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Project Echo FPS

@projectechofps.bsky.social

Reviving the greatest era of the FPS Tactical Arena Genre. Join the community: https://discord.com/invite/jzzaP73zYQ YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL #fps #gaming #newgame

10,295 Followers  |  31,857 Following  |  136 Posts  |  Joined: 24.11.2024  |  1.877

Latest posts by projectechofps.bsky.social on Bluesky

Project Echo - Player Showcase - Camos, Banners & Icons
YouTube video by Project Echo FPS Project Echo - Player Showcase - Camos, Banners & Icons

Part 3 - showcase

youtu.be/N0KeKajxATs?...

08.09.2025 19:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Project Echo - Factions & Commissions
YouTube video by Project Echo FPS Project Echo - Factions & Commissions

Project Echo - Factions & Commissions

youtu.be/TvgjcFmgo6E?...

20.08.2025 22:13 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Join the community

discord.com/invite/jzzaP...

13.08.2025 01:57 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Project Echo - Our Team
YouTube video by Project Echo FPS Project Echo - Our Team

We’re here

youtu.be/F06NFAK8cvQ?...

13.08.2025 01:28 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here’s some older test footage from our game.
#gaming #fps

16.07.2025 18:01 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Am I wrong?

22.05.2025 15:10 β€” πŸ‘ 14    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ’― Make midnight releases great again

09.05.2025 00:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Also totally agree about story telling and game world presentation, it isn’t always about what you see upfront sometimes it’s the unseen, thats simply alluded to, which grabs you by the imagination and keeps you excited for the sequel.

09.05.2025 00:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Balance is key, I’d rather have a balanced game with 25 weapons than 100 weapons in a game where devs are always chasing their own tales on half baked execution.

09.05.2025 00:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸ’―

09.05.2025 00:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Looking back at 2006-2012 shooters, what aspects from those games do you miss and wish to see brought back in games today?
Anything from styles of gameplay, UI, and story telling.

08.05.2025 23:17 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Man I miss the max Payne games.

08.05.2025 06:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah that era was lightning in a bottle. Killzone2 is definitely worth a play through.

08.05.2025 00:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Aye I never said it was limited to what I posted. But tbf, this post is 2006-2012, fear is 2005, but I’ll give it a pass.
It also takes place this year, deserves a mention.

08.05.2025 00:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Miss the glory days of co-op.

08.05.2025 00:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Same, I miss killzone.

07.05.2025 23:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Singularity was in a league of its own.
I remember playing wolfenstien bioshock and signularity back to back, we were truly eating good.

07.05.2025 22:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Such an immersive world too

07.05.2025 22:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Absolutely

07.05.2025 22:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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What was your favorite 2006-2012 shooter?
What made it stand out?

07.05.2025 21:35 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 8    πŸ“Œ 0

Companies spend way too much time & money finding ways to manipulate their players rather than just making an enjoyable gameplay experience. πŸ€·πŸ»β€β™‚οΈ
We aim to be different. (End 🧡)

28.01.2025 19:12 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Modern SBMM disincentivizes playing w/ friends.
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued 🧡)

28.01.2025 19:06 β€” πŸ‘ 20    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Banners/callingcards/icons/emblems, need to matter.

When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit πŸ€·πŸ»β€β™‚οΈ
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.

12.02.2025 08:30 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Fresh out of the Oven.

02.05.2025 06:05 β€” πŸ‘ 16    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s because share holders and investors for newer games push the notion that there’s no such thing as too much, that more is more is more.
And If you add more stuff it should always equal more money.

Quality over quantity is not part of their dictionary.

01.05.2025 16:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.

27.12.2024 23:23 β€” πŸ‘ 32    πŸ” 2    πŸ’¬ 7    πŸ“Œ 0

Making a golden era FPS game, means clean, laid out, intuitive, easy to read, & quick to navigate user interface.

We outright reject having 150+ tabs/sub-tabs in our settings, let alone a β€œHulu” style interface in the menus.
Nobody likes that.

26.12.2024 21:10 β€” πŸ‘ 45    πŸ” 4    πŸ’¬ 5    πŸ“Œ 0
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Thank you for following along. I know it’s been a while, things just got busy.
I’ll be more active.
For now enjoy some movement tests.

30.04.2025 00:53 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Skills/perks/abilities/proficiencies
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)

17.01.2025 13:47 β€” πŸ‘ 41    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0
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Must suck having your claim denied…..

25.02.2025 00:21 β€” πŸ‘ 57    πŸ” 3    πŸ’¬ 2    πŸ“Œ 1

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