I usually have multiple jump tables so maybe I should try it, but I usually just use some self-modifying code instead
09.03.2026 20:53 — 👍 3 🔁 0 💬 0 📌 0I usually have multiple jump tables so maybe I should try it, but I usually just use some self-modifying code instead
09.03.2026 20:53 — 👍 3 🔁 0 💬 0 📌 0It's in Zalaga as well, so there must be a good reason for using it
09.03.2026 20:51 — 👍 1 🔁 0 💬 0 📌 0I can't really find a use for it even today. I wish they had put some other useful instructions in there instead
09.03.2026 20:26 — 👍 3 🔁 0 💬 1 📌 0Only 66? 😉
09.03.2026 17:25 — 👍 1 🔁 0 💬 1 📌 0How about the "double zeropage wraparound" of the (zp,X) addressing mode 😉
09.03.2026 13:11 — 👍 5 🔁 1 💬 1 📌 0You are going to need a new project soon 😉 Oh yeah, one of my 187 WIP projects... 🫣
08.03.2026 21:55 — 👍 2 🔁 0 💬 1 📌 0That's actually not too bad at all! Does this version have some of your modifications/optimisations already?
08.03.2026 21:32 — 👍 2 🔁 0 💬 1 📌 0Thanking you kindly! 🤗
08.03.2026 08:10 — 👍 0 🔁 0 💬 1 📌 0Yet these limitations produce creative solutions even 40 years later 💪
07.03.2026 21:59 — 👍 2 🔁 0 💬 1 📌 0It's a stable raster with perfectly timed colour palette changes in the 24us of hblank. Btw, the Elk has a fixed interlaced PAL display, another challenge for any demo coder 😎
07.03.2026 21:57 — 👍 2 🔁 0 💬 0 📌 0Weird as in character cell based. 8 bytes down, then move 1 char cell to the right, another 8 bytes in that cell, and so on. Would have loved a simple scanline based format
07.03.2026 21:53 — 👍 0 🔁 0 💬 1 📌 0That's the way it should be!
07.03.2026 21:48 — 👍 0 🔁 0 💬 0 📌 0Only 8 colours in a 4 colour screen mode 😉
07.03.2026 21:47 — 👍 1 🔁 0 💬 0 📌 0Definitely not. Just a single binary running on a bog standard Electron in ultra slow screen MODE 1 😎
07.03.2026 21:43 — 👍 3 🔁 0 💬 1 📌 0It does but only in multiples of 64 bytes. And the Electron has a weird screen format
07.03.2026 21:41 — 👍 3 🔁 0 💬 1 📌 0Reminds me of my own journey 6+ years ago when I found my childhood Electron in the loft. Good luck and have fun!
07.03.2026 20:53 — 👍 0 🔁 0 💬 1 📌 0They are practically indestructible 😄 (You probably already know this but if you need help, there is always the Stardot forum)
07.03.2026 20:37 — 👍 0 🔁 0 💬 1 📌 0😉
07.03.2026 20:18 — 👍 1 🔁 0 💬 0 📌 0🤓
07.03.2026 20:18 — 👍 0 🔁 0 💬 0 📌 0Cheers! 💪😎
07.03.2026 20:16 — 👍 0 🔁 0 💬 0 📌 0Thanks! Nothing compares to the real thing so I hope you can bring your Electron back eventually 👍
07.03.2026 20:15 — 👍 0 🔁 0 💬 1 📌 0🤣
07.03.2026 18:40 — 👍 1 🔁 0 💬 0 📌 0We will never know, but we can still make cool things for the Electron now =)
07.03.2026 17:51 — 👍 1 🔁 0 💬 1 📌 0🤣 Ooh nice! That was the best feeling of having one of my games released on physical media so I could pretend to be a bedroom coder in the 80s 😆
07.03.2026 16:56 — 👍 2 🔁 0 💬 0 📌 0Nice to see my demo effect "in the wild" on a real Electron. What can I say... it's magic! 😎
07.03.2026 16:28 — 👍 42 🔁 3 💬 4 📌 0That should be fixed now 💪
04.03.2026 19:42 — 👍 1 🔁 0 💬 0 📌 0Thanks! Do you mean the misalignment between the mouse pointer and e.g. menu items or something else altogether?
04.03.2026 19:32 — 👍 2 🔁 0 💬 1 📌 0
Minor update to Electroniq (online Acorn Electron emulator) 0xc0de6502.github.io/electroniq/
* More GPU friendly (at least my laptop no longer sounds like it is ready to take off!)
* Fixed misalignment when scaling browser window
* Added "export RAM" option
Very nice! 🍪
23.02.2026 15:38 — 👍 1 🔁 0 💬 0 📌 0