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DancingEngie

@dancingengie.xyz.bsky.social

I make small freeware games when I have free time & post weirdass experiments sometimes קצת שלווה בבקשה / قليل هدوء, من فضلك https://dancingengie.xyz/links

120 Followers  |  81 Following  |  59 Posts  |  Joined: 11.02.2024  |  2.0989

Latest posts by dancingengie.xyz on Bluesky

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enemies with threatening auras
(he is floating because i forgot to reset his y value)

20.11.2025 11:09 — 👍 2    🔁 0    💬 0    📌 0
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My #ScreamJam game got into the top 100 in the story category, and won (g)Host's Choice for "games that were especially innovative or unique"!

Thanks to everyone who played and voted for it, and if you've yet to play it, Halloween's the perfect time:
dancingengie.itch.io/monster-smok...

31.10.2025 12:44 — 👍 3    🔁 0    💬 0    📌 0
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You see a monster smoking in the parking lot.

Investigate it, kill it, get food, think about your life, laugh, cry, drive away, or anything in between with 33 unique endings.

A cinematic horror-dramedy text adventure made for #ScreamJam 2025.

dancingengie.itch.io/monster-smok...

15.10.2025 20:39 — 👍 6    🔁 0    💬 0    📌 0
A cinematic PSX scene where a strange muscle monster is standing in a restaurant parking lot with his back to the camera. The monologue text reads: "A monster. Smoking. In the parking lot."

A cinematic PSX scene where a strange muscle monster is standing in a restaurant parking lot with his back to the camera. The monologue text reads: "A monster. Smoking. In the parking lot."

I have no idea what the fuck I'm improvising for #ScreamJam. Turns out it's a cinematic text adventure horror comedy???
#screenshotsaturday i guess

11.10.2025 14:12 — 👍 4    🔁 0    💬 0    📌 0
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overwhelming forces

#GodotEngine #IndieDev

06.10.2025 12:02 — 👍 22    🔁 1    💬 1    📌 0

I won't be leaving itch, and I don't wish to imply that you should leave it. It's an important platform with a wonderful community.
That said, I won't be surprised if people do leave it for better alternatives.

16.09.2025 11:37 — 👍 0    🔁 0    💬 0    📌 0

This might be a hot take, but I believe itch is riding off its reputation and the lack of any real alternative.
That's fine, but you have to actually keep that reputation.

Hell, there hasn't been any significant updates or fixes since *2019*.

16.09.2025 11:37 — 👍 0    🔁 0    💬 1    📌 0
A tweet by KenneyNL: Started keeping track of the @itchio
 uptime, this is getting ridiculous. I'll genuinely start promoting my Patreon store a bit more, the revenue split is better and at the very least it's up

A tweet by KenneyNL: Started keeping track of the @itchio uptime, this is getting ridiculous. I'll genuinely start promoting my Patreon store a bit more, the revenue split is better and at the very least it's up

I owe this audience to @itch.io , and I got actual job opportunities thanks to it.

I have cut the tiny dev team a lot of slack, but I agree this is getting silly. Not to mention the influx of scam and spam comments in recent months.

16.09.2025 11:37 — 👍 0    🔁 0    💬 1    📌 0

P.S. I apologize to the good people at Valve, who forewarned in 2007 how players never look up in first person games and must be encouraged to do so, and I scoffed at them thinking this no longer happens, only to find out this still, indeed, happens

05.09.2025 15:12 — 👍 0    🔁 0    💬 0    📌 0

To be clear I'm not blaming them. It's 100% on me that the game is ambivalent about what it is, and that's something to be solved. That's why you playtest and fail fast.

What I *am* saying is that you should never make an imsim as a solodev in your fucking life

05.09.2025 15:04 — 👍 1    🔁 0    💬 1    📌 0

Both groups really liked the exploration loop, and had a lot of fun realizing they infiltrate in different ways.
It was great to see and hear all that, but that further confirmed their original expectation instead of what I as a designer intended.

05.09.2025 15:04 — 👍 1    🔁 0    💬 1    📌 0

I realized that those who expected a stealth-action game were more likely to be cautious and slow (one of them outright avoided lights), while those expecting a puzzle game were more likely to fuck around and find out but cut straight into security cams and didn't care

05.09.2025 15:04 — 👍 1    🔁 0    💬 1    📌 0
A person sitting in front of a keyboard and a screen displaying a first-person, cel-shaded game. The player is standing in front of a locked door.

A person sitting in front of a keyboard and a screen displaying a first-person, cel-shaded game. The player is standing in front of a locked door.

Playtested my first imsim level in front of a live studio audience for the first time yesterday.

The interesting thing was that the LESS experience a player had playing imsims and especially stealth games, the BETTER they actually performed

05.09.2025 15:04 — 👍 1    🔁 0    💬 1    📌 0
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Tight corridors combat test for the Mouse-Only-Third-Person-Shooter experiment
#screenshotsaturday #gamedev #GodotEngine

23.08.2025 13:18 — 👍 23    🔁 2    💬 0    📌 0
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Toying around with a mouse-only shooter and it's basically Killer7 at this point

#screenshotsaturday #GodotEngine

28.06.2025 15:03 — 👍 14    🔁 1    💬 0    📌 0

Based. But considering it's a semi-urban area there's a limit to how big I can reasonably make 'em

19.05.2025 14:53 — 👍 1    🔁 0    💬 0    📌 0
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Mission start.

Also! I need more ways make this hill less artificial and more interesting. Any ideas outside of foliage and trees?

19.05.2025 14:43 — 👍 5    🔁 0    💬 1    📌 0
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...also scaffolding and pickupable flashlights

17.05.2025 18:56 — 👍 1    🔁 0    💬 0    📌 0
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Imsim checklist:
✅ Player can awkwardly stack physics objects to get to higher spots

#screenshotsaturday #gamedev

17.05.2025 18:52 — 👍 8    🔁 3    💬 1    📌 0

מנגל יום עצמאות מאוחר essentially

10.05.2025 15:26 — 👍 1    🔁 0    💬 0    📌 0

You don't have to use it (in fact every cutscene/dialogue is skippable), but I always appreciate games that give players optional content that also makes sense within the setting

10.05.2025 15:26 — 👍 4    🔁 0    💬 0    📌 0
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Since imsims can be a bit overwhelming, I wanted to add an optional hint system
(but the hint giver is your extremely begrudging twin brother who's sick of your shit)

#screenshotsaturday #gamedev #madewithgodot

10.05.2025 15:23 — 👍 25    🔁 5    💬 3    📌 1
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why don't stealth game heroes just remove security cameras?
are they stupid?

#indiegames

05.05.2025 11:06 — 👍 18    🔁 3    💬 2    📌 0
Make your game look nicer using LUTs in Godot 4 with DaVinci Resolve
YouTube video by Foyezes Make your game look nicer using LUTs in Godot 4 with DaVinci Resolve

* it's a LUT. This tutorial helped a bunch:
www.youtube.com/watch?v=I-MP...

03.05.2025 14:23 — 👍 2    🔁 0    💬 0    📌 0
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Okay I figured out how to create that color isolation effect in #GodotEngine

#screenshotsaturday #gamedev(?)

03.05.2025 14:21 — 👍 27    🔁 4    💬 1    📌 0

Yeah Killer7 fucking slaps

26.04.2025 18:50 — 👍 0    🔁 0    💬 0    📌 0
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This week in strange prototypes:
a third person shooter that you completely control with your mouse

#screenshotsaturday #godotengine #gamedev(?)

26.04.2025 18:49 — 👍 31    🔁 2    💬 1    📌 0
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More police station work (you'll need to break in)

25.04.2025 12:46 — 👍 1    🔁 0    💬 0    📌 0
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That's uh, certainly one way to break into a police station
#screenshotsaturday #gamedev #GodotEngine

12.04.2025 13:37 — 👍 22    🔁 3    💬 1    📌 0

ATTENTION INDIEDEVS
Show off thy art style

29.03.2025 17:14 — 👍 6    🔁 1    💬 0    📌 0

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