01.2025 06:42 — 👍 0    🔁 0    💬 0    📌 0

In Godot: trying to design HUD and menu without "touch emulate mouse" looks to be very hard. Keeping it turned on feels essential. But then it's harder to design sensor gameplay if both mouse and touch are involved.

I guess I have to disable mouse in gameplay if touch screen is detected.

30.12.2024 11:45 — 👍 1    🔁 0    💬 0    📌 0

Maybe just a Harvester unit

26.12.2024 11:11 — 👍 1    🔁 0    💬 0    📌 0

I want to make a very simple RTS. Like the first ones... I wonder what the first proto should have...

26.12.2024 11:02 — 👍 1    🔁 0    💬 0    📌 0
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Are you ready for a bouncing blast from the past? Direct your bouncy ball to the goal and watch it endlessly bounce, breaking walls along the way!

Now available on the App Store and Google Play Store! Links down in the comments~

#puzzlegames

25.12.2024 03:02 — 👍 2    🔁 1    💬 1    📌 0

Oh no, I just want to make yet another prototype.
But learning various game architectures in Godot is not a waste of time!

26.12.2024 06:50 — 👍 7    🔁 0    💬 2    📌 0
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I found a secret dance party at the core of the world

26.12.2024 06:20 — 👍 37    🔁 3    💬 1    📌 0