*next update after that, just to be clear.
01.03.2026 14:44 β π 1 π 0 π¬ 0 π 0*next update after that, just to be clear.
01.03.2026 14:44 β π 1 π 0 π¬ 0 π 0Combat is coming in the next update (hopefully) in June. And then the next update will introduce security and breakouts + human casualties.
01.03.2026 14:44 β π 1 π 0 π¬ 2 π 0It's already there. www.nintendo.com/us/online/ni...
27.02.2026 14:58 β π 3 π 0 π¬ 0 π 0They added it in this update, yeah steamdb.info/patchnotes/1...
27.02.2026 13:33 β π 1 π 0 π¬ 0 π 0And a lot of that was on Takaya Imamura, the creator of Fox McCloud. www.reddit.com/r/starfox/co...
24.02.2026 22:10 β π 1 π 0 π¬ 0 π 0It was Nintendo's call. web.archive.org/web/20071224...
24.02.2026 19:42 β π 2 π 0 π¬ 1 π 0https://xcancel.com/playtonicalMark/status/994120633964486656
"we just liked making new kongs", according to Tiny's creator, Mark Stevenson. Also wanted a character that fitted with the shrinking ability better.
24.02.2026 16:19 β π 3 π 0 π¬ 0 π 0the Gyrowing, etc. It's just that, well, all of that experimental stuff is usually seen as the game's undoing lol. "Why can't Nintendo just do SF64 with no gimmicks but with at least a different plot with new levels" has also always been a common sentiment, and that's kinda what WB is trying to be.
24.02.2026 15:15 β π 1 π 0 π¬ 0 π 0I am going to give Zero some small credit: it's only really an reiteration of 64 on the surface level (audio and visual stuff), the actual gameplay/mechanics (which is what truely matters to Shiggy I guess) are just as experimental and wild as ever, with the 2 screen control gimmick, the Walker,
24.02.2026 15:15 β π 1 π 0 π¬ 1 π 0It actually was, kinda: the final K. Rool boss fight in DK64 was designed by Gregg Mayles, the lead designer of the Banjo series. It was the only part of DK64 he did any real design work for. x.com/Ghoulyboy/st...
24.02.2026 02:04 β π 1 π 0 π¬ 0 π 0Well to be fair, everyone hated it when Star Fox tried to experiment and be more than just a basic rail-shooter with at best, occasional all range modes.
24.02.2026 01:55 β π 1 π 0 π¬ 1 π 0And according to former Imagineer Joe Rohde, the reason to why they made their Carno so bulky was because they needed a bigger design to fit all of the animatronic equipment in it. This basically created a new subspecies: "Carnotarus Robustus" www.instagram.com/p/CUT5PSrr2K...
23.02.2026 14:43 β π 1 π 0 π¬ 0 π 0There's a real actual reason to why it's so bulky: because the crew behind DINOSAUR adapted this Carnotaurus from Animal Kingdom's Countdown to Extinction thrill ride which was in development around the same time as the film (they even renamed it later to tie it into it more)
23.02.2026 14:43 β π 1 π 0 π¬ 1 π 0"no f-zero remake ever" Well...
22.02.2026 15:46 β π 0 π 0 π¬ 2 π 0No. Although Dylan Cuthbert said in the past that he headcanon'd Fay's last name being "Sinclair" and Miyu's "Swift" www.reddit.com/r/nintendo/c...
21.02.2026 22:15 β π 2 π 1 π¬ 0 π 0Lee Schuneman recently showed off some previously unseen DP/SFA concept art and it looks like one of them was yours. www.youtube.com/watch?t=903&...
21.02.2026 20:50 β π 1 π 0 π¬ 0 π 0Overall I accepted the fact that Banjo was destined to fade into obscurity after Tooie either way a long time ago, but yeah at this point I'd prefer if it stayed with Nintendo just simply for the fact that, well, Microsoft wouldn't own it lol
21.02.2026 10:16 β π 0 π 0 π¬ 0 π 0What with everyone expecting the next Smash to be a reboot that does away with most of the third parties, and what happened with Super Soccer being a bit ominous for 3rd party games on NSO, Nin owning Banjo would at least better secure stuff like that, even if it wouldn't really lead to new games...
21.02.2026 10:13 β π 0 π 0 π¬ 1 π 0I know we got the first two even with it being owned by MS, but there'd at least be a little more extra security, y'know?
21.02.2026 10:13 β π 0 π 0 π¬ 1 π 0tbh I'd prefer Banjo to be rotting in Nintendo's vaults than Microsoft's lol. Plus Nintendo owning Banjo would at least lead to some nice perks: we'd get them in Smash, their games on NSO, and even get their OSTs on Nintendo Music.
21.02.2026 10:13 β π 0 π 0 π¬ 1 π 0Probably not youtube.com/shorts/LvjSKgHhFKQ?si=X-hecgOV15ganAlN
19.02.2026 23:24 β π 0 π 0 π¬ 0 π 0I mean, Star Fox 2 WAS finished. That's how it got an official release.
19.02.2026 22:28 β π 0 π 0 π¬ 0 π 0A reoccurring sentiment with a lot of these western platformer mascots (i.e Banjo, Crash, Spyro, etc) lol
15.02.2026 17:00 β π 1 π 0 π¬ 0 π 0Well yes, that is the "Nintendo Difference" for better or for worse...
15.02.2026 13:04 β π 0 π 0 π¬ 0 π 0Can we be both and add this Starfox team drawn by Takaya Imamura?
13.02.2026 10:44 β π 14 π 7 π¬ 0 π 0So in a way, I feel like Zero was Miyamoto's response to "We want a fun game with mechanics similar to 64", just filtered through his game design philosophies.
08.02.2026 20:23 β π 2 π 0 π¬ 1 π 0but I honestly never found it 100% entirely fair how people lump Zero in with SF643D (which IS a barebones remakester of the 64 game with redone graphics/voices).
08.02.2026 20:20 β π 2 π 0 π¬ 1 π 0I'm gonna play devil's advocate here: Zero really isn't "yet another remake of 64" speaking purely from a mechanical standpoint, like the actual game mechanics and level design, for better or for worse, are very different from SF64. It's unfortunate how safe it is from a visual and audio standpoint
08.02.2026 20:20 β π 3 π 0 π¬ 1 π 0
This is one of nine endings from Star Fox Command, yes.
sfc.krystalarchive.com/text/ending7...
which came out before Earthbound, and so on. And then you have all of the clones thrown in at the end along with the third parties and of course all of the DLC and then Mii Fighters lol
07.02.2026 17:19 β π 0 π 0 π¬ 0 π 0