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Neil

@demoordie.bsky.social

Cant work out if im more comfortable with an aerosol or a GPU. @DGD.Studio @Notch.one developing pipelines, researching reality capture & rendering virtual worlds.

171 Followers  |  23 Following  |  15 Posts  |  Joined: 20.09.2023  |  2.0382

Latest posts by demoordie.bsky.social on Bluesky

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Working in Notch 1.0: Keyframing on the Timeline

Speed up keyframing by adding keyframes directly on the timeline (without needing to go through the curves view).

Learn Notch with our free video course: go.notch.one/essentials-u...

#madewithnotch

29.10.2025 14:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

beautiful palette and placement as always Sander! And HAPPY BIRTHDAY!

13.10.2025 12:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working in Notch 1.0: The NURA Renderers - Smart Tracer (3/5)

Our Smart Tracer is built on the latest ray tracing research and uses biased ray tracing path resampling for high-quality rendering in real time.

Learn Notch with our free video course: go.notch.one/essentials-r...

#madewithnotch

10.09.2025 15:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Notch 1.0 proved invaluable in keeping the performance stable while still incorporating creative effects on this scale," says Marek Papke, Creative Director at Gerdon Design, about their work for the Rhine-Ruhr 2025 FISU World University Games.

go.notch.one/worldunivers...

#madewithnotch

12.09.2025 18:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Notch for Media Server & Video Professionals" is coming to Los Angeles in October. This is a 2-day course covering essential AV topics.

If you're a motion graphics or 3D designer, see our other recent post!

Get tickets and find out more: go.notch.one/oct25latrain...

#madewithnotch

12.09.2025 18:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Half Rez 2025 Opening Film A meditation on the vastness of time and our small moment in the light. CREDITS: Motion Design/Production Studio: OddBeast Executive Producer: Michael Brookbank Creaticeโ€ฆ

The Half Rez conference titles I did the music and sound design for are now online โ€” the Oddbeast team absolutely crushed it!

vimeo.com/1118153428

14.09.2025 19:40 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working in Notch 1.0: The NURA Renderers - Overview (1/5)

The new Notch Unified Rendering Architecture (NURA) includes four distinct renderers you can toggle through effortlessly.

Learn Notch with our free video course: go.notch.one/essentials-r...

#madewithnotch

03.09.2025 13:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New in 1.0: Cloner Effectors now allow more control than ever before. Select clones by ID with selection mode, use blend modes and stack Effectors for endless variations. Oh, and you can clone lights now!

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

25.08.2025 16:40 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Notch 1.0 has made it a million times easier to expose parameters, make tweaks on the spot, and work with media servers in general," says Norvydas Genys, Notch Artist and Designer at FRAY Studio, about their work for Pierce The Veil.

go.notch.one/piercethevei...

#madewithnotch

28.08.2025 16:20 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New in 1.0: With all-new embedded nodes, you can now group multiple nodes together in a single node, keeping your Nodegraph tidy and allowing you to begin creating an Asset.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

20.08.2025 16:31 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New in 1.0: You can now expose properties directly to the render queue to render multiple versions of your scene easily, including changing colours, text, meshes, and any other exposable parameter.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

18.08.2025 13:16 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New in 1.0: The new Clone Painter allows you to place or paint clones directly in the viewport.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

11.08.2025 17:55 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"With Notch, I could effortlessly create a visually complex and heightened sensorial experience activated by Beardymanโ€™s off-the-wall, elastic sound design," says Defasten about his work for Integrated Systems Europe.

go.notch.one/dandbbeardym...

#madewithnotch

24.07.2025 16:36 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A graphical logo for the Half Rez event, made out of the text "Half Rez 2025" and filled in with colored spheres as a backdrop.

A graphical logo for the Half Rez event, made out of the text "Half Rez 2025" and filled in with colored spheres as a backdrop.

We're proud to be a partner with Half Rez in Chicago on Friday, September 12th! There's currently a 20% Early Bird discount on tickets, so get yours at www.halfrez.com using the code "HalfRez2025EarlyBird" and we look forward to seeing you there!

25.07.2025 19:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New in 1.0: Weightmaps have been completely overhauled to be compatible with many other deformers and other nodes, and you can now generate them in a wide variety of different ways depending on your preferred workflow.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

16.07.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New in 1.0: The new Cloth and Rope Deformers enable you to create more advanced simulations more easily. Fine-tune your simulations by adjusting friction and bounciness, or combine them with Rigid Body Force Affectors.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

14.07.2025 12:09 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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20250630_Glass Greeble

Kicked up the refinements for the export, but got something pretty close running in #realtime on my tired, old gpu . . . which is insane.

#madewithnotch

30.06.2025 18:20 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New in 1.0: The revamped procedural system allows you to produce better-looking results faster than ever before with its new, high-detail ray-traced mode and full NURA integration.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

09.07.2025 11:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Get to know Notch 1.0: Ray trace millions of individual particles in your 3D scenes without any significant effect on your GPU performance, using the new Particles to Point Geometry node.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

30.06.2025 14:15 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New in 1.0: Splines are now much easier to use. Paint and edit spline points directly in the viewport, dial in exact shapes with more flexible tangent controls, and use the new quick access menu to change any setting on the fly.

See more: go.notch.one/overviewvideo1

#madewithnotch

07.07.2025 11:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Notch 1.0 enabled me to quickly export immersive scenes at very high resolutions, making it easy to create several different versions of the same environment," says Alex Le Guillou about his immersive adaptation of The Giants Film for Culturespaces.

go.notch.one/giantsimmers...

#madewithnotch

03.07.2025 16:37 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Get to know Notch 1.0: You can now connect the new shading tools to individual channels of a material, and even combine multiple shading nodes into longer chains, enabling more complexity than ever before.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

04.07.2025 12:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Get to know Notch 1.0: The new 2D Root node allows you to create high-quality geometry, particles, video, text, materials, effects, and anything else you might need directly in the viewport.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

02.07.2025 13:50 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Get to know Notch 1.0: Use the new Particle to Particle Collision node to have particles collide with each other and spawn complex interactions from even the simplest systems.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

25.06.2025 16:17 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Notch tutorial: Cloth Reveal.

Notch tutorial: Cloth Reveal.

New #madewithnotch tutorial: Cloth Reveal. Learn how to use the cloth deformer, utilising low-poly collisions, and create simple animations in the timeline.

Watch on YouTube: go.notch.one/IeKurvM0

24.06.2025 12:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Get to know Notch 1.0: Particle simulations have been rewritten to be fully deterministic, ensuring consistency in particle movements and positions.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

23.06.2025 15:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Notch enabled us to create a show where architecture, technology, and emotion moved together, each reinforcing the other without overshadowing the performer," says ST. ROBO's Markus Eibl about their work for Wincent Weiss.

go.notch.one/wincentweiss...

#madewithnotch

20.06.2025 14:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Get to know Notch 1.0: The fields system has been completely rewritten and now supports denser, more detailed simulations that run at a much higher speed and quality than ever.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

20.06.2025 17:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Get to know Notch 1.0: The physics system in Notch has been completely rewritten for 1.0, enabling larger, more highly detailed simulations, and works more smoothly and more reliably than ever.

See more of what's new in Notch 1.0: go.notch.one/overviewvideo1

#madewithnotch

18.06.2025 13:59 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Notch Tutorial: Video Processing and Post FX.

Notch Tutorial: Video Processing and Post FX.

New #madewithnotch tutorial: Video Processing and Post FX. Learn all you need to know to get hands-on with compositing and using Post FX in Notch.

Watch on YouTube: go.notch.one/yVznFtiR

17.06.2025 14:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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