celestialmaze

celestialmaze

@cmzw.bsky.social

linktr.ee/cmzw

8,222 Followers 71 Following 556 Posts Joined Nov 2023
4 days ago
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5 days ago
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raycast node from blender 5.1

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6 days ago
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should do studies like this more often

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1 week ago
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1 week ago
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interesting dialed.gg

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1 week ago
野鳥がたくさん描かれたスマホ壁紙用イラスト

壁紙

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1 week ago
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1 week ago
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1 week ago
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Exteeeend node. For #PixelComposer 1.20.8.

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2 weeks ago
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2 weeks ago
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GitHub - RodZill4/material-maker: A procedural textures authoring and 3D model painting tool based on the Godot game engine A procedural textures authoring and 3D model painting tool based on the Godot game engine - RodZill4/material-maker

github.com/RodZill4/mat...
download a nightly build from actions, most of these are wip pull requests

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2 weeks ago
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shader errors are already reported within mm, just not very visible(in a console panel)

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2 weeks ago
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original suggestion, for me it simply shows pure black instead of the same result(maybe hardware-dependent idk) on shader error at v1.5 but i think it's still a fun idea to implement

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2 weeks ago
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visual feedback on shader errors

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2 weeks ago
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GodSVG alpha 14 is out! This prerelease lays down the groundwork for keyboard focus navigation and adds a few quality of life features and bugfixes. 🍇

More details: www.godsvg.com/article/1-0-...

#GodotEngine #OpenSource

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3 weeks ago
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2 weeks ago
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I opened a PR for Godot to add a Trail2D node. github.com/godotengine/...

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3 weeks ago
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From the trailer of "SCP:Gallionic", an indie animated short film by SOEM Studios.
Based on SCP Foundation, a wiki-based collaborative writing project, launched in 2008.
Kickstarter >> www.kickstarter.com/projects/gln...

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3 weeks ago
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3 weeks ago
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Material Maker 1.5p1 Since 1.5 has a few annoying bugs, here is Material Maker 1.5p1. Most of the fixes in there were contributed by williamchange. As always, thanks to everyone who support this project on Patreon or here...

Material Maker 1.5p1 is now available for download. It fixes a few annoying bugs from 1.5.
rodzilla.itch.io/material-mak...

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3 weeks ago

though it will still show up if you search for portal,tunnel set/get etc

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3 weeks ago
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they are called aperture nodes now, based on what @rodzlabs.bsky.social suggested

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3 weeks ago
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3 weeks ago
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1 month ago
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1 month ago
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v2, i guess it's already good enough as long you dont teleport

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1 month ago
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it's part of what the framework(Godot's GraphEdit) provides

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1 month ago
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looks quite handy but it's already a feature

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1 month ago
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Testing_Climbing

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1 month ago
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still wip, right now it doesnt work if you draw the line too fast

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