The game Another World, (1991) released on 16 bit computers like Atari ST and Amiga, has an intro cutscene, then you are thrown into the game. It didn't have a menu as far as I remember, and no options.
It had a password system instead of save.
There are games that do have menus but that make you start right into the game without any splash screen, intro or main menu. Still very odd. I can think of old versions of Flight Simulator, like FS II.
Some people will say it's not quite a game.
It's sold as a skill game, a "video skill game". Terms were not yet defined.
They should watch the movie Inside Out.
"This song should be in a minor key. It's not dark enough, I like songs to be dark".
Happy #PointNClickFriday !
I'm your host Duck and I'm developing Escape from 8-Bit High.
A trilling adventure game with a three characters epic story!
Help us to get to 2000 Wishlists:
store.steampowered.com/app/2761220/...
📢Comment with your P&C
📷Repost this post
🩵Give it some love
Makes sense. Harrison Ford is Indiana Jones, he can't be both.
I haven't had work in months.
I'm a good art director, expert pixel artist, and although I prefer to do art, I can also make entire games from start to finish if necessary, as pictured. Not the greatest coder, but I get the job done (like Chapell Roan I guess).
please share
But I think usually art that is knowingly bad (temporarily) has the effect of harming to way the average person perceives the game, as opposed to using placeholders that just look 'not done'.
I've noticed that it's easier for people to project when they see placeholders that look like placeholders (literally a white box). It's not always practical though, because for yourself you may want to see some art and iterate, but you know it's far from finished.
I watched that film pretty young (maybe 8), all the way through, and it stuck with me. I kept images of it ever since.
I only thought of rewatching it a few years ago, and really appreciated it as an adult still.
I don't know how it came but a certain smell for a second took me back to a specific musical instrument shop in the town where I grew up (where they had the first iterations of digital piano in the 80's).
If visibility and having more players becomes a key factor, then of course you have to consider that starting another project is exciting just for the potential, you think everything is possible, people may be exciting about it.
I think I would if it's something that I'm passionate about.
It doesn't have to be every moment spent working on the game that is fun, but if there's enough of a long term objective that I'm really passionate about.
Bring back Symbian!
When it comes to first person games, the immersion for me really comes from slow moving, inspecting, taking it in. More than pure gameplay, THAT was for me an evolution in video games (compared to 2D).
When I see super fast moving first person, I dissociate and think of missed opportunities.
They can finally be the idea guy.
A new week starts and I need your help to get through it...
Any bit is very helpful! 💙🙏
ko-fi.com/owlnewworlds
#indiedev #gamedev #solodev #kofi #puzzlegame #puzzle #cozygame #cozy
Game AI (as in everything you say: pathfinding, state machine... basically creating a behaviour with your own code) is one of the most fun things to create in a game.
It's a shame that there is now this confusion with LLM's.
Again LLM's ruining everything that's fun.
My favourite albums are the first and second.
First one is more like progressive rock, while second has a more noticeable punk influence.
Of course you have to be into this kind of raw energetic rock music. Many people will prefer their later more gentle and straight forward songs.
I didn't listen to Midnight Oil for a good 20 years.
But I got back to it in the last few years.
At first I had forgotten the titles, which song was on each album, then it came back.
During my teenage years, I moved to other bands, rock and metal, and left Midnight Oil aside a little.
In fact they released some albums in the 2000's, but they didn't seem too good and I had lost interest.
I didn't listen to much rock music after 2000 anyway.
Midnight Oil was a left wing political band.
I never actually tried to understand their lyrics (I’m French, didn’t speak that much English yet), but I was safe in the knowledge that they were angry and fighting against injustice, and that was all I needed in these formative years.
The sound that put them in the spotlight was the slightly too produced (and now quite dated) clean rock sound of the 80’s, but I quickly fell in love with their original raw and energetic late 70’s progressive/punk rock.
To this day it is still the template for my appreciation of rock music.
Over the next one or two years, I started finding their previous albums which had been mostly only known in their native Australia, all the way back to their debut album from 1978.
I bought them on cassette. It’s amazing that they were available in France.
Like many people from that time, I first heard Midnight Oil with their worldwide hit Beds Are Burning in 1987.
I became a proper fan with their follow up album in 1990. I was just at the right age.
The band that I associate the most with my early teens is Midnight Oil.
It’s the first band that I have really been a fan of, and the only band that I cared about enough to buy all the albums, know all the songs…
What a horrifying end for such an admired and successful studio, just incredible work time after time after time.
What if the argument is about some opinion that you consider shitty (someone you wouldn't want to be friends with)?
It is allowed to do that, isn't it?
#gamedev #indiegame #indiegame #arcade