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Liam Triforce

@liamtriforce.bsky.social

I write about the things I love. youtube.com/liamtriforce

3,435 Followers  |  340 Following  |  558 Posts  |  Joined: 13.10.2023  |  2.0211

Latest posts by liamtriforce.bsky.social on Bluesky

By the way, if you haven't read Bone, you should.

10.11.2025 17:57 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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A week ago I had a t-shirt on outside. Today, there's black ice on the roads.

Winter hits fast around these parts.

10.11.2025 16:16 โ€” ๐Ÿ‘ 60    ๐Ÿ” 7    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1
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All footage recorded.

10.11.2025 05:02 โ€” ๐Ÿ‘ 52    ๐Ÿ” 1    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

kirby air riders city trial

09.11.2025 02:52 โ€” ๐Ÿ‘ 4503    ๐Ÿ” 1641    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 21
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To be an artist

08.11.2025 23:43 โ€” ๐Ÿ‘ 1206    ๐Ÿ” 378    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 23

Having played the original Air Ride, I thought I could handle the new City Trial.

I could not. It is chaos, and I am happy. This feels like a GameCube game and I mean that in the best way possible.

09.11.2025 05:55 โ€” ๐Ÿ‘ 48    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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ten bravo binces out of ten.

08.11.2025 02:18 โ€” ๐Ÿ‘ 26    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Vince Gilligan had the 'Pluribus' credits include 'this show was made by humans'

"I hate AI. AI is the worldโ€™s most expensive and energy-intensive plagiarism machine. I think thereโ€™s a very high possibility that this is all a bunch of horseshit"

(via Variety)

07.11.2025 23:18 โ€” ๐Ÿ‘ 4518    ๐Ÿ” 1145    ๐Ÿ’ฌ 29    ๐Ÿ“Œ 115
Hyrule Warriors: Age of Imprisonment (OST) Tabantha Frontier Theme
YouTube video by Shacknews Hyrule Warriors: Age of Imprisonment (OST) Tabantha Frontier Theme

www.youtube.com/watch?v=Bt9y... AHHHHHHHHHHHHHHH ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

07.11.2025 04:43 โ€” ๐Ÿ‘ 18    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Just to clarify, Jim himself refers to the word "content", as well as the term "content creator," as an easily identifiable description. An industry term.

What I meant was that it shouldn't be the ONLY word you use to describe what you do. You owe yourself more than a description like that.

06.11.2025 22:51 โ€” ๐Ÿ‘ 38    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

To me, the word "content" is meaningless when describing art. It should describe the "content" WITHIN a body of work, but should absolutely NEVER be a catch-all for what you make.

What you make should always be "yours," and not a product of chasing those numbers. Jim is proof that it works out.

06.11.2025 22:12 โ€” ๐Ÿ‘ 33    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
How โ€˜creating contentโ€™ killed my creativity | Jim Caddick aka @Caddicarus  | TEDxNorthern Quarter
YouTube video by TEDx Talks How โ€˜creating contentโ€™ killed my creativity | Jim Caddick aka @Caddicarus | TEDxNorthern Quarter

Finally got to see the talk @caddicarus.bsky.social gave in Manchester. A deconstruction of the word "content" (which I hate), and incredibly inspiring for anyone that wants to create, with him bringing it back to YouTube's original slogan: "Broadcast Yourself."

youtu.be/OX3-cvA7TbA

06.11.2025 22:09 โ€” ๐Ÿ‘ 56    ๐Ÿ” 10    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Grand Theft Auto VI delayed to Nov 19, 2026 www.rockstargames.com/newswire/art...

06.11.2025 21:09 โ€” ๐Ÿ‘ 675    ๐Ÿ” 143    ๐Ÿ’ฌ 82    ๐Ÿ“Œ 425
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That's about it from me. Some other stuff I learned:

- Prime 2's development, though truncated, was actually more relaxed and structured than Prime 1! Not nearly as stressful despite the crunch.

- Retro was left without power due to ice storms during MP Remastered. Paired with the pandemic... Jeez

06.11.2025 05:24 โ€” ๐Ÿ‘ 21    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here we go. The bounty hunter concept art. I'm just gonna include my favourites. Love how deeply soaked the art is in their individual identities through colour and aura.

06.11.2025 05:14 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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HOLY SHIT THE STEAMLORD ART...

06.11.2025 05:09 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Metroid Prime 3 Corruption Easter Eggs
YouTube video by MDGames Metroid Prime 3 Corruption Easter Eggs

Kensuke Tanabe just enlightened me to this. www.youtube.com/watch?v=Fiop...

06.11.2025 05:07 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Taking a break. Will post more shortly.

06.11.2025 02:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The Luminoth art... Elegant yet so creepy... Gorgeous

06.11.2025 02:53 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Holy shit this Ing concept art rocks. The Ing always struck me as some of the more mindlessly violent and frankly terrifying enemies in Metroid, and this art sells that.

06.11.2025 02:51 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Apparently he also wrote over 50% of the scan visor messages himself when translating them into Japanese. He had a far larger role in this game than I ever knew.

06.11.2025 02:44 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

He also apologized for letting Metroid Prime 2 be as difficult as it was. Dude, I promise it just makes that game all the more unique. I love it. I get it though, it's a tough balance to strike.

He also says his "gaming skills might have inadvertently improved" as the project progressed. lol.

06.11.2025 02:42 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Kensuke Tanabe recounts in this book that the light/dark world concept was HIS idea for Link to the Past, and goes on to say that when Retro used it in Prime 2, it was utilized BETTER, which is a huge honor to be bestowed by someone who invented it for one of the most important Zelda games.

06.11.2025 02:38 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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This thing looks more like an early concept for Half-Life 2 than it does Metroid, but I love it.

06.11.2025 02:32 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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- Kensuke Tanabe

06.11.2025 02:31 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Holy awesome...

06.11.2025 02:30 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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The fact that this is a conscious, intelligent life form with feelings and thoughts really comes through in the art. The Phazon, cybernetic and Metroid enhancements are harrowing.

06.11.2025 02:27 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Kensuke Tanabe mentions that enemies are designed around their functionality, a philosophy conveyed by Miyamoto during development, and I've always subconsciously clocked that in his games. Goombas are clearly meant to be jumped on, while a Koopa's shell can be used as a weapon. Zelda, too.

06.11.2025 02:24 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I have begun reading Metroid Prime 1-3: A Visual Retrospective. This Phazon Suit design is an INCREDIBLE work of science fiction. It looks so fucking vile and corrupt, just as you'd expect out of a Phazon Suit. Certainly a bit much for the game's art direction, but I love it.

06.11.2025 02:13 โ€” ๐Ÿ‘ 91    ๐Ÿ” 8    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Funnily enough, I liked the game BECAUSE of the limitations imposed on you. Tears of the Kingdom definitely feels way more open and it's an incredible achievement, but I think there's something to be said about having too much freedom. So it was interesting having to actually earn your echoes.

04.11.2025 23:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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