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ApexHaunterDev-BOO

@alexaugerdev.bsky.social

Making - Zelda GBC Fangame Made - Kirby: Wacky Episode

725 Followers  |  39 Following  |  277 Posts  |  Joined: 29.10.2024  |  2.3559

Latest posts by alexaugerdev.bsky.social on Bluesky

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In the full game, King Dedede was meant to die at the beginning of the story due to unfortunate circumstances, but his spirit would follow Kirby on his adventure as his main companion!
Art by @souprspookr2020.bsky.social

11.10.2025 00:38 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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One of our planned new abilities I had the opportunity to make a single sprite for: Werewolf!
Was meant to be an aggressive, dark physical ability, mixing ideas from Ninja, Animal and many others.

Development did not go any further than this.

10.10.2025 21:57 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Next, some concepts for the level hub and story that never made it. The plot revolved around Prank shuffling stuff around, messing with reality as a result. And Kirby had to fix it all by going to the Waddle Doods' Altar.

10.10.2025 16:36 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Some references to it can still be found in the game! Not only in the credits room, but also in our main game artwork, done by @scarfystarr.bsky.social! Can you spot the fan?

10.10.2025 14:38 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We're starting with one cut ability: Blizzard! Mixing elegance and cold winds, the inspiration came from Yuki-onna, the "snow woman" yลkai.
The visual design was forwarded by @thebanbanbeast.bsky.social and I, while our main artwork was done by @souprspookr2020.bsky.social!
#Kirby #WackyEpisode

10.10.2025 14:32 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

While unfueled, it has a more melee-combat focus, with quick wheel swipes, sending dirt to nearby enemies. Could also be used to activate certain machines & treadmills.

10.10.2025 05:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wheel wasn't one of my planned abilities, so I'll make a concept real quick: Fuel based, but can run alongside walls & ceilings. Holding down while activating wheel will refuel, but hitting enemies while wheeling will keep you going too.

10.10.2025 04:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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October 10th is Kirby: Wacky Episode's 2nd anniversary! ๐ŸŽ‰For the first time, I'll be releasing never seen design documents and information all throughout the day. Plus, I'm hosting a Q&A under this very post! Keep your eyes open! #kirby #fangame

10.10.2025 03:55 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In GameMaker, it's the constant used to know which animation frame an object's instance is currently displaying. In this case it's 2 frames total, so possible values range from 0 to 1.

In other words, this kid really is a nerd to know this about himself lol.

09.10.2025 03:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Might have to unsheathe the sword if he doesn't stop.. lmao

09.10.2025 00:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some new dialogue add-ons: New action icons, for "Skipping Text" (A) and "Next text Box" (B). Also an option to tweak text box opacity. Here's to even more verbal abuse! #zelda #fangame #gamedev #gamedesign #retrogame #pixelart

09.10.2025 00:04 โ€” ๐Ÿ‘ 39    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

GameMaker :)

07.10.2025 21:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Glad to hear it! :D

07.10.2025 17:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Old heads can still mash to reach top speed faster, giving the old system some respect while improving & making it more accessible. But overall, I really wanted to make it feel like an upgrade to the flippers.

07.10.2025 17:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Choose between "new" and "old" control schemes for the Mermaid Suit! Accelerate by either pressing the action button or the d-pad/joystick. Whichever you choose, you can now move slowly while holding a direction, so no need to mash๐Ÿงœโ€โ™€๏ธ
#zelda #fangame #gamedev #gamedesign #pixelart

07.10.2025 17:00 โ€” ๐Ÿ‘ 52    ๐Ÿ” 6    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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This new character is giving off some heavy Oracles Impa design vibes and I'm all for it haha!

06.10.2025 13:09 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In the originals:
Sword only does when charging the spin attack,
Shield does not lock your direction in the gameboy games,
Seedshooter allows you to aim it in 8 directions, but doesn't allow movement.
Magnetic Gloves do allow it, naturally.

01.10.2025 19:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Well, I'm not remaking the actual games, so no. Everything's gonna be designed with the new mechanics in mind. The same argument could also be used for rolling and how it alters movement.

01.10.2025 13:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You can lock your direction, making it easier to aim in certain circumstances. While using certain items like the Seed Shooter, it also allows you to move while aiming!๐ŸŽฏ #zelda #fangame #gamedev #gamedesign #retrogame #pixelart

01.10.2025 00:45 โ€” ๐Ÿ‘ 55    ๐Ÿ” 7    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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Thankful for the feedback on the snow effect. Last time I'm posting about it (promise). Here's how it's going to look, in 3 different versions.

28.09.2025 20:53 โ€” ๐Ÿ‘ 42    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Without going too much into it just yet, yes :)

28.09.2025 15:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 28.09.2025 05:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have these environmental sounds playing alongside the music. But during night time, the music is silent to give spotlight to the ambience. So you're right in a sense, but I need both haha.

28.09.2025 04:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updated it based on some received feedback. Went for a howling wind kinda sound, but with the limitations of the GB sound chip, it's quite a challenge to pull off any environmental stuff. Might still be updated later on, for now I'm tired of working on it lol.

28.09.2025 01:31 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Same scene, but with wintertime & falling snow vibes โ„๏ธ
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

27.09.2025 21:28 โ€” ๐Ÿ‘ 41    ๐Ÿ” 8    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style โ›ˆ๏ธ

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

25.09.2025 20:27 โ€” ๐Ÿ‘ 106    ๐Ÿ” 20    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2

Sorry, did you want to go faster?

24.09.2025 01:50 โ€” ๐Ÿ‘ 26    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Dancing Dragon Dungeon is such a bop of a song!

23.09.2025 22:13 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Like I promised, here's some more minecart stuff. A lot had to be taken into consideration while making them, so I hope they feel authentic to the original games!๐ŸŽข
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

23.09.2025 18:46 โ€” ๐Ÿ‘ 39    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

I think that's the beauty of a game, it has so many more dimensions and ways to engage the player. I grew up in a world where finishing a game wasn't a given, you had to scale some mountains first. But it felt so incredibly rewarding, so this is the core experience I wanna give.

19.09.2025 22:31 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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