Didn't know the history, was made aware by someone in my chat recently. Dropping for any other number of fine words to celebrate the Halloween season. Like Halloweeny cause it's funny you get to say weenie.
10.10.2025 15:50 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
GG gamer!
09.10.2025 16:05 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I really second this. I've struggled with depression most of my adult life and working out has helped eliminate, honestly, like 80% of that. From the very first day. Getting yourself all exhausted makes rest easier and makes your brain do good chemical things. I wasn't a believer but it really works
07.10.2025 18:15 โ ๐ 3 ๐ 0 ๐ฌ 2 ๐ 0
I dunno man I can put my thumb right over this little dot and cover it up completely. I'ma punch Saturn. I can win. Come at me Saturn you can't even shell jump bro. You've got rings? I've got rings. My ring's got candy on it you've never even tasted candy you no candy havin' ass planet. Punch u.
07.10.2025 15:21 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
WOAH rad.
07.10.2025 06:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I submitted an SMB2 hack I made in 2018.
05.10.2025 18:58 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I really appreciate the support and interest in this project over the years, and I hope it won't disappoint. We all want to create a masterpiece and ultimately maybe it's not up to us. But I'll release this when I know I've put everything I possibly can into trying. And that'll be enough for me.
05.10.2025 01:06 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0
I still need several things before we're ready to release. Some QoL and some extra polish here and there. A cool trailer. Then I'm just gonna sit on it for a month or two - forget about it - then come back and see if it's still good. I'm thinking it'll be out sometime between December and March.
05.10.2025 01:03 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0
Designing these dual-utility obstacles in a game engine with limited elements to begin with hasn't been easy - but it's always been creatively rewarding when it finally works. It's looking like the speedrun will get harder and harder as the time gets close to sub-35 minutes. A sub-40 is great.
05.10.2025 00:59 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
For advanced players, the game will hopefully be an enduring speedrun challenge for years to come. I've labored long over the speed strats - optimizing everything I can to add as many slight time-saves as possible. The casual run does it the easy way - the speedrun does a cool trick. That's the idea
05.10.2025 00:57 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
The game will hopefully be lenient and enticing for players who aren't as familiar with SMB2 - then it will hopefully reward their trial and curiosity with unique setups and surprises in *every single area*. From never-before-seen tech gimicks to liminal rooms to rest, this one's got it all.
05.10.2025 00:55 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
I've really been going for 'magnum opus' territory with this, and it's the longest I've ever worked on a ROM hack project. I promised myself I'd never cut a corner, never shrug and say "eh it's good enough". If it wasn't good enough it had to be redone no matter the cost of time or energy.
05.10.2025 00:53 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
This game will have the full 20 levels, and at last count contains over 80 checkpoint sections. Some amazing custom graphics from TheBourgyman and some absolute code wizardry from CircleFriendo as well as others.
So many things were edited, polished, or deleted entirely and rebuilt. It's been wild.
05.10.2025 00:52 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
I've been working on Return to Subcon 2: The Nova Project for about 8 years now. It's finally "done". That is - all levels constructed, decorated, playtested, revised, and tested again. Some QoL things and color pallets still need implemented, as well as a special surprise. Some minor spoilers below
05.10.2025 00:50 โ ๐ 38 ๐ 9 ๐ฌ 1 ๐ 0
Okay I did it. I submitted Return to Subcon to AGDQ.
02.10.2025 22:56 โ ๐ 27 ๐ 1 ๐ฌ 1 ๐ 0
"Kids these days don't know how to use a rotary phone!"
Yeah, and you don't know how to use a Marconi wireless system or fix a covered wagon. What's your point, Wally?
02.10.2025 19:34 โ ๐ 10 ๐ 0 ๐ฌ 2 ๐ 0
Me: Making arcane wizard brew
(Mixing all the soda fountain flavors together)
29.09.2025 16:59 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Pity me not, for I am rich in little frog friends.
28.09.2025 23:08 โ ๐ 17 ๐ 0 ๐ฌ 0 ๐ 0
Hey! Tonight I'm dropping my latest SMB2 creation for our weekly community kaizo race on @romhackraces.com! Sign up and give the race a try, or just stop by and watch. Preshow starts at 7:30 EST and the race will start promptly at 8pm EST, with commentary also by me!
27.09.2025 17:27 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0
Shoutouts to the lurkers.
26.09.2025 17:51 โ ๐ 37 ๐ 3 ๐ฌ 1 ๐ 0
See yinz at AGDQ this year for sure!
22.09.2025 22:58 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
Hey Dad...
#papercollage
18.09.2025 16:27 โ ๐ 31 ๐ 4 ๐ฌ 0 ๐ 0
My other car is a car with a bumper sticker on it that says my other car is this car.
16.09.2025 19:50 โ ๐ 19 ๐ 2 ๐ฌ 1 ๐ 0
The only one with Fish
#papercollage #analogart
16.09.2025 14:41 โ ๐ 29 ๐ 2 ๐ฌ 0 ๐ 0
You, to me.
(I made this for my wife.)
#papercollage #analogart
15.09.2025 17:30 โ ๐ 54 ๐ 1 ๐ฌ 0 ๐ 0
Paid Vacation
#papercollage #analogart
14.09.2025 13:54 โ ๐ 22 ๐ 2 ๐ฌ 1 ๐ 0
Super IRL
#papercollage #analogart
05.09.2025 12:35 โ ๐ 27 ๐ 3 ๐ฌ 0 ๐ 0
The whole culture of content creation encourages an unhealthy lifestyle and is a direct pipeline to stress and tough feelings. Work more, be more, etc. You're not alone in how you feel. Maintaining joy for what you love and resting is a way to reclaim one's self and resist. It's tough tho.
05.09.2025 07:16 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Play us Out
#papercollage #analogart
04.09.2025 17:48 โ ๐ 12 ๐ 1 ๐ฌ 0 ๐ 0
He pounce.
03.09.2025 16:58 โ ๐ 34 ๐ 2 ๐ฌ 1 ๐ 0
Indie game studio working on #CROAK ๐ธ a 2D hand-drawn platformer game made with traditional frame-by-frame animation!
๐ฎ Steam: https://store.steampowered.com/app/2616540/Croak/
Digital Artist | Animator (some 3D) ๐
Working on a Super Mario Short Film
linktr.ee/brintcart
Software developer, amateur musician, author, and photographer. Passionate about ecological sustainability, equitable wealth distribution, and fostering independence and freedom for Scotland as part of a fairer, freer world. https://www.mangled.me
Canadian indie game studio. Makers of ATOMIK: RunGunJumpGun. Now working on Rebounder.
Currently developing Thwimbly, a fluid 2D platformer built in #tic80
https://kepler-softworks.itch.io/thwimbly
Indie game devs making retro and retro-inspired games!
The Aching โข Enigma Heart โข In Silence Waits
hadrosaurus.net
hadrosoft.itch.io
patreon.com/hadrosoft
Follow us on Mastodon, too! mastodon.gamedev.place/@HadroSoft
Banner art by @pepperly.art
Iโm a Photographer and Digital Artist
Based in East Sussex near Hastings
To see more of my artwork you can visit www.k6photography.com
Iโm also an ambassador for www.outsidein.org.uk
We're a game development studio creating places that become your world: Myst, Obduction, Firmament, and now... Riven. ๐โจ
๐ http://www.cyan.com/games
Lead Editor on Netflix's Castlevania and Tomb Raider, Host of Super Switch Headz podcast, Director of Call Me Brother, all around sweet guy www.switchheadz.com / twitch.tv/monolithfiji
composer, kaizo player, GDQ speedrunner
Twitch Partner | Games Committee & Staff @GamesDoneQuick | World Class Speedrunner | Urbanist | Former Project M Dev | Opinions = my own | bryonato@gmail.com | twitch.tv/bryonato
AI Proponents get blocked.
they/any
Twitch Streamer/Affiliate
3 Time Mainline GDQ Runner!
Top speedrunner in multiple games/series
SRC Mod for multiple games
picrew by potatolord // entering my basement-dweller crazy cat person early-midlife crisis era // god damn it, you've got to be kind
27. Dropped out of college twice. Lover of Pokemon and many other things. pfp by @ datcravat
| Agender | 32 | She/They | Artist/Streamer | Hockey Fan ๐ |
Currently Drawing: Dying Light Stuff, Fallout OC Kassandra Reyes, my DB OC Kress, Sonic OC Stuff
Profile Pic: https://picrew.me/en/image_maker/701767
My art: #exogeistsart
Speedrunner | Software Engineer | Interstitial Producer Staff for GamesDoneQuick
he/him
Twitch: https://www.twitch.tv/eddaket
Contact: eddaketspeedruns@gmail.com