Very nice! πͺ
23.02.2026 15:38 β π 1 π 0 π¬ 0 π 0Thanks! Maybe I should examine them for some inspiration of where to go with this π
22.02.2026 21:41 β π 1 π 0 π¬ 1 π 0Thanks! Hopefully we will both find out where this is going eventually π
22.02.2026 12:38 β π 1 π 0 π¬ 0 π 0I want to see them crawl all over the place. Beyond that, I don't know where I'm going with this yet π
21.02.2026 21:09 β π 1 π 0 π¬ 0 π 0Thanks! First, I would really like to see these "worms" crawling all over the place. It just might become a game eventually, but please don't ask me if/when/how/why/what π€£
21.02.2026 20:28 β π 3 π 0 π¬ 1 π 0I sense it too... but where do I go from here π€
21.02.2026 20:25 β π 1 π 0 π¬ 1 π 0Thanks! I would tell you if I knew that myself π
21.02.2026 20:23 β π 1 π 0 π¬ 0 π 0Creepy Crawly WIP on the Acorn Electron. Single screen buffer stress test. Decided to use MODE5 instead of MODE1 because I may need a second screen buffer later. This can easily run at 50fps but that just makes the sprite animations look weird
21.02.2026 14:54 β π 40 π 5 π¬ 5 π 0I see what you mean, but I don't think it will matter much? π€
14.02.2026 09:44 β π 2 π 0 π¬ 1 π 0Been there, done that, still excited! πͺ
11.02.2026 17:29 β π 3 π 0 π¬ 0 π 0The start of your new adventure, enjoy! π
11.02.2026 17:27 β π 3 π 0 π¬ 1 π 0That kind of bug is very annoying indeed, good luck hunting it down!
11.02.2026 13:16 β π 3 π 0 π¬ 1 π 0I am pretty happy with that as well! π
09.02.2026 13:52 β π 1 π 0 π¬ 0 π 0π€―
09.02.2026 12:00 β π 2 π 0 π¬ 0 π 0Thanks! π
08.02.2026 22:47 β π 0 π 0 π¬ 0 π 0Mockup in Aseprite, targeting MODE 1 eventually
08.02.2026 22:41 β π 1 π 0 π¬ 1 π 0Me too! π
08.02.2026 22:40 β π 2 π 0 π¬ 0 π 0Lovely chunky sprites! Wasn't the Sinclair C5 in there as well? For some reason I also thought about these critters from Quest
08.02.2026 22:39 β π 4 π 0 π¬ 1 π 0The creepy crawlies are coming... gaps or no gaps π±
08.02.2026 18:58 β π 29 π 0 π¬ 3 π 0Yes! ππ
08.02.2026 18:16 β π 3 π 0 π¬ 0 π 0π I remember your snuggsy sprite which was/is pretty cool!
08.02.2026 17:27 β π 2 π 0 π¬ 1 π 0Playing around with Aseprite sprite editor, or: how to give yourself the creeps with only a handful of pixels π
08.02.2026 14:02 β π 24 π 0 π¬ 2 π 0
Looks great, this is going to be your best work ever!
The to do list π:
β
οΈ check levels
βοΈ release game π
βοΈ enjoy success π
Nice! Hunting cycles and bytes is always fun π
14.01.2026 22:17 β π 3 π 0 π¬ 1 π 0Interesting. Can't remember ever using/needing that π€
14.01.2026 22:06 β π 1 π 0 π¬ 1 π 0Splendid!
07.01.2026 23:24 β π 2 π 0 π¬ 0 π 0Idea for a sequel game: Duckulus, aka Chuckulus 2 but from the perspective of that nasty DUCK π€£
07.01.2026 22:25 β π 1 π 0 π¬ 1 π 0
I am delighted to announce the release of my latest project:
Fully documented source code for The Sentinel, Geoff Crammondβs 1986 masterpiece.
Hereβs the repository; deep dives coming soon.
See thread for details.
1/9
github.com/markmoxon/th...
#retrocomputing #retrogaming #bbcmicro #c64 #8bit