A squelchy 303 Day to one and all!
To celebrate, why not go and have a play with this web experience we made for Roland with Yuri Suzuki a few years ago.
roland50.studio
A squelchy 303 Day to one and all!
To celebrate, why not go and have a play with this web experience we made for Roland with Yuri Suzuki a few years ago.
roland50.studio
IMO better to be hosted on other servers (i.e. one with a focus on your game's genre) so you're getting fresh eyes and also not having the 24/7 admin burden. I'm on a couple of servers that have been very welcoming of that relationship. That plus quiet server of just friends for moral support, etc.
03.03.2026 18:31 β π 1 π 0 π¬ 0 π 0
In the latest episode of Enshittificationβ’, Discord has decided that our official Summit server (of 14,000+ users) is now "age-restricted" for seemingly no reason.
When I try to reach out via the portal they give me, they tell me "Actually, this isn't the right place". Awesome! Then where is?!
'Daytona USA' was released in Arcades 32 years ago this month in Japan.
03.03.2026 15:39 β π 75 π 26 π¬ 2 π 5Let's see: Take the mouse pos, convert to where that is on the canvas, i.e. (0,0)-(319,199) and store. Take that canvas pos + 1/2 and convert it back to screen, call that 'A'. Do the zoom in/out by updating the scaling. Convert the canvas pos + 1/2 to screen (under the new zoom), call that 'B'...
03.03.2026 13:48 β π 5 π 1 π¬ 1 π 0... then update the canvas scrolling to add A - B. This has the effect of keeping the same pixel you're pointing at 'under' the mouse pointer, but making it grow larger. This seems to be how Photoshop CS4 works too. Hope this helps π
03.03.2026 13:48 β π 3 π 0 π¬ 0 π 0Let's see: Take the mouse pos, convert to where that is on the canvas, i.e. (0,0)-(319,199) and store. Take that canvas pos + 1/2 and convert it back to screen, call that 'A'. Do the zoom in/out by updating the scaling. Convert the canvas pos + 1/2 to screen (under the new zoom), call that 'B'...
03.03.2026 13:48 β π 5 π 1 π¬ 1 π 0Deluxe Poly - working on QoL mouse things. Can now zoom to cursor (was fun to figure that maths out) and scroll with the MMB. Not sure how bsky video code will handle the pixel grid π #pixelart #lowpoly #gamedev
03.03.2026 12:59 β π 31 π 2 π¬ 2 π 0π€£
03.03.2026 10:56 β π 0 π 0 π¬ 0 π 0Grassy terrain with a red glow on the horizon and darker lighting
quick palette remix to make a dawn/sunset version
03.03.2026 00:17 β π 11 π 0 π¬ 0 π 0Thanks π Btw I don't mind comparisons at all - it's nice to hear when something I made has fired connections in people's minds. It's even more fun when it's something like EQ that I actually don't know at all. Makes me curious what I did!
02.03.2026 23:36 β π 1 π 0 π¬ 1 π 0Thanks! (I was worried people would say minecraft π )
02.03.2026 23:29 β π 2 π 0 π¬ 1 π 0A grassy terrain with a nice blue sky.
A grassy terrain with a nice blue sky.
A grassy terrain with a nice blue sky.
Second grass attempt - I managed a terrain texture that actually looks like a meadow this time. #gamedev #lowpoly
02.03.2026 23:20 β π 33 π 1 π¬ 4 π 0Screenshot of the opening area of Catacomb Abyss, displayed with a widescreen field of view.
Apologies for the shameless self-promotion, but I made a source port for Catacomb Abyss that can optionally show a wider field of view.
github.com/ArnoAnsems/C...
ITβS MOVE ME MONDAY!!
02.03.2026 19:46 β π 11 π 7 π¬ 0 π 0Thanks! I'm starting to plan out how I'm going to place objects on the terrain, so hopefully it looks more alive then π
02.03.2026 18:19 β π 0 π 0 π¬ 0 π 0Thanks π
02.03.2026 18:17 β π 0 π 0 π¬ 0 π 0A very green and radioactive looking valley
More toxic landscape with an undulating field
Trying for a more "organic" terrain texture. Aimed for lush jungle but arrived at radioactive wasteland π ... well, that's cool too ! #gamedev #lowpoly #pixelart
02.03.2026 17:36 β π 41 π 4 π¬ 4 π 0a lava terrain with a misty ridge line in the distance
a lava terrain with a hill on the left and ridge extending further back from the right.
a couple more lava biome images.
01.03.2026 20:52 β π 10 π 0 π¬ 0 π 0Looks very nice ! - I like the sky colours and definitely gives a King's Field vibe π
01.03.2026 20:47 β π 1 π 0 π¬ 0 π 0A blue-grey landscape with hints of lava
Terrain texturing comes full circle as I take my original messing around with lava and rock, use my improved skills from the other biomes, and finish up with a "volcano" texture set.
#gamedev #pixelart #lowpoly #solodev
Screenshot of an exterior area of an unreleased add-on level for Doom 2 with some custom textures. Doom guy is pretty beat up.
On Sundays we muck about with DOOM levels.
#doom #doom2hellonearth #idsoftware #retrogaming #retroshooter
Looking forward to it, please link me when I can watch π
01.03.2026 15:29 β π 1 π 0 π¬ 1 π 0Thanks π
01.03.2026 14:48 β π 1 π 0 π¬ 0 π 0FWIW, you sent me down a rabbit hole of early 2000s Mech games and I found the cool looking "Dark Horizons Lore Invasion" which doesn't seem to match your game (didn't see a submarine) but has great mech designs, so thanks π
01.03.2026 13:49 β π 1 π 0 π¬ 1 π 0A mystery indeed ... hmmm. Not sure then. Good luck. I bet you'll figure it out one day π
01.03.2026 13:15 β π 1 π 0 π¬ 1 π 0Earthsiege 1 / 2 ? or perhaps Shattered Steel or Terra Nova ?
01.03.2026 13:10 β π 2 π 0 π¬ 1 π 0I'm using, for better or worse, a slightly simpler style with no blending (beyond palette fog, like Doom) and going for a Windows 95 vibe. Not quite PS1 quality but 640x480, 8bpp.
01.03.2026 09:41 β π 1 π 0 π¬ 0 π 0
Made low-poly goldfish #256fes
256 polygons, 150 vertices each