D ' A n g e l πŸ—Ώ's Avatar

D ' A n g e l πŸ—Ώ

@diangeel.bsky.social

Game animator https://linktr.ee/angel.paez

1,276 Followers  |  155 Following  |  88 Posts  |  Joined: 18.10.2024
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Posts by D ' A n g e l πŸ—Ώ (@diangeel.bsky.social)

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Morning modeling: working on the chest piece. This will be a protective part that adds more texture/variation to the chest.
I started from a smoothed cube, and even though shaping the mesh is complicated, I find it relaxing 😌

28.02.2026 11:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I wanted to learn the basics of modeling so I started a new project from scratch. My intention is to go through the entire process, from creating this character, to rigging, animation, and finally implementing it in Unreal with a small playable demo. Let’s see how far I can get πŸ€“

26.02.2026 21:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mega Man Rig This Mega Man rig is set up and ready to be exported to Unreal Engine and other game enginesv2: Fixed an issue with the eyelidsImportant: Mega Man is a character owned by Capcom. The model and texture...

I’ve fixed some bugs that a few of you pointed out. It’s ready for you on Gumroad
Sorry for the inconvenience and thanks for using the rig! 🫰

diangeel.gumroad.com/l/megaman

26.02.2026 19:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mega Man Rig This Mega Man rig is set up and ready to be exported to Unreal Engine and other game enginesv2: Fixed an issue with the eyelidsImportant: Mega Man is a character owned by Capcom. The model and texture...

Some of you mentioned there was an issue with MegaMan’s eyelids.
I’ve uploaded a new version with the fixes. He should blinks correctly now πŸ‘

diangeel.gumroad.com/l/megaman

21.02.2026 12:01 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Amazing work mate! ✨

20.02.2026 08:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I modded Mega Man into the 2009 Astro Boy Movie! 3D animation by me and Mega Man rig by @diangeel.bsky.social
#3DAnimation #Megaman #NoAI

20.02.2026 01:47 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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New year, New test animation

Rig by: @diangeel.bsky.social

02.01.2026 06:21 β€” πŸ‘ 243    πŸ” 38    πŸ’¬ 7    πŸ“Œ 0

And I’d love to see what you’re able to create with it 😁

24.08.2025 17:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mega Man rig OUT NOW!

Free rig for maya
GUMROAD link: diangeel.gumroad.com/l/megaman
Socials: linktr.ee/angel.paez

If you animate with it, tag me l'd love to see your work!

Have fun! 🫰

24.08.2025 15:45 β€” πŸ‘ 34    πŸ” 8    πŸ’¬ 1    πŸ“Œ 1

❀️

24.08.2025 13:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hi everyone πŸ‘‹
I’m preparing the MegaMan rig so you can download it, I’ll have it ready in a few days

And yes, of course, it’ll be free πŸ€™

21.08.2025 16:51 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1

I thought about implementing it, but I left it like this so it's clear when you're moving "backwards". Besides, animations don't look bad from the back

16.07.2025 08:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hi everyone! I’m back after a few days on vacation.
These days I was thinking about how this little bat could attack, and I liked the idea of it diving down and, if it misses, getting stuck in the ground. Now I can say that it is finally done 🀟

#game #megaman #animation #unreal

14.07.2025 16:48 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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First time working with the enemy AI. It’s been an absolute headache, but I managed to set up a simple patrol πŸ™ƒ
Now it’s time to bang my head against the wall to make it attack

02.07.2025 17:14 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Small rig made for my MegaMan project πŸ¦‡

I want to turn this little guy into an enemy that gives you a real headache 😈

#rig #maya #game #animation #megaman

26.06.2025 12:01 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Last locomotion mechanic: Wall Jump⚑️
I had many issues implementing this, but after a lot of testing, I’d say I’ve got something solid to play withπŸ€“
With this, I consider MegaMan’s locomotion finished, maybe it’s time to start working on combat...

24.06.2025 16:27 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Quick update made today, I thought changing the color of the suit might look good πŸ–ŒοΈ
Maybe I could create a specific animation for it... we’ll see

20.06.2025 16:32 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Dash unlocked!
I've been working in a dash move to my boy and I’m way too excited about it haha
I made 2 versions depending whether you're crouching or not. Still playing around with how it links into other moves, but it's already feeling way better than walking everywhere πŸ€–

16.06.2025 14:23 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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These days I've been working on the shooting system, it's not perfect but it's a start πŸ™†

09.06.2025 20:34 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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busy weeks but it’s time to get back to my MegaMan project

04.06.2025 11:16 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So cool Martin, I love this!

27.05.2025 13:28 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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πŸ’₯ Made a little Hornet combo animation… during my vacation! 😎

Huge thanks to Guillaume Tiberghien for the awesome 3D model !

And of course, big shoutout to Team Cherry for crafting such an iconic world.

Animation done with Autodesk 3dsMax.

#animation #gamedev #hornet #hollowknight #GameAnimation

21.05.2025 09:31 β€” πŸ‘ 349    πŸ” 59    πŸ’¬ 13    πŸ“Œ 0
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Another week, another Wicked Animation is backπŸ”₯

Kicking things off with a ranged attack from one of our bounty enemies: the Red Dagger.

No Rest for the Wicked by Moon Games Studio πŸŒ’

#animation #gamedev #3d #game #acrobatic

06.05.2025 09:29 β€” πŸ‘ 54    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0
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a man wearing a bow tie and vest is clapping his hands in front of a window . ALT: a man wearing a bow tie and vest is clapping his hands in front of a window .
04.05.2025 17:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Kicking off a new side project πŸ€–

Lately, I’ve been playing Metroid and it sparked the idea to create my own little Metroidvania using my little boy! It’s just a basic movement system for now, let's see where it goes!

#3danimation #animation #unreal #rigging #megaman #gamedev #gameplay #games

04.05.2025 16:51 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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new combo finisher and some dashing mechanics and such ..

21.04.2025 18:43 β€” πŸ‘ 63    πŸ” 13    πŸ’¬ 1    πŸ“Œ 0
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Mega Man rig is finally complete, and for the first test, it had to be his grand entrance (っ Ν‘α΅”β€―β‚’ Ν‘α΅”)っ

(vfx rigs from @shadrakgf.com helped me a lot ✨)

15.04.2025 20:10 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Juliette basic locomotion set from Byte Breakers

12.04.2025 15:16 β€” πŸ‘ 266    πŸ” 31    πŸ’¬ 5    πŸ“Œ 1
Donkey Kong Bananza – Nintendo Direct | Nintendo Switch 2
YouTube video by Nintendo of America Donkey Kong Bananza – Nintendo Direct | Nintendo Switch 2

Donkey kong is looking sooo good btw
youtu.be/mIddsPkdX9U?...

02.04.2025 17:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Nintendo uniendose a la subida de precios, comprar un juego va a empezar a ser un lujo, stop it

02.04.2025 17:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0