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CrazyCollinator

@crazycollinator.bsky.social

Amature Modder, Artist, Certified CRAZY!

12 Followers  |  18 Following  |  10 Posts  |  Joined: 06.11.2024  |  1.6289

Latest posts by crazycollinator.bsky.social on Bluesky

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Had all these assets on my hard drive from RSDK modding and thought it wold be fun to dump em' all into a VRChat world. #VRChat #SonicTheHedgehog

18.07.2025 11:15 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

i like it when he does this
#SonictheHedgehog

25.05.2025 03:56 β€” πŸ‘ 68    πŸ” 18    πŸ’¬ 2    πŸ“Œ 0
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As you all can see, I've also changed my username quite a bit. And as proof, I've decided to post this video about Bombchus!
Made my twitter backup alexaugerdev_z public, so if y'all can share it there, it might help save someone from a potential fraud #zelda #fangame #gamedev

27.03.2025 03:10 β€” πŸ‘ 49    πŸ” 9    πŸ’¬ 3    πŸ“Œ 0
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Never thought you all would appreciate the Jump Slash this much... So here's some more techniques, this time involving Rolling! For example, jumping a bit farther with the Feather, giving off some Majora's Mask vibes.
#zelda #fangame #gamedev #pixelart

07.04.2025 17:10 β€” πŸ‘ 40    πŸ” 1    πŸ’¬ 3    πŸ“Œ 1
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Progress' been kinda slow lately, but I added new interactions to signs. You may sometimes find interesting tidbits written on the back too.
#zelda #fangame #gamedev

25.04.2025 14:13 β€” πŸ‘ 33    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Hello, I'm recreating the engine of Zelda: Oracle of Ages/Seasons for use in my original fangames. Here's many of the items I've made so far!

This is a cut version of my newest showcase (60 seconds limit), links to the full version will be in the comments.
#zelda #gamedev #gamedesign #pixelart

31.10.2024 20:44 β€” πŸ‘ 324    πŸ” 94    πŸ’¬ 20    πŸ“Œ 5

That's not a bad idea

03.04.2025 17:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Loving all the Mii content lately.

02.04.2025 04:37 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

This is good shit right here.

30.03.2025 21:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So good

24.03.2025 00:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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rewrote the renderer for #sonic1cport and it now supports realtime swapping of shaders, for both individual planes & the whole screen. here i use a combination of a light gaussian blur on the bg + ntsc filter on the entire screen. check out the blending on the waterfalls!
#sonicthehedgehog #gamedev

23.03.2025 22:31 β€” πŸ‘ 102    πŸ” 22    πŸ’¬ 4    πŸ“Œ 1
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I tried making Poinko, it didn't go so well...

22.03.2025 02:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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fun fact: the original game's credits demo data works wonderfully in widescreen, no major desync errors. the lack of lag when loading levels does make the music desync though, i'll have to work on that... #sonic1cport #sonicthehedgehog #gamedev

20.03.2025 05:07 β€” πŸ‘ 47    πŸ” 9    πŸ’¬ 2    πŸ“Œ 0

Oh... so this is not in fact the 2013 retro engine port. This is pretty dope.

19.03.2025 05:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Fun Fact: In Sonic Colors Ultimate Sonic's textures are actually a higher resolution than in Sonic X Shadow Generations, some of which being 4x Bigger.

12.12.2024 00:37 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Yeah... I kinda had to.
#SticksTheBadger #Sticks #SonicTheHedgehog

05.12.2024 10:40 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Fun fact about #SonicAdventure on Dreamcast, The inside of the characters mouths are always unlit. I feel like this is a stylistic choice so you can always see their mouths in the dark but what However for Knuckles they forgot to apply this to his bottom row of teeth. I guess we can't always win...

04.12.2024 02:52 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

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