Amazing work mate! β¨
20.02.2026 08:03 β
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I modded Mega Man into the 2009 Astro Boy Movie! 3D animation by me and Mega Man rig by @diangeel.bsky.social
#3DAnimation #Megaman #NoAI
20.02.2026 01:47 β
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New year, New test animation
Rig by: @diangeel.bsky.social
02.01.2026 06:21 β
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And Iβd love to see what youβre able to create with it π
24.08.2025 17:59 β
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Mega Man rig OUT NOW!
Free rig for maya
GUMROAD link: diangeel.gumroad.com/l/megaman
Socials: linktr.ee/angel.paez
If you animate with it, tag me l'd love to see your work!
Have fun! π«°
24.08.2025 15:45 β
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β€οΈ
24.08.2025 13:47 β
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Hi everyone π
Iβm preparing the MegaMan rig so you can download it, Iβll have it ready in a few days
And yes, of course, itβll be free π€
21.08.2025 16:51 β
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I thought about implementing it, but I left it like this so it's clear when you're moving "backwards". Besides, animations don't look bad from the back
16.07.2025 08:08 β
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Hi everyone! Iβm back after a few days on vacation.
These days I was thinking about how this little bat could attack, and I liked the idea of it diving down and, if it misses, getting stuck in the ground. Now I can say that it is finally done π€
#game #megaman #animation #unreal
14.07.2025 16:48 β
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First time working with the enemy AI. Itβs been an absolute headache, but I managed to set up a simple patrol π
Now itβs time to bang my head against the wall to make it attack
02.07.2025 17:14 β
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Small rig made for my MegaMan project π¦
I want to turn this little guy into an enemy that gives you a real headache π
#rig #maya #game #animation #megaman
26.06.2025 12:01 β
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Last locomotion mechanic: Wall Jumpβ‘οΈ
I had many issues implementing this, but after a lot of testing, Iβd say Iβve got something solid to play withπ€
With this, I consider MegaManβs locomotion finished, maybe itβs time to start working on combat...
24.06.2025 16:27 β
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Quick update made today, I thought changing the color of the suit might look good ποΈ
Maybe I could create a specific animation for it... weβll see
20.06.2025 16:32 β
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Dash unlocked!
I've been working in a dash move to my boy and Iβm way too excited about it haha
I made 2 versions depending whether you're crouching or not. Still playing around with how it links into other moves, but it's already feeling way better than walking everywhere π€
16.06.2025 14:23 β
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These days I've been working on the shooting system, it's not perfect but it's a start π
09.06.2025 20:34 β
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busy weeks but itβs time to get back to my MegaMan project
04.06.2025 11:16 β
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So cool Martin, I love this!
27.05.2025 13:28 β
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π₯ Made a little Hornet combo animationβ¦ during my vacation! π
Huge thanks to Guillaume Tiberghien for the awesome 3D model !
And of course, big shoutout to Team Cherry for crafting such an iconic world.
Animation done with Autodesk 3dsMax.
#animation #gamedev #hornet #hollowknight #GameAnimation
21.05.2025 09:31 β
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Another week, another Wicked Animation is backπ₯
Kicking things off with a ranged attack from one of our bounty enemies: the Red Dagger.
No Rest for the Wicked by Moon Games Studio π
#animation #gamedev #3d #game #acrobatic
06.05.2025 09:29 β
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Kicking off a new side project π€
Lately, Iβve been playing Metroid and it sparked the idea to create my own little Metroidvania using my little boy! Itβs just a basic movement system for now, let's see where it goes!
#3danimation #animation #unreal #rigging #megaman #gamedev #gameplay #games
04.05.2025 16:51 β
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new combo finisher and some dashing mechanics and such ..
21.04.2025 18:43 β
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Mega Man rig is finally complete, and for the first test, it had to be his grand entrance (γ£ Ν‘α΅β―β Ν‘α΅)γ£
(vfx rigs from @shadrakgf.com helped me a lot β¨)
15.04.2025 20:10 β
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Juliette basic locomotion set from Byte Breakers
12.04.2025 15:16 β
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YouTube video by Nintendo of America
Donkey Kong Bananza β Nintendo Direct | Nintendo Switch 2
Donkey kong is looking sooo good btw
youtu.be/mIddsPkdX9U?...
02.04.2025 17:25 β
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