Part 3 - showcase
youtu.be/N0KeKajxATs?...
@projectechofps.bsky.social
Reviving the greatest era of the FPS Tactical Arena Genre. Join the community: https://discord.com/invite/jzzaP73zYQ YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL #fps #gaming #newgame
Part 3 - showcase
youtu.be/N0KeKajxATs?...
Project Echo - Factions & Commissions
youtu.be/TvgjcFmgo6E?...
Join the community
discord.com/invite/jzzaP...
Weβre here
youtu.be/F06NFAK8cvQ?...
Hereβs some older test footage from our game.
#gaming #fps
Am I wrong?
22.05.2025 15:10 β π 14 π 0 π¬ 0 π 0π― Make midnight releases great again
09.05.2025 00:28 β π 2 π 0 π¬ 0 π 0Also totally agree about story telling and game world presentation, it isnβt always about what you see upfront sometimes itβs the unseen, thats simply alluded to, which grabs you by the imagination and keeps you excited for the sequel.
09.05.2025 00:27 β π 2 π 0 π¬ 0 π 0Balance is key, Iβd rather have a balanced game with 25 weapons than 100 weapons in a game where devs are always chasing their own tales on half baked execution.
09.05.2025 00:26 β π 1 π 0 π¬ 1 π 0π―
09.05.2025 00:25 β π 1 π 0 π¬ 0 π 0Looking back at 2006-2012 shooters, what aspects from those games do you miss and wish to see brought back in games today?
Anything from styles of gameplay, UI, and story telling.
Man I miss the max Payne games.
08.05.2025 06:00 β π 1 π 0 π¬ 0 π 0Yeah that era was lightning in a bottle. Killzone2 is definitely worth a play through.
08.05.2025 00:52 β π 1 π 0 π¬ 0 π 0Aye I never said it was limited to what I posted. But tbf, this post is 2006-2012, fear is 2005, but Iβll give it a pass.
It also takes place this year, deserves a mention.
Miss the glory days of co-op.
08.05.2025 00:04 β π 0 π 0 π¬ 0 π 0Same, I miss killzone.
07.05.2025 23:04 β π 1 π 0 π¬ 0 π 0Singularity was in a league of its own.
I remember playing wolfenstien bioshock and signularity back to back, we were truly eating good.
Such an immersive world too
07.05.2025 22:27 β π 1 π 0 π¬ 0 π 0Absolutely
07.05.2025 22:26 β π 0 π 0 π¬ 0 π 0What was your favorite 2006-2012 shooter?
What made it stand out?
Companies spend way too much time & money finding ways to manipulate their players rather than just making an enjoyable gameplay experience. π€·π»ββοΈ
We aim to be different. (End π§΅)
Modern SBMM disincentivizes playing w/ friends.
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued π§΅)
Banners/callingcards/icons/emblems, need to matter.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit π€·π»ββοΈ
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how youβve progressed at the game.
Fresh out of the Oven.
02.05.2025 06:05 β π 16 π 0 π¬ 0 π 0Itβs because share holders and investors for newer games push the notion that thereβs no such thing as too much, that more is more is more.
And If you add more stuff it should always equal more money.
Quality over quantity is not part of their dictionary.
We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique.
We aim for a simple class system w/ solid variety, but wonβt waist ur time. More time in game, less time in menus.
Making a golden era FPS game, means clean, laid out, intuitive, easy to read, & quick to navigate user interface.
We outright reject having 150+ tabs/sub-tabs in our settings, let alone a βHuluβ style interface in the menus.
Nobody likes that.
Thank you for following along. I know itβs been a while, things just got busy.
Iβll be more active.
For now enjoy some movement tests.
Skills/perks/abilities/proficiencies
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)
Must suck having your claim deniedβ¦..
25.02.2025 00:21 β π 57 π 3 π¬ 2 π 1