Thanks!!
18.02.2026 12:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thanks!!
18.02.2026 12:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Been struggling a lot with this level but it's finally starting to click!
So with this stylish clip, I feel this part of the blockout has passed the vibe check :D
#indiedev #gamedev #indiegames #parkour
is it legal to add jiggly if no booba?
(New character is almost done woo hooooooo! Can't wait for new animations and sounds!!)
#indiedev #indiegames #gamedev
๐
04.02.2026 16:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Valid suggestion! We wanna change it coz it's temporary rn, usually I have its opacity set to 50%
28.01.2026 11:21 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Wild boar #mammals #veluwe
24.01.2026 06:47 โ ๐ 19 ๐ 2 ๐ฌ 0 ๐ 0
Just messing around with a random route!
#indiedev #gamedev #parkour
The barebones version we made in a day. Holograms are cooool
21.01.2026 15:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
You need to turn it on once before you can use it tho. The room for it ended up looking very white knuckle, mostly because it's a tall cylinder.
There is winding path that goes upwards but people have been making their own shortcuts to climb up and it's really fun to see.
We jammed out a level for a custom map loader! It uses a gltf importer so we don't have to make a level editor for the community.
Prototypey, but it's cool that people can test out their own maps if they want. It will also convert named objects to game entities! #indiedev #indiegames
Looks badass when Kim is fighting. I found out from a vid of Harry fighting and it was hilarious
21.01.2026 14:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I was skeptical but I also thought it was a lag spike xD. I guess the intention was to emulate a hit freeze effect?
20.01.2026 12:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Speed vault happened right after a landing roll... didn't think it was possible but now I gotta turn it into a feature.
#indiedev #indiegames #parkour
jank is the spice of life
05.12.2025 08:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Is there a lesson here? probably not, other than 'make cool stuff, dont worry about realism' but i think that only applies to people making a game with the same brainworms that I have
01.12.2025 20:50 โ ๐ 25 ๐ 3 ๐ฌ 1 ๐ 0My fave part about it is that there's no pressure to go fast and you have so much space to explore routes. Climbing up big overhangs is so cool. I suppose that would be less special without all the speed climbing you need to do beforehand.
04.12.2025 10:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
A pipey parkoury sketch. It's simple but I really like how it feels, thinking of adding some more density so that you can do even more routes in this small area!
#indiedev #indiegames #parkour
What the hell, this game is cool AF!
27.11.2025 17:24 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Climbing game called White Knuckle!
13.11.2025 08:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Where is this? Looks beautiful!
11.11.2025 11:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0hell yeah. Was kinda going for that vibe
10.11.2025 16:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0needs some killer squeeky slidey sfx
09.11.2025 20:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I don't even know what this sketch is. Some kind of weird sewer I guess?
#indiedev #gamedev #indiegames
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: ๐งต (1/)
08.11.2025 18:53 โ ๐ 269 ๐ 74 ๐ฌ 3 ๐ 5Image celebrating 10000 wishlists for the narrative metroidbrainia Eloquence
A bit overdue, but we are celebrating a huge milestone!
A big thank you from all of us for the support you've given to our quirky and weird narrative metroidbrainia!
And if you haven't yet, kindly consider wishlisting Eloquence now: store.steampowered.com/app/1353030/...
#indiegame #indiedev
Good luck! Can't wait to try it
05.11.2025 13:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Oh brings me back to the days of playing guns of icarus
03.11.2025 17:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oh satisfying windup!
02.11.2025 19:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Marking spoilers are always a good thing imo
31.10.2025 16:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0