My talk is up #AssassinsCreedShadows : gdcvault.com/play/1035277...
14.04.2025 18:46 โ ๐ 22 ๐ 4 ๐ฌ 0 ๐ 0
Congrats!
18.03.2025 23:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Graphics Programming weekly - Issue 375 - January 19th, 2025 www.jendrikillner.com/post/graphic...
22.01.2025 13:56 โ ๐ 77 ๐ 25 ๐ฌ 0 ๐ 0
I'm keeping updated this super comprehensive collection of <Light Transport> papers (by tech and by year), from the Kajiya eq to latest differential and neural approaches, passing by RRT and MC theories | As before, repost if you think it may be useful to others.
drive.google.com/drive/folder...
21.11.2024 21:38 โ ๐ 88 ๐ 25 ๐ฌ 1 ๐ 0
YouTube video by Graphics Programming Conference
Rendering Tiny Glades With Entirely Too Much Ray Marching
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
05.12.2024 02:19 โ ๐ 454 ๐ 108 ๐ฌ 15 ๐ 9
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
๐: theforge.dev/
โญ๏ธ: github.com/ConfettiFX
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
mostly graphics - independent realtime graphics programmer, designer, artist
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
I am an Associate Professor in the School of Computing at Clemson University. I work in the Visual Computing research division, focusing on the acquisition, processing, and synthesis of visual information.
https://kahoneki.com/
๐ Graphics Enthusiast and Maths Enjoyer :]]]]
๐ She/Her
๐ฎ Currently working on a Vulkan/DX12/PS5 Render Engine
๐ 3rd Year Computer Games Technology Student @ Abertay University
Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: https://www.meepengine.com/
Biolune: https://store.steampowered.com/app/3070190/Biolune/
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Retired computer graphics researcher
Grandparent
Musical tinkerer
Pen plotter enthusiast
@TomDuff.mastodon.social
Rendering Engineer at Autodesk.
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic ๐ณ๏ธโ๐ ๐จ๐ฆ
Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. ๆฅๆฌ่ชใฏใพใ ใพใ ใ
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him โฟ