Tobias Zirr's Avatar

Tobias Zirr

@tszirr.bsky.social

Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him πŸ³οΈβ€πŸŒˆ Opinions are my own. https://alphanew.net

252 Followers  |  100 Following  |  1 Posts  |  Joined: 15.11.2024
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Posts by Tobias Zirr (@tszirr.bsky.social)

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My third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions.
momentsingraphics.de/SpectralRend...

20.11.2025 18:59 β€” πŸ‘ 48    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
A cloud rendered using jackknife transmittance estimation and the formula used to do so.

A cloud rendered using jackknife transmittance estimation and the formula used to do so.

Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples.
momentsingraphics.de/SiggraphAsia...

30.10.2025 13:23 β€” πŸ‘ 139    πŸ” 28    πŸ’¬ 4    πŸ“Œ 0
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πŸŽ„ Introducing our paper A Generalizable Light Transport 3D Embedding for Global Illumination lnkd.in/gQUMSAyV .
πŸ™ˆ Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.

23.10.2025 03:26 β€” πŸ‘ 73    πŸ” 15    πŸ’¬ 2    πŸ“Œ 1
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Dr.Jit+Mitsuba just added support for fused neural networks, hash grids, and function freezing to eliminate tracing overheads. This significantly accelerates optimization &realtime workloads and enables custom Instant NGP and neural material/radiosity/path guiding projects. What will you do with it?

07.08.2025 11:15 β€” πŸ‘ 33    πŸ” 6    πŸ’¬ 2    πŸ“Œ 2
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The latest development version of Dr.Jit now provides built-in support for evaluating and training MLPs (including fusing them into rendering workloads). They compile to efficient Tensor Core operations via NVIDIA's Cooperative Vector extension. Details: drjit.readthedocs.io/en/latest/nn...

01.06.2025 02:04 β€” πŸ‘ 37    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0
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Do you want to learn path tracing? Two lectures that I held at TU Delft are on YouTube now! The 2nd is what I had in mind for part 3 of my path tracing workshop. No Shadertoy exercises this time, but an open source Vulkan path tracer πŸ₯³.
www.tudelft.nl/ewi/over-de-...
www.youtube.com/watch?v=Uerw...

19.12.2024 11:47 β€” πŸ‘ 52    πŸ” 12    πŸ’¬ 1    πŸ“Œ 0

More of the best moments in graphics on Bluesky ;) πŸŽ‰

20.12.2024 18:21 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Following over 1.5 years of hard work (w/@njroussel.bsky.social &@rtabbara.bsky.social), we just released a brand-new version of Dr.Jit (v1.0), my lab's differentiable rendering compiler along with an updated Mitsuba (v3.6). The list of changes is insanely longβ€”here is what we're most excited about🧡

26.11.2024 15:08 β€” πŸ‘ 112    πŸ” 38    πŸ’¬ 4    πŸ“Œ 2