Random color mode with the wireframe on low opacity is my go to when I actually need to see the wireframe, I just find the random color palette of Blender so pleasant π
11.12.2025 01:32 β π 1 π 0 π¬ 1 π 0@woufh.bsky.social
25 - Artist - Horror games & movies - Former weeb Currently going through the Yakuza games (on 5 right now)
Random color mode with the wireframe on low opacity is my go to when I actually need to see the wireframe, I just find the random color palette of Blender so pleasant π
11.12.2025 01:32 β π 1 π 0 π¬ 1 π 0I personally didn't like the first one either so you may enjoy it! Even though I found the second one worse, I think it was "less boring" than the first one (eg not sleeping for most of the movie)
If you watch it I'd love to hear your thoughts though!!
Also it's one of those trap movies that should be named "Part 1" because it doesn't end so much as the credits start rolling when you the movie felt it was about to start and you actually gotta wait for the sequel to see anything happen
09.12.2025 19:42 β π 2 π 0 π¬ 0 π 0I found it worse than the first one personally. Really bad and unnatural dialogue, tons of inconsistencies and all the situations (and resolutions) feel forced.
The one thing that got me very excited was bringing Skeet Ulrich and Matthew Lillard on the same movie but they didn't do anything π
meme image of an anime character reading a letter while crying, with the caption "This shit so ass"
Just saw the FNAF 2 movie...
09.12.2025 19:26 β π 11 π 0 π¬ 2 π 0The Outlast Trials is SO GOOD, the added content has been such high quality so far. The PVP mode is a great side mode when playing imposter, but completely transforms the game as a reagent. It's so humbling playing against an ennemy that thinks like you and WILL look for you after losing you
07.12.2025 23:48 β π 3 π 0 π¬ 0 π 0The brain works in mysterious ways because as soon as I pack my drawing tablet I'm like "I feel the creative urge too bad I can't because it's packed away" as if I drew anything since 2023
07.12.2025 23:06 β π 6 π 0 π¬ 0 π 0Somehow forgot to mention it but I'm talking about Silent Hill 2 remake oops
04.12.2025 23:22 β π 4 π 0 π¬ 0 π 0I wish I could just be left alone in a Bloober Team room for a month with the only task of making a steam deck version of the game like that one dev did for Baldur's Gate. With how dark/foggy everything is there's GOTTA be a way to optimize it without hurting the visuals too much it would be so fun
04.12.2025 23:13 β π 8 π 0 π¬ 1 π 0Looks great, loved the patterns carved in the wood!
03.12.2025 17:54 β π 1 π 0 π¬ 1 π 0Glow up is crazy!!
02.12.2025 23:35 β π 1 π 0 π¬ 1 π 0Sometimes I see hand drawn animation and I remember how fun it can be I should get back to it a little
02.12.2025 23:34 β π 10 π 0 π¬ 3 π 0Love the screenshots, thanks for the recommandation!
02.12.2025 23:33 β π 1 π 0 π¬ 0 π 0Thank you!! It's kind of an architectural visualization tool we're making at my job :)
02.12.2025 23:33 β π 1 π 0 π¬ 0 π 0I think these 3 are amazing, especially the last 2 one feel pretty rare to see in video games with a lovely 90s vibe!
All of them are awesome though you are COOKING
Aaaaah peak is back, love seeing your process, can't wait to see how the model looks!
30.11.2025 11:16 β π 3 π 0 π¬ 1 π 0YES WE DO
25.11.2025 18:35 β π 0 π 0 π¬ 0 π 0That's a great idea, thank you!! Baking can sometimes be a pain to process but the performance gains are very satisfying! It helps a lot that Unreal has its own baking tools now, saves me a lot of time
23.11.2025 13:18 β π 0 π 0 π¬ 0 π 0This is the most appealing artstyle in the world!!
22.11.2025 23:09 β π 1 π 0 π¬ 1 π 0The nice surprise is that the baked material gave me a bit more flexibility, so I like how the subsurface scattering turned out more in the baked version than the original which looked a bit too flat imo
22.11.2025 20:30 β π 2 π 0 π¬ 0 π 0A screenshot from Unreal Engine 5 showing some hedges and a bush model, matching different steps of the creation process (original bush model, model cut into a cube shape, and optimized textures baked in a simple material and applied to a cube)
Today's weird DIY: I needed a hedge so I placed some bushes, boolean'd them with a cube. Poly count was high, so I baked them onto a plane with AO and Height.
To break the silhouette and keep it light, I add a small layer around the mesh with the same material but lower opacity threshold.
Parallax Occlusion Mapping stronk
19.11.2025 20:05 β π 5 π 0 π¬ 0 π 0Also TIL about the "SteamOS Devkit Client", which lets you very quickly transfer builds to the steam deck over wifi, it's a huge time saver. I was wasting time going through Google Drive but the steam thing is like 20x faster
18.11.2025 22:14 β π 4 π 0 π¬ 0 π 0Ty!! The code honestly wasn't that hard (it's mostly preexisting nodes), it's just the editor/build difference that tripped me up.
Honestly working on the steam deck was a fun novelty in the train but omg that screen is so tiny everything was CRAMPED lol
Woufhβs work setup a steam deck and Bluetooth keyboard in a train, with a blue alien plushy next to it
Also my work setup was a steam deck remote controlling my pc with a Bluetooth keyboard because my train got stuck for 3 hours lol
18.11.2025 21:50 β π 8 π 0 π¬ 0 π 0Lil mesh slicing thing I developped today, working pretty smoothly on the steam deck.
TIL real-time mesh editing is inconsitent between editor and build because the editor uses the "source" mesh, while the built splits edges at UV seams, it took me a WHILE to figure out why it looked wrong in build
Omg curious what you think
17.11.2025 22:30 β π 0 π 0 π¬ 0 π 0I'm working on some kinda architectural study app where you go around buildings in multiplayer and can see how they're built, take dimensions, see the piping through the walls and stuff like that, kinda like advanced digital twins
Idk if I'm allowed to show much yet but I will if possible π
a happy daulphin jumping out of beautiful water with a rainbow above him
Game dev when the dead line lets me polish things and add nice small touches
17.11.2025 22:27 β π 22 π 0 π¬ 0 π 0I started optimizing the app I'm working on for the Steam Deck and it's such a useful device for game dev since it has low specs and a low resolution.
It feels super rewarding seeing things run properly on it, it makes the "game" feel more legitimate to me than seeing it on the same PC I use for dev