IDK what even are years?
Long time no see man, hope you've been doing well!
@gameswithfife.bsky.social
Bonus Dad to an amazing little human. Former Contract Level Designer @hyporealgames. Bar & Grill manager more often than I'd like. Writer. Queer. I talk about games, pop-culture, and sometimes politics. He/him. www.gameswithfife.com
IDK what even are years?
Long time no see man, hope you've been doing well!
I've been informed this is just playing D&D over the age of 30.
23.10.2024 05:13 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Website for introverts that want the dopamine from making plans, but don't want the social burnout from following through on them: OnlyPlans.
23.10.2024 04:55 โ ๐ 5 ๐ 1 ๐ฌ 2 ๐ 0I'm incredibly proud to have had the opportunity to contribute to this game and wish Josiah and the team all the success in the world. Watch the trailer, and maybe buy the game when it launches on Steam? 
youtu.be/2OjPD_CR56c?...
store.steampowered.com/app/2410150/...
Felt like a good time to take a break from programming and play around with some simple 3d modeling tonight. So I made some new (rough) ship models for my game project!
They're all fully implemented in the project, and working correctly! Although I do still want to make more changes to them.
I wanted it to feel unique compared to projectile weapons. But it's just not right yet.
Going back to a longer charge time, and doing what you're suggesting might help fix the feel of it.
That's a good point! The laser is on its second iteration and I'm still not happy with it.
Right now it's just a rapid fire line renderer that deals fractions of a point of damage every frame that it detects a hit. When the damage adds up to a point it applies that point of damage.
If the player hesitates, or hits a wall at a bad angle those turrets will light them up pretty well already and I have the machine gun turrets rotating just barely too slow to keep up with the player well.
21.09.2024 07:04 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I've been thinking about that, but I'm not sure I want to yet? I'll probably save the decision until after the next round of playtesting. A lot of the dynamic I'm trying to create in the game (especially with the turrets) is a feeling of "Gotta keep moving!"
21.09.2024 07:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Plus some behind the scenes work like using object pooling so each time a bullet is fired it doesn't have to be created and then destroyed on impact. Instead they're pulled out of a pool of bullet objects, and just set to inactive on impact.
It makes a huge difference in the game's performance!
New progress update video for my current game project! 
I've added turrets into the game as the first enemies and done work tweaking little things, balancing the laser and machine gun weapons, and added limits to the amount of health the player can have at one time. 
youtu.be/v1I-LNcyVvY
Blackheart (the game I got to work on for a while last year) goes into early access today! If you have a PC and want to play an action RPG while supporting a team of Indie creators you should pick up a copy.
Trailer: youtu.be/MwGt1HmGn78?...
Game page: hyporeal-games.itch.io/blackheart-e...
Having a lot of different playtesters helps me find issues and make my game project the best it can be. I appreciate anybody willing to help me out as I work on developing my game!
03.07.2024 22:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0You need a PC to play it on and I'll send out an email with instructions. It should take between 5 and 10 minutes to play through both of the levels. Or 15 - 30 minutes if you decide to test all 3 ship designs for me. Then after you play I'll just need you to fill out a feedback form for me.
03.07.2024 22:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I made a sign up form for playtesters on my current game project. If we haven't already talked, and you'd like to participate please fill this out! Or if you have friends you think would be interested feel free to give them the link. 
docs.google.com/forms/d/e/1F...
Playtest feedback helps give me perspective on what is working to make the game more fun for people, and what I should maybe reevaluate. So it's highly appreciated!
3/3
If you haven't already offered, but would like to participate let me know! I'm anticipating it taking 5-10 minutes to play through the game with a single ship design or 15-30 if you want to play both levels with all 3 ships. Then I'd just need you to fill out a survey to give me feedback.
29.06.2024 06:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I'm almost ready to send out my first playtest. I'll be reaching out to people who've previously offered to play the game for their email if I don't already have it. 
In the meantime, I made another video. This time I even narrated it to talk about the game some.
youtu.be/RqFg11X1Qt4
Hey, I guess I can say that now, and people on bluesky DO actually have a way of messaging me privately. Wild! ๐
06.06.2024 02:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If you'd like to be a play tester and haven't already told me, let me know and I'll add you to my list!
06.06.2024 02:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Since I'm still focused on making sure the player's movement feels good and each of the 3 ship designs have their own strengths and weaknesses I'm not really messing with creating enemies yet. But I have a good idea of what I want to do with them.
06.06.2024 02:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Before sending it out to playtesters I still want to create some sort of scoring system (probably something like 10 points per target shot then subtract the number of seconds elapsed), then a stage complete screen, and a high scores page on the title screen.
06.06.2024 02:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Made a little video showing the state of my current game prototype. Still a bit more work to do before I can start making a few levels and send it out for a first full round playtesting. But all in all I'm pretty happy with how things work so far.
youtu.be/kCqScet0hJU?...
I saw this posted on twitter but I don't think that user is on BlueSky and I wanted to share it here... This interview with Ethan Hawke perfectly describes the importance of art.
24.04.2024 16:16 โ ๐ 4893 ๐ 1999 ๐ฌ 46 ๐ 86There's a launch trailer for the game I was working a contract for last year! Still sad they couldn't keep me around until launch, but I'm excited to see them continuing the project! It's going to be a great game, and Hyporeal Games was an excellent team to work with!
youtu.be/1U3ByMIZkLU?...
A sandwich that kind of looks like a mouth more than a sandwich.
This post inspired by this... Sandwich?
10.02.2024 03:27 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A D&D restaurant themed like that "Is it Cake" show. After you order food they bring out two plates.
One is the food you ordered, the other is a mimic.
A Colorwheel Challenge I did which includes characters that were suggested for each color
Hello I pixel art, I animate and I also code. Mostly surrounding game development stuff and some fanart
06.02.2024 20:26 โ ๐ 318 ๐ 73 ๐ฌ 3 ๐ 0No one:
Me: Spooder dube Spooder dube.
Skipideebebop Spooder dube.
Can he swing from a web?
No he can't he's not spider-man.
Lookout, his name is Spooder dube.
Since texture/.com removed the free credits, I found myself wondering where to grab textures for free 
I haven't seen a list on my timeline yet, so I want to share the ones I like best for FREE TEXTURES!
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