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Hanasu Ink Game Development

@hanasuink.bsky.social

Independent dev team currently working on Schmovium, a first-person parkour game. Follow for updates! Itch: https://hanasu-ink.itch.io/

8 Followers  |  23 Following  |  12 Posts  |  Joined: 31.08.2025  |  1.6361

Latest posts by hanasuink.bsky.social on Bluesky

Welcome to 2D game engines. If it helps to think about it this way: Gravity is the ever-present force pulling you towards oblivion. Why it it not be the positive direction? Jumping upward is the negative force fighting gravity.

10.02.2026 19:39 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Does it still count as a world record if the game hasn't been released yet? Here's a level from our latest playtest "On Knives Edge" in 18.35
#Schmovium #godot #gamedev #indiedev

02.02.2026 21:22 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Although if this was a fast-paced shooter I'd be taking the w/o effects look just because its easier to read.

31.01.2026 21:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The w/o post-processing is lacking something. The post-processing effects give it that unique kick.

31.01.2026 21:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Using #godot 's AnimationTree makes blending animations easy. Along with Freya Holmer's exponential decay formula, its so smooth! #Schmovium #ScreenshotSaturday #gamedev #indiedev

31.01.2026 19:06 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

But it does help

09.01.2026 01:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hard to turn down a huge punchy shotgun ๐Ÿ˜

08.01.2026 19:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The icons for our 10,000 Game Assets pack, our All Fonts Pack and our All Games bundle - side by side on a dark pink background.

The icons for our 10,000 Game Assets pack, our All Fonts Pack and our All Games bundle - side by side on a dark pink background.

Back to work and we'll be releasing a WHOLE BUNCH more games, fonts and free game dev assets in 2026. Plus they'll all be added to our various bundles + packs in free updates for new and existing customers! Learn more about our plans for this year here: chequered.ink/our-plans-fo... #gamedev

05.01.2026 18:31 โ€” ๐Ÿ‘ 10    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love the wavedash!

05.01.2026 18:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's out there. I think of Rogue, Dwarf Fortress, or Cataclysm: DDA which all use text as their rendering but are action/strategy games.

05.01.2026 00:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Release FuncGodot 2025.12 ยท func-godot/func_godot_plugin What's Changed Include only plugin files for asset lib (.gitattributes) by @hoork in #159 Use is_inside_tree instead of get_tree to check if the map is in the tree by @LogicAndTrick in #160 Vertex...

It's a Christmas miracle! FuncGodot 2025.12 is out NOW!
github.com/func-godot/f...

Lots of cool new features and some much needed fixes. Come grab it!

28.12.2025 01:07 โ€” ๐Ÿ‘ 13    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Presenting Schmovium! A fast and tactile first-person platformer inspired by Kreedz and #minecraft parkour. We're still in early alpha so many more worlds, mechanics, and stories to come. #gamedev #indiegame #indiedev #godot #screenshotsaturday ๐Ÿƒโ€โ™€๏ธ๐Ÿ’จ

27.12.2025 19:17 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great write up! We're a long way out but I'm putting this one in the back pocket.

05.12.2025 19:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great devlog. Playtests early and often cannot go wrong.

02.12.2025 15:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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