I fucking love Dead by Daylight
10.11.2025 01:52 — 👍 0 🔁 0 💬 0 📌 0@chestertsai1023.bsky.social
🇹🇼 | 口才才口/Chester/チェスター Icon: @xingnight.bsky.social Some kind of weird pumpkin that knows how to speak | 日本語を勉強中 Other Links: https://linktr.ee/chestertasi71
I fucking love Dead by Daylight
10.11.2025 01:52 — 👍 0 🔁 0 💬 0 📌 0我可能做錯了什麼
26.10.2025 04:40 — 👍 0 🔁 0 💬 0 📌 0BeHavior Interactive.
Can you please fix Death Slighter's animation while I can still ask you nicely without swearing at you?
How many versions has it been bugged?
No way it's that hard to fix a single animation in the game, right?
?
12.10.2025 05:29 — 👍 0 🔁 0 💬 0 📌 0I don't really care about DBD balancing issues anymore
the current state of the game balance is just purely shit
Hot take: if you've never been in comp scenes / not a full time DBD player, your thought on balancing doesn't matter.
29.09.2025 22:42 — 👍 0 🔁 0 💬 0 📌 0ok this one is purely luck
22.09.2025 16:31 — 👍 0 🔁 0 💬 0 📌 0= =
20.09.2025 17:15 — 👍 0 🔁 0 💬 0 📌 0this should not make me try that much times.
didn't even think of "knife" until the very last second
I don't know what to say at this point, it's so embarrassing that they don't think having infinite item charges is a game-breaking bug.
At this point, I think I'll just encourage people into abusing this bug, since the Dev's don't care about it anyways.
Dead by Daylight Patch 9.1.0 is the worst patch they've done in a while .
I wasn't even that disappointed at them back when Skull Merchant was introduced, that's how bad this patch is.
This game is so fucking in-consistent, even with the same exact ping, this will still be sometimes hit and sometimes miss.
21.07.2025 16:39 — 👍 0 🔁 0 💬 0 📌 0你怎麼這樣拿工具箱
15.07.2025 00:32 — 👍 0 🔁 0 💬 0 📌 0スカーク!?
16.06.2025 09:47 — 👍 0 🔁 0 💬 0 📌 0he's lost again?
14.05.2025 02:49 — 👍 3 🔁 0 💬 0 📌 0台灣到底他媽能不能不要一直一下冷一下熱的
19.04.2025 23:28 — 👍 0 🔁 0 💬 0 📌 0我幾個月前就從推特轉過來這裡了:>
16.04.2025 15:43 — 👍 1 🔁 0 💬 0 📌 0所以這裡是屬於我們倆的新家嗎
16.04.2025 15:27 — 👍 1 🔁 0 💬 1 📌 0「被追了五台機」
youtu.be/zu_dG2pKIho
tbf, I'll run from this trapper too
#dbd
Honestly, I kinda think this should hit
11.04.2025 17:39 — 👍 0 🔁 0 💬 0 📌 0bro
10.04.2025 14:08 — 👍 0 🔁 0 💬 0 📌 0我上傳了我自己畫的DBD角色icon包!
I uploaded the DBD character icon pack that I drew myself!
nightlight.gg/packs/redrew...
ok appearently they didn't fuck up slow vaults, there's just a new animation in the very begining of the vaulting animation, and that makes the rest of the animation speed up.
02.04.2025 19:29 — 👍 0 🔁 0 💬 0 📌 0Did DBD fucked up slow vaults? cause they felt so fast right now
02.04.2025 17:32 — 👍 0 🔁 0 💬 0 📌 0玩得不錯
29.03.2025 10:47 — 👍 0 🔁 0 💬 0 📌 0摸ㄐㄐ
29.03.2025 03:42 — 👍 0 🔁 0 💬 0 📌 0感覺我應該知道為什麼會發生這種事了
以下是我的猜測,有點牽涉到寫程式方面的專業
可能是開啟幀生成後遊戲就把某些場景所需要的顯存的記憶體位置給assign到一個不存在的位置上,導致memory leak。
基於魔物獵人系列都是MT Framework引擎,高機率是用C++寫的,所以如果沒有好好檢查程式碼的話非常有可能寫出有memory leak的程式。
把幀生成關掉後沒用可能是因為那個導致memory leak的記憶體位置已經被寫入遊戲檔案中了,沒有在重開遊戲或是重新調整設定後清空。 <- 不確定這部分是為了什麼
重新下載後就把設定檔清空,回到一個不會memory leak的程式。