Benji Savage

Benji Savage

@ceplok.bsky.social

Level Designer, mostly. Passion project - Boars in Rome: a painterly, post-rock, parkour platformer! https://store.steampowered.com/app/3676250/Boars_in_Rome/?utm_source=bsky

201 Followers 496 Following 121 Posts Joined Feb 2024
4 days ago
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I have been meaning to make some in-engine documentation but I kept getting sidetracked.

Anyway, I made something quick and simple because it's handy for going from blockout -> decor and for some reason the artists can't read my mind!!?!

I hope @rystorm.com is proud.

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1 week ago

Yes pls :D

Didn't realise you were working on an ai course, would be very curious

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3 weeks ago

Thanks!!

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3 weeks ago
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Been struggling a lot with this level but it's finally starting to click!

So with this stylish clip, I feel this part of the blockout has passed the vibe check :D

#indiedev #gamedev #indiegames #parkour

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1 month ago
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is it legal to add jiggly if no booba?
(New character is almost done woo hooooooo! Can't wait for new animations and sounds!!)

#indiedev #indiegames #gamedev

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1 month ago

😎

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1 month ago

Valid suggestion! We wanna change it coz it's temporary rn, usually I have its opacity set to 50%

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1 month ago
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Wild boar #mammals #veluwe

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1 month ago
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Just messing around with a random route!

#indiedev #gamedev #parkour

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1 month ago
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The barebones version we made in a day. Holograms are cooool

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1 month ago
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You need to turn it on once before you can use it tho. The room for it ended up looking very white knuckle, mostly because it's a tall cylinder.

There is winding path that goes upwards but people have been making their own shortcuts to climb up and it's really fun to see.

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1 month ago
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We jammed out a level for a custom map loader! It uses a gltf importer so we don't have to make a level editor for the community.

Prototypey, but it's cool that people can test out their own maps if they want. It will also convert named objects to game entities! #indiedev #indiegames

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1 month ago

Looks badass when Kim is fighting. I found out from a vid of Harry fighting and it was hilarious

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1 month ago

I was skeptical but I also thought it was a lag spike xD. I guess the intention was to emulate a hit freeze effect?

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3 months ago
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Speed vault happened right after a landing roll... didn't think it was possible but now I gotta turn it into a feature.

#indiedev #indiegames #parkour

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3 months ago

jank is the spice of life

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3 months ago

Is there a lesson here? probably not, other than 'make cool stuff, dont worry about realism' but i think that only applies to people making a game with the same brainworms that I have

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3 months ago

My fave part about it is that there's no pressure to go fast and you have so much space to explore routes. Climbing up big overhangs is so cool. I suppose that would be less special without all the speed climbing you need to do beforehand.

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3 months ago
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A pipey parkoury sketch. It's simple but I really like how it feels, thinking of adding some more density so that you can do even more routes in this small area!

#indiedev #indiegames #parkour

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3 months ago

What the hell, this game is cool AF!

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4 months ago

Climbing game called White Knuckle!

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4 months ago
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4 months ago

Where is this? Looks beautiful!

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4 months ago

hell yeah. Was kinda going for that vibe

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4 months ago

needs some killer squeeky slidey sfx

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4 months ago
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I don't even know what this sketch is. Some kind of weird sewer I guess?

#indiedev #gamedev #indiegames

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4 months ago
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My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧡 (1/)

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4 months ago
Image celebrating 10000 wishlists for the narrative metroidbrainia Eloquence

A bit overdue, but we are celebrating a huge milestone!

A big thank you from all of us for the support you've given to our quirky and weird narrative metroidbrainia!

And if you haven't yet, kindly consider wishlisting Eloquence now: store.steampowered.com/app/1353030/...

#indiegame #indiedev

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4 months ago

Good luck! Can't wait to try it

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4 months ago

Oh brings me back to the days of playing guns of icarus

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