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julian

@juperder.bsky.social

18, he/they. personal account

29 Followers  |  13 Following  |  29 Posts  |  Joined: 30.01.2026  |  2.279

Latest posts by juperder.bsky.social on Bluesky

minus the morphine high, yes lmao

09.02.2026 11:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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looks like somebody wasn’t paying attention in class…

08.02.2026 19:35 β€” πŸ‘ 22    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

i’m gonna be removing the option to play uplink from the menu, since it’ll be a part of the main campaign.

08.02.2026 18:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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(map hldemo2, hldemo3)
i'll also be overhauling uplink itself, so that it feels more in place with the game's plot. for example, the chapter will now be set during dusk, rather than nighttime, since forget about freeman takes place during daytime.

08.02.2026 10:59 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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(map hldemo1, c3a2c)
here's how the ending transitions back to lambda core

how does this make sense lore-wise? i don't know. but, i think it makes for a fun intermission after all the puzzle solving you do in lambda core, and shows you just how bad things are becoming topside.

08.02.2026 10:49 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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(map c3a2f, hldemo1)
so... i know i said no "major" changes but i personally felt like this was something most people (myself included) would appreciate. uplink is now integrated into the main campaign!

it now takes place in the middle of lambda core, in a sequence partly inspired by freeman's mind

08.02.2026 10:41 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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08.02.2026 00:06 β€” πŸ‘ 55    πŸ” 12    πŸ’¬ 0    πŸ“Œ 0

no, this isn’t from solo mission, it’s just based on the PS2 version’s menu. i should mention that i’ve made some changes to the menu since this post, so it looks a bit different now.

07.02.2026 19:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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took a quick break to work on the menu, here's what it looks like

05.02.2026 19:14 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0
[NON-CANON] render-slideshow
YouTube video by Super Mario 64: CLASSIFIED [NON-CANON] render-slideshow

made a handy slideshow for a handful of my renders www.youtube.com/watch?v=WTo-...

02.02.2026 17:27 β€” πŸ‘ 68    πŸ” 24    πŸ’¬ 3    πŸ“Œ 1
Preview
Half-Life: Recalibrated Work In Progress for Half-Life | HL Works In Progress A total campaign overhaul for Half-Life... A Half-Life (HL) Work In Progress in the General category, submitted by julian_gb

this is a bit more significant. the gamebanana WIP page is live! gamebanana.com/wips/98081

02.02.2026 17:05 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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(map c1a0d)
i probably won't document as many of the smaller changes from this point on, like this one, but we will see.
anyway rule 78. i own all SMOKE

02.02.2026 09:41 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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(map c1a0d)
in addition to stalls, there are now a couple urinals, which i've ported from the locker room in blue shift

02.02.2026 07:25 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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(map c1a0d)
the sink is now interactable, and i've replaced the wooden shelves with a mirror and moved the paper towels onto the counter

02.02.2026 07:23 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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(map c1a0d)
this guy uses the dryer, because he has nothing better to do

02.02.2026 07:21 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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(map c1a0a)
splashing a bit of color in certain areas via light shafts

01.02.2026 14:13 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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(map c1a0d)
added another witness to the great casserole tragedy of 200-

01.02.2026 14:05 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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(map c1a0)
took the little security camera from uplink and stuck it in the spot where barney spies on gordon from the surveillance room in blue shift. just make sure to RP walk past the scientist or else you'll break canon

01.02.2026 14:02 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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29.01.2026 13:40 β€” πŸ‘ 1173    πŸ” 553    πŸ’¬ 9    πŸ“Œ 3
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penguinπŸ’₯πŸ’₯
#halflifeopposingforce

02.01.2026 11:22 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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i'll post my old ass art here too lol, why not
#halflife #halflifeopposingforce #adrianshephard

31.01.2026 10:52 β€” πŸ‘ 29    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
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Half-Life (1998)

27.01.2026 17:09 β€” πŸ‘ 284    πŸ” 55    πŸ’¬ 4    πŸ“Œ 2
[RGB] 3D render in the style of 1990s CG. It shows Peach in a casual outfit, sitting comfortably against an SGI Onyx workstation with a Nintendo 64 sitting on top of it. Next to her is also an SGI Indy workstation with a monitor sitting on top, showcasing the IRIX Interactive Desktop.

[RGB] 3D render in the style of 1990s CG. It shows Peach in a casual outfit, sitting comfortably against an SGI Onyx workstation with a Nintendo 64 sitting on top of it. Next to her is also an SGI Indy workstation with a monitor sitting on top, showcasing the IRIX Interactive Desktop.

[CMYK] 3D render in the style of 1990s CG. It shows Peach in a casual outfit, sitting comfortably against an SGI Onyx workstation with a Nintendo 64 sitting on top of it. Next to her is also an SGI Indy workstation with a monitor sitting on top, showcasing the IRIX Interactive Desktop.

[CMYK] 3D render in the style of 1990s CG. It shows Peach in a casual outfit, sitting comfortably against an SGI Onyx workstation with a Nintendo 64 sitting on top of it. Next to her is also an SGI Indy workstation with a monitor sitting on top, showcasing the IRIX Interactive Desktop.

oooo you wanna spend $10k on a graphics workstation so baddd oooo

31.01.2026 04:19 β€” πŸ‘ 1325    πŸ” 356    πŸ’¬ 19    πŸ“Œ 3
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(map c1a0)
scientists working at consoles and computers will now have audible typing sounds to accompany them! these types of changes are admittedly small, but i feel can add a lot to the game's atmosphere.

31.01.2026 10:32 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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(map c1a0)
an unused VOX welcome announcement has been restored.
wasn't quite sure where it would've been heard originally, so i decided to place it in the airlock before you're let into the labs.

31.01.2026 10:24 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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slight adjustments + video of the goo in action

31.01.2026 10:21 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 31.01.2026 03:16 β€” πŸ‘ 210    πŸ” 27    πŸ’¬ 2    πŸ“Œ 0
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NATURE/GRANDC.GIF

30.01.2026 07:20 β€” πŸ‘ 837    πŸ” 57    πŸ’¬ 10    πŸ“Œ 3
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(map c0a0d)
the toxic waste spill has recieved a small makeover.
by editing the lightmaps, i've added a glow to the surrounding environment. i plan to do this with all instances of green goo.

30.01.2026 09:19 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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(map c0a0b)
the apache preparing for liftoff will actually fly up and away.
fun fact, the apache was just a cycler entity in the original map.

30.01.2026 09:12 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

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