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Skeletons in Video Games

@skeletonsinvgs.bsky.social

skeleton ahead Account that shows the various games that our boney friends show up in. DMs closed. Run by @cynicalrazor.bsky.social

8,364 Followers  |  0 Following  |  182 Posts  |  Joined: 17.10.2024
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Posts by Skeletons in Video Games (@skeletonsinvgs.bsky.social)

A screenshot of Mr. Bones, from the cult classic "Mr. Bones" for the Sega Saturn.

A screenshot of Mr. Bones, from the cult classic "Mr. Bones" for the Sega Saturn.

Mr. Bones (Saturn, 1996)

27.02.2026 21:40 β€” πŸ‘ 571    πŸ” 184    πŸ’¬ 3    πŸ“Œ 11
An enemy known as "Y-17 trauma override harness" in the Old World Blues DLC for Fallout: New Vegas.

One of the inventions created in the Y-17 medical facility of Big MT, the Y-17 trauma harness is a full body suit designed to automatically retrieve injured soldiers and return them to their home base by automatically taking over their motor functions and "walking" them to the base.

However, as the Big MT research teams soon learned, the harness had several design problems which precluded it from entering general production, at least until the issues could be rectified. The primary problem was that calibrating the injury threshold which would trigger the suit was problematic, leading to unpredictable behavior. The harness was also unable to determine whether the occupant expired and will continue to function, even if they are completely dead. This functionality was quickly considered a "feature," as autonomous corpse retrieval would also be useful on the battlefield.

An enemy known as "Y-17 trauma override harness" in the Old World Blues DLC for Fallout: New Vegas. One of the inventions created in the Y-17 medical facility of Big MT, the Y-17 trauma harness is a full body suit designed to automatically retrieve injured soldiers and return them to their home base by automatically taking over their motor functions and "walking" them to the base. However, as the Big MT research teams soon learned, the harness had several design problems which precluded it from entering general production, at least until the issues could be rectified. The primary problem was that calibrating the injury threshold which would trigger the suit was problematic, leading to unpredictable behavior. The harness was also unable to determine whether the occupant expired and will continue to function, even if they are completely dead. This functionality was quickly considered a "feature," as autonomous corpse retrieval would also be useful on the battlefield.

Fallout: New Vegas - Old World Blues

24.02.2026 10:15 β€” πŸ‘ 184    πŸ” 41    πŸ’¬ 3    πŸ“Œ 1
Two skeleton enemies attempt to attack the player in the game "Trio The Punch – Never Forget Me...", an arcade game made by Data East in 1990.

The game itself is rather notorious for the lack of quality and general nonsense, which earns the title of "kusoge", meaning "shitty game" in Japanese.

Two skeleton enemies attempt to attack the player in the game "Trio The Punch – Never Forget Me...", an arcade game made by Data East in 1990. The game itself is rather notorious for the lack of quality and general nonsense, which earns the title of "kusoge", meaning "shitty game" in Japanese.

Trio The Punch – Never Forget Me... (Arcade, 1990)

23.02.2026 09:14 β€” πŸ‘ 76    πŸ” 17    πŸ’¬ 1    πŸ“Œ 1
A red skeleton attacking the player in the lightgun arcade game, "CarnEvil".

Notice how the boss is called "TΓΆkkentΓ€kker", a pun made by the devs because the game was designed to be cheap and difficult to make as much money as possible for those that want to get to the ending.

A red skeleton attacking the player in the lightgun arcade game, "CarnEvil". Notice how the boss is called "TΓΆkkentΓ€kker", a pun made by the devs because the game was designed to be cheap and difficult to make as much money as possible for those that want to get to the ending.

CarnEvil (Arcade, 1998)

21.02.2026 20:19 β€” πŸ‘ 126    πŸ” 27    πŸ’¬ 2    πŸ“Œ 3
A skeleton praying before a visage in ULTRAKILL. Normally, the skeleton is headless but you can put another skull onto the skeleton. The skeleton is then given the name "Hank".

A skeleton praying before a visage in ULTRAKILL. Normally, the skeleton is headless but you can put another skull onto the skeleton. The skeleton is then given the name "Hank".

ULTRAKILL

20.02.2026 21:46 β€” πŸ‘ 150    πŸ” 22    πŸ’¬ 3    πŸ“Œ 0
A Waiter Skeleton holding a tray of curry, from the game "Castlevania: Grimoire of Souls".

A Waiter Skeleton holding a tray of curry, from the game "Castlevania: Grimoire of Souls".

Castlevania: Grimoire of Souls

16.02.2026 05:47 β€” πŸ‘ 1377    πŸ” 467    πŸ’¬ 9    πŸ“Œ 16
A bug that occurs if Seven dies during his ult. Normally, it would swap between his normal model and his skeleton when using his ultimate, "Storm Cloud".

The game is Deadlock, a game that is currently being developed by Valve.

A bug that occurs if Seven dies during his ult. Normally, it would swap between his normal model and his skeleton when using his ultimate, "Storm Cloud". The game is Deadlock, a game that is currently being developed by Valve.

Deadlock (Valve)

15.02.2026 01:40 β€” πŸ‘ 214    πŸ” 42    πŸ’¬ 1    πŸ“Œ 1
A closeup of a skeleton enemy from the game "Dragon's Dogma: Dark Arisen".

A closeup of a skeleton enemy from the game "Dragon's Dogma: Dark Arisen".

Dragon's Dogma: Dark Arisen

14.02.2026 14:20 β€” πŸ‘ 161    πŸ” 23    πŸ’¬ 3    πŸ“Œ 0
A group of skeletons about to make your day miserable. Or give you XP.

A group of skeletons about to make your day miserable. Or give you XP.

Old School RuneScape

13.02.2026 19:32 β€” πŸ‘ 323    πŸ” 72    πŸ’¬ 4    πŸ“Œ 8
Alucard, the protagonist of Symphony of the Night, standing on the skull of Paranthropus, a skeleton enemy.

Alucard, the protagonist of Symphony of the Night, standing on the skull of Paranthropus, a skeleton enemy.

Castlevania: Symphony of the Night

13.02.2026 13:57 β€” πŸ‘ 119    πŸ” 30    πŸ’¬ 1    πŸ“Œ 0
A skeleton in the middle of jumping away from Richter Belmont.

Game: Castlevania: Rondo of Blood, by Konami, 1993.

A skeleton in the middle of jumping away from Richter Belmont. Game: Castlevania: Rondo of Blood, by Konami, 1993.

Castlevania: Rondo of Blood (1993)

12.02.2026 00:11 β€” πŸ‘ 95    πŸ” 16    πŸ’¬ 0    πŸ“Œ 0
A screenshot depicting a skeleton referee calling a bogus penalty against the opposing team due to being bribed.

Yes, I may have posted this during Super Bowl. I just really like MFL.

A screenshot depicting a skeleton referee calling a bogus penalty against the opposing team due to being bribed. Yes, I may have posted this during Super Bowl. I just really like MFL.

Mutant Football League

09.02.2026 00:02 β€” πŸ‘ 164    πŸ” 43    πŸ’¬ 5    πŸ“Œ 5
The secret character "Ripper" from "Tony Hawk's Pro Skater 1 + 2", a playable skeleton. In this picture, he is holding a skateboard with its own face on the deck of the skateboard.

The secret character "Ripper" from "Tony Hawk's Pro Skater 1 + 2", a playable skeleton. In this picture, he is holding a skateboard with its own face on the deck of the skateboard.

Tony Hawk's Pro Skater 1 + 2

06.02.2026 17:30 β€” πŸ‘ 160    πŸ” 40    πŸ’¬ 1    πŸ“Œ 1
A screenshot of a character standing beside a skeleton in the program "3D Movie Maker" from 1995.

Ignore the Bandicam watermark.

A screenshot of a character standing beside a skeleton in the program "3D Movie Maker" from 1995. Ignore the Bandicam watermark.

3D Movie Maker (1995)

03.02.2026 16:31 β€” πŸ‘ 117    πŸ” 18    πŸ’¬ 0    πŸ“Œ 0
An image of Hell Biker from the game "Shin Megami Tensei V: Vengeance"

An image of Hell Biker from the game "Shin Megami Tensei V: Vengeance"

Shin Megami Tensei V: Vengeance

01.02.2026 02:39 β€” πŸ‘ 127    πŸ” 25    πŸ’¬ 2    πŸ“Œ 1
The infamous Skeleton Biker [with Machine Gun Sidecar] from Castlevania 64.

The infamous Skeleton Biker [with Machine Gun Sidecar] from Castlevania 64.

Castlevania 64

29.01.2026 17:28 β€” πŸ‘ 1881    πŸ” 640    πŸ’¬ 26    πŸ“Œ 44
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Rance Quest

28.01.2026 20:10 β€” πŸ‘ 220    πŸ” 51    πŸ’¬ 1    πŸ“Œ 4
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R.E.P.O.

23.01.2026 16:01 β€” πŸ‘ 109    πŸ” 21    πŸ’¬ 1    πŸ“Œ 0
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The Elder Scrolls III: Morrowind

22.01.2026 20:21 β€” πŸ‘ 241    πŸ” 68    πŸ’¬ 6    πŸ“Œ 2
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The Elder Scrolls V: Skyrim

19.01.2026 06:04 β€” πŸ‘ 214    πŸ” 60    πŸ’¬ 4    πŸ“Œ 2
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The Amazing Spider-Man (Amiga, 1990)

18.01.2026 11:53 β€” πŸ‘ 109    πŸ” 33    πŸ’¬ 3    πŸ“Œ 3
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The Elder Scrolls V: Skyrim

17.01.2026 22:48 β€” πŸ‘ 143    πŸ” 29    πŸ’¬ 2    πŸ“Œ 1
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DARK SOULS II

14.01.2026 09:23 β€” πŸ‘ 1044    πŸ” 427    πŸ’¬ 1    πŸ“Œ 0
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Romancing SaGa 2: Revenge of the Seven

13.01.2026 01:26 β€” πŸ‘ 32    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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The Elder Scrolls III: Morrowind

11.01.2026 18:59 β€” πŸ‘ 305    πŸ” 89    πŸ’¬ 6    πŸ“Œ 6
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Two Point Hospital

11.01.2026 03:22 β€” πŸ‘ 128    πŸ” 19    πŸ’¬ 3    πŸ“Œ 1
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Lobotomy Corporation

07.01.2026 20:26 β€” πŸ‘ 118    πŸ” 14    πŸ’¬ 3    πŸ“Œ 1
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DARK SOULS

06.01.2026 03:31 β€” πŸ‘ 295    πŸ” 73    πŸ’¬ 5    πŸ“Œ 3
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Stardew Valley

31.12.2025 23:30 β€” πŸ‘ 67    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0
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Stardew Valley

30.12.2025 22:10 β€” πŸ‘ 89    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0