This one also felt topical
18.09.2025 19:23 — 👍 0 🔁 0 💬 0 📌 0@griffincarlson.bsky.social
Quest Designer on Diablo IV @ Blizzard Entertainment | Enjoyer of Hardback Books, Mythology, History, Pokémon & Tabletop Roleplaying Games | Opinions are my own
This one also felt topical
18.09.2025 19:23 — 👍 0 🔁 0 💬 0 📌 0I see a lot of people do edits of Calvin and Hobbes comics and repost them online but I don't think enough people acknowledge just how bizarre some of the original comics actually were 😆
18.09.2025 18:21 — 👍 1 🔁 0 💬 1 📌 0Happy 10th anniversary Undertale.
#undertale10thanniversary
#undertale
On 9/15/2015, Toby Fox released a game to the world that showed us we don't have to listen to that demon. We can save the world, we can find our happy ending, and then we can put the controller down and let those characters live in peace.
15.09.2025 20:57 — 👍 1 🔁 0 💬 1 📌 0There is a demon within games that tempts us to abandon empathy and connection. It wants us to see sets of numbers and lines of dialogue when we should be seeing meaningful characters written by human beings.
15.09.2025 20:57 — 👍 0 🔁 0 💬 1 📌 0I quickly reloaded my save to before I had even attacked the first guard and continued my adventure as if none of this had ever happened. "Thank God games can't remember," I thought to myself.
15.09.2025 20:57 — 👍 0 🔁 0 💬 1 📌 0The victory felt empty, and the experience felt like a waste of my time.
I asked myself, "Why did I do this? Why did I want this?"
I waited for another enemy to appear but nobody came.
The rush of joy and accomplishment quickly wore off. All the characters of Riverwood were gone from my game and all I had to show for their deaths was a handful of experience points.
I would be lying if I said I didn't feel some sense of accomplishment. Destroying the entire town, like any other objective, took effort and required several attempts before I was successful. I was determined to achieve this goal and after trying again and again, I finally stood in an empty town.
15.09.2025 20:57 — 👍 0 🔁 0 💬 1 📌 0So I killed the guards, and soon afterword the townsfolk reacted. Some fled, some called for help, some attacked me. Soon, I had killed every person in Riverwood that the game allowed me to.
15.09.2025 20:57 — 👍 0 🔁 0 💬 1 📌 0I remember clearly the first time in Skyrim that I killed all the guards in the starting town of Riverwood. Nothing in the narrative prompted me to do this. Hell, there were plenty of enemies to fight elsewhere but I wondered to myself, "What happens if they die?"
15.09.2025 20:57 — 👍 0 🔁 0 💬 1 📌 0The catharsis experienced towards those characters can transform people, real people, and allow them to exit a book, movie, or game feeling empowered and braver then when they entered it.
So what is it then about games and human nature that drives us towards destructive curiosity?
I believe that game worlds give us space to practice our ethics.
A hallmark of well-crafted, thoughtful and believable storytelling is the empathy and connection we feel towards a story's characters. 🧵
Saturday vibes 😋
Catching up on some reading as I eagerly await the Pendragon Gamemaster's Book this month!
#pendragon #arthurian
All this to say, more realistic historical games and stories are not bad (I absolutely love Kingdom Come Deliverance!) just as realistic fantasy and sci-fi games and stories are not bad. It's just a shame when people perceive realism as the only way to approach historical media.
25.01.2025 22:17 — 👍 0 🔁 0 💬 0 📌 0I've been playing Dynasty Warriors Origins all week and have been constantly delighted by its deep connection to myth and history while utterly disregarding any concern for realism or strict journalistic accuracy. This allows the game to truly embody the larger than life romance it is based on.
25.01.2025 22:17 — 👍 0 🔁 0 💬 1 📌 0But this is not the only way to approach history! History, myth, and fantasy are far more interconnected than our materialist society often wants to admit. When we approach history with creativity and imagination, we are engaging in an artistic tradition far older than this modern approach.
25.01.2025 22:17 — 👍 0 🔁 0 💬 1 📌 0When imagining history, concepts such as "historical accuracy" and "realism" often seem to restrict our creativity and imagination in ways that fantasy worlds do not. For many people, this barrier of entry is simply too high to ever even consider attempting to cross.
25.01.2025 22:17 — 👍 0 🔁 0 💬 1 📌 0I think part of the reason we've not seen more massively popular historical videogames from western game studios is because of an oddly restrictive definition of what history is.🧵
25.01.2025 22:17 — 👍 1 🔁 0 💬 1 📌 0I suppose I should properly introduce myself here on Bluesky!
Hi 👋 I'm Griffin! I'm a quest designer on #DiabloIV!
I suspect I'll mostly be posting about games, game design, history, writing, and other art-related topics.
If that sounds interesting then I welcome you to stay awhile and listen! 🔥
Anyway, it's good stuff!
2024 D&D will definitely be going alongside the Dragonbane core rulebook for texts I reference when trying to determine how I'll organize my own TTRPG projects.
Since roleplaying games are such a niche hobby compared to the behemoth of digital games, it's easy to assume anyone picking up a book already understands the basics of the hobby. In a post D&D-streaming world though, it's always important to remember that this isn't the case.
13.01.2025 04:41 — 👍 0 🔁 0 💬 1 📌 0Also, a lot of work obviously went into the first chapter describing what roleplaying games are and how they function. I know this is something I often need to remind myself to prioritize when writing TTRPG manuscripts.
13.01.2025 04:41 — 👍 0 🔁 0 💬 1 📌 0Defining rules alphabetically in the back of the text feels like a very elegant approach to rulebook design. The closest thing to this I've seen before are rulebooks with a "spot rules" section but I often find those very indiscriminate over what they consider a spot rule or not.
13.01.2025 04:41 — 👍 0 🔁 0 💬 1 📌 0I've been reading through the 2024 D&D Player's Handbook and I'm impressed by the organization overhaul. Comparing it to other TTRPG rulebooks, I'm surprised that I've never seen a "rules glossary" done in quite this way before. 🧵
#dnd #d&d #ttrpg
There are a lot more examples I could point to but I think it's better to experience yourself.
If you haven't played Cassette Beasts and are (like me) invested in the mechanics of the Pokémon video games, I think this title is definitely worth giving a look!
It's an impressive balancing act, keeping mechanics both familiar while also constantly original. Examples of this include...
- Their "chemistry" type system
- ARPG affixes randomly rolling on moves
- Moves such as "taunt" being turned into an "enraged" status that various sources can apply.
Cassette Beasts intentionally remains in dialogue with the mechanics of Pokémon, its changes feeling like they are exploring the same possibility space rather than creating something unrecognizable. This game has me constantly saying to myself "I didn't know you could do that in a Pokémon game!"
12.01.2025 00:18 — 👍 1 🔁 0 💬 1 📌 0A) The game is so mechanically different from Pokémon, that there isn't continuity with the systems I'm invested in.
B) The game is mechanically familiar but doesn't bring much new to the table.
These types of games leave me cold, just wanting to play Pokémon instead... but not Cassette Beasts!
Pokémon is one of my dearest gaming franchises but I've never engaged much with other monster catching titles until a friend encouraged me to give Cassette Beasts a try. Thinking it over, I feel I've struggled with other monster catching games because...
12.01.2025 00:18 — 👍 1 🔁 0 💬 1 📌 0