YouTube video by Notch
Notch 1 0 Open Beta Introduction & Overview
Wondering about the changes and updates to 1.0? Our lead trainer Armin takes you through just a few of them in this overview video: www.youtube.com/watch?v=DwgR...
14.04.2025 12:52 β π 9 π 3 π¬ 0 π 1
Come and work with me!
19.10.2023 06:30 β π 5 π 1 π¬ 0 π 0
Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.
Rendering, ray tracing, Metal API.
Embark on a journey through the obscure world of forgotten, odd, and obsolete Sony devices.
Engineering Fellow at Epic Games. Author of Nanite.
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music πΊ, dogs πΆ
https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper Β· x.com/tdhooper Β· stainlessvision.com
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Senior Rendering Programmer at Sony Santa Monica Studio
π· http://instagram.com/jendrikillner/
π https://www.jendrikillner.com
Previously Engine Programmer @idSoftware
interested in: C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute/Photography
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Software engineer and currently a PhD student in passive microwave remote sensing.
I like pretty things and understanding how things work. Computer Vision, Graphics, Physics, and Tinkering. http://peter.mcevoy.se
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev π³οΈββ§οΈπΈπͺ
Shader Illusionist β¨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
GDC Advisory Board Emeritus
She/Her
mastodon.gamedev.place/@ChristinaCoffin