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David Walters

@hiddenasbestos.bsky.social

Working (solo) on too many projects! (he/him) #NoAI

2,701 Followers  |  858 Following  |  1,795 Posts  |  Joined: 13.03.2024
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Posts by David Walters (@hiddenasbestos.bsky.social)

Hope you don't need to use the cursor keys 🤢

09.03.2026 22:07 — 👍 1    🔁 0    💬 1    📌 0

Forget Half-Life 3, I'm still waiting for SiN Episodes 2 💀⏳️

09.03.2026 19:55 — 👍 12    🔁 2    💬 1    📌 0
game character is at the bottom of what looks like some stone steps, close to some trees. they are saying: this looks like a tree from far away, but it's just more of that computer generated crap.
this comes from the point and click command 'look at the trees'.
down the bottom of the screen is a face portrait of the character and the point and click commands: walk to, look at (highlighted), take, use, talk to, swallow, give, push. to the right of this is mostly blank boxes for inventory.

game character is at the bottom of what looks like some stone steps, close to some trees. they are saying: this looks like a tree from far away, but it's just more of that computer generated crap. this comes from the point and click command 'look at the trees'. down the bottom of the screen is a face portrait of the character and the point and click commands: walk to, look at (highlighted), take, use, talk to, swallow, give, push. to the right of this is mostly blank boxes for inventory.

harlan ellison: i have no mouth, and i must scream, screenshot, macintosh (1995) www.mobygames.com/game/617/har...

28.02.2026 03:08 — 👍 314    🔁 115    💬 2    📌 2
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Deluxe Poly - Added a wireframe preview mode for object movement. I find it's sometimes useful for relative movements. But if it's annoying you can go back to real-time movement.
#lowpoly #gamedev #pixelart

09.03.2026 17:24 — 👍 28    🔁 6    💬 0    📌 0
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Even if nobody draws Deus Ex anymore I will be the one to do it. #JCDenton

03.03.2026 00:10 — 👍 476    🔁 210    💬 14    📌 1
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Early Spring in the Central Bohemian Uplands

08.03.2026 08:19 — 👍 260    🔁 35    💬 9    📌 1
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Alone in the Dark
The polygon characters might not have aged extraordinary well, but it is still kinda creepy...especially with that soundtrack.

07.03.2026 20:55 — 👍 44    🔁 11    💬 0    📌 3

Had fun today doing a little BASIC type-in on my Speccy (128k Harlequin) and saving/loading to the PC via a little USB sound card + Audacity. Short 30 line programs only take like 5 seconds to record so it's super convenient, and you get a little bit of the computer screaming noise too 😌

07.03.2026 19:42 — 👍 6    🔁 0    💬 0    📌 0
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Video game logic: Blow up a gas station to get some fuel? I've thought about it for a long time and honestly that totally makes sense to me.
#screenshotsaturday #gamedev #indiedev

07.03.2026 17:21 — 👍 32    🔁 2    💬 3    📌 0

The non-Steam installers have been updated, and are available on Discord for the long-time customers still using it.

07.03.2026 13:58 — 👍 2    🔁 0    💬 0    📌 0
Thunder Helix - CGA gun tower up-close. Rendered in CGA colours.

Thunder Helix - CGA gun tower up-close. Rendered in CGA colours.

.. and up close #screenshotsaturday

07.03.2026 13:57 — 👍 11    🔁 0    💬 0    📌 0
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Apache (1995)

07.03.2026 13:52 — 👍 47    🔁 7    💬 2    📌 0
A gun tower firing at the player in CGA mode.

A gun tower firing at the player in CGA mode.

... and here it is in-game

07.03.2026 13:54 — 👍 11    🔁 1    💬 1    📌 0
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Thunder Helix - working on CGA conversion for this 'watchtower' building/enemy for a new scenario #lowpoly #gamedev #flightsim 🚁

07.03.2026 13:46 — 👍 36    🔁 2    💬 1    📌 0
Childrens homework
Bugs make me feel: fine
When I see a bug, I say: nothing

Childrens homework Bugs make me feel: fine When I see a bug, I say: nothing

Long day debugging

06.03.2026 19:04 — 👍 64    🔁 5    💬 0    📌 0
A debug render of a terrain with what looks like white ground fading into black. This grey shade is actually a debug visual representation of the amount of offset to apply to the palette used to render each triangle. The palette is 256 x 32 and has copies of each 256 block with increasing amounts of fog applied.

A debug render of a terrain with what looks like white ground fading into black. This grey shade is actually a debug visual representation of the amount of offset to apply to the palette used to render each triangle. The palette is 256 x 32 and has copies of each 256 block with increasing amounts of fog applied.

Terrain optimisation today 🥳
I changed the way I passed the palette info into the shader (second vertex colour instead of a shader constant) and reduced the draw calls from 20-30 to just 1. Entirely pointless on 202X hardware, but it felt satisfying all the same. #gamedev #enginedev

06.03.2026 18:25 — 👍 28    🔁 2    💬 1    📌 0

Now live on #steam 👍

06.03.2026 16:19 — 👍 2    🔁 0    💬 1    📌 0
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Grid Cartographer - porting the work on wheel zooming to mouse position from Deluxe Poly back into this software. It's been on my todo list for many years - uhm, better late than never 😅
#gamedev #crpg #tabletop #dungeoncrawlers

06.03.2026 09:56 — 👍 57    🔁 4    💬 2    📌 0

Hard to say. I would probably say it's ... middling quality. Since there's probably ways to improve it. You can always go in aftee and manually fix a pencil curve.

06.03.2026 07:43 — 👍 0    🔁 0    💬 0    📌 0

It's a parameter to the function. I'll no doubt add an option to control it one day. And yeah it's using the dot product so both left and right bends count.

06.03.2026 07:40 — 👍 1    🔁 0    💬 1    📌 0
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I just remembered I had made this nice demo video for Pollen :)

05.03.2026 22:54 — 👍 38    🔁 3    💬 0    📌 0
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Microsoft Arcade
A compilation released 1993 for Win3.1

05.03.2026 19:37 — 👍 53    🔁 12    💬 0    📌 2

This is good. It's really good to
have this exist. But I used Flash professionally for 2 years and I just can't quite handle the thought of going back 😅 ... tbf maybe this one crashes less, because that was a bit part of it.

05.03.2026 19:19 — 👍 1    🔁 0    💬 0    📌 0

In your example the black line object would also be selected, yes. You could then shift click to deselect it, alternatively, drag a smaller box around green as it only needed a partial hit on there.

05.03.2026 17:50 — 👍 1    🔁 0    💬 1    📌 0
Preview
Index of all deep dive articles - The Sentinel on the BBC Micro Index of all deep dive articles about The Sentinel

Just released: 6 brand new deep dives into The Sentinel on the #BBCMicro and #C64

This is where it gets interesting!

Generating 10,000 3D landscapes; tile data and shapes; enemies and trees; secret codes

thesentinel.bbcelite.com/deep_dives#latest

Batch #4 coming soon

Enjoy!

#retrocomputing

05.03.2026 16:50 — 👍 47    🔁 13    💬 3    📌 2

For poly lines I'm doing box vs line-segment tests along the whole path, to get nice precise collisions that only count if you cross an edge.

05.03.2026 16:35 — 👍 1    🔁 0    💬 1    📌 0

Not written that yet :D --- in the current build, if you draw a selection over the middle of a box, it won't register as I only have a simple box-vertex check. Working on it !

05.03.2026 14:53 — 👍 1    🔁 0    💬 0    📌 0
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Deluxe Poly is still missing many of the fundamentals, so today I added a box select to object mode. I see Ai CS4 and Affinity Designer 2 both use <Shift> for multi-select so I've changed over to that from <Ctrl>. Industry conventions are important! #pixelart #lowpoly #gamedev

05.03.2026 14:43 — 👍 22    🔁 2    💬 1    📌 0

Thank you, I'll take a look ! - my algorithm is a lot simpler :)

05.03.2026 11:56 — 👍 1    🔁 0    💬 1    📌 0
Image showing the optimised vertices created by the pencil. A curvy stroke with many redundent vertices missing.

Image showing the optimised vertices created by the pencil. A curvy stroke with many redundent vertices missing.

Image showing the optimised vertices created by the pencil.

05.03.2026 10:13 — 👍 7    🔁 0    💬 1    📌 0